Still not an answear as what difference will it be for a player in a tank if said plane with bomb will come after one minute or after three minutes?
As I have said many times, making something occur less doesn’t mean that it is not there.
Where have I said that I want something removed from current mode?
If an imbalance exists and you disagree with any proposed improvement, then would it be incorrect for someone to assume that the acceptable solution wold be to remove the items that cause the imbalance?
now this map is beautiful except for the water behind the spawn where i just died lol
I have said it countless of times.
- I don’t want to remove anything from current mode as there is a playerbase enjoying it.
- I want a place for tankers to just enjoy playing tanks.
- With a place for just tankers, I would like to have combined gamemode improved.
I have said this 3 things over and over again. Without that, we are just going to be in cycle of nerfs/buffs and changes no one is going to enjoy in the end.
I don’t agree that changes wont make the average player enjoy the modes more than current, and I don’t ever see then adding a game mode that detracts from another.
i would want a TO but the problem is it will never get accepted by gaijin because of unused SPAA and lower SPAA sales
gaijin doesnt want its monies touched
because i would use that mode and so would alot of others no one other than CAS users like CAS
Again, making the problem occur less doesn’t mean that there is no problem to begin with.
ironic im in a match with a mi24 just snipin people from miles away so fun
i blame baronvongames for the helis
There will allways be nerfs and buffs no matter what game or game mode
There will allways be imbalances
You’d have a more enjoyable time arguing with a brick wall. Honestly. They come into every SPAA/CAS related thread and ruin it.
In my experience, matches snowball because one team, normally the US, will have 50% of their players leave within the first five minutes. Implementing a tank-only ground mode won’t change that.
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20-25% honestly isn’t that bad, seems pretty balanced ngl
So what are you doing about the problem? I’m trying to redesign the SP system for aircraft to make compromises for ground vehicles and aircraft.
Without pure tankers in mode, it will balance itself. The problem in the moment is that people who just want to play as ground unit and fight other ground units don’t have a place for that.
No more easy targets, but we don’t need it, right?
And for “numbers” there are usually a lot more ground targets to attack in ARB.
And why is this a problem? I am sure there are people who like the current system who do not care about tweaking systems for better game health (in context of those on board with liking WT overall and not here for a mode that has never existed for them). Every change in game ever will bound to annoy someone.
No wonder TO and proper debate on what players think can be done to improve WT are so stifled. One day the pointing out of “attitude” of TO/Alter GFRB threads/members might actually sink in.
Until this is just an ego thing?
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Lol… so you have no input?
A problem for some, yes? Not the problem.
Why will there be no more “easy targets”? You probably need to elaborate what you mean and how suddenly this might change. When I’ve shot any player in game I have no idea if they are “easy” or not. Do you have third party software to help?
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You must not have understood the question. We have established a that there is a problem. What are YOU doing about it?
Easy target - pure tankers.