Yea, but I was just curious what your opinion on it would be. No time like the present.
No harm in you asking and no offence meant by providing you with an answer.
Bombs or heavy machine cannons, both can pose an equal threat to anything on the ground. However, a fighter has much more machine gun ammo than bombs. Usually. It depends on the plane and the skill of the player in choosing its targets. Take the duck for example, it has alot more damage potential than a mustang with just 2 bombs and some 50cals.
I dont know the sp values of regular planes now. I completely disassociated myself with planes as a whole.
It really depends. Keeping it dynamic. Cas with weak mg armament can maybe have a reduced sp cost, as opposed to jets that can carry a wealth of load. A stuka with a singular bomb cna literally do nothing else but drop that bomb. Its basically a 1 time threat. But sp cost should remain high across the board. No high or low sp cost on up or downtiers. A 100kg bomb dropped on top of a maus is just as deadly as at br 1.0 dropped on a bt 5. Stuff like pe8 and lancester or heinkel with the really big bombs should only be rewarded for exceptional performance. Say 5 kills. Those things are absolute nukes.
Well. For now, whenever an spaa is spawned, low tier, think of the twin 25mm russian milk truck for example, its really to play anti tank. At first atleast. Spaa spawned first is either wait for the plane, or be active with the rest of the team. But that also endangers early spaa elimination for the rest of the match. Spaa simply isnt a thing you spawn first thing in the match, because you have to wait for planes. Which usually takes a few minutes. usually. Earliest i got revenge cassed was a minute 46.
For how tier, tanks like the falcon, gepard, zsu 37 2 are very good at anti tank due to the high number of ifv’s. Biggest issue is that some tanks cant carry extra belts. You either carry an anti tank belt, or an anti air belt.
Maybe for balance purposes, spaa is allowed to carry multiple belts. Making them more adaptable.
Reverting to the time bwfore the spaa nerfs. Flakpanzer 1 german 20mm cannons with 80mm pen, haha. Those were the good times.
There is a big difference between creating the mode for a whole class of vechicles and only for specific type.
Your argumentation only shows that air modes should get removed.
Hmm. Yeaterday i was able to achieve nuke in my falcon. I mean, it heavily depend on the spaa. Falcon only has apds one out of four shells. But appearently thats already enough to harass the majority of things out there.
If they could change their tank (without dying) into an SPAA or a fighter (and without the need to not use tank in first place) then there would be no issue to begin with.
Which again is not the problem that people have.
The problem occurs when one is using a tank.
For us to have a proper discussion You would need to understand the situation of a player in a tank when he is facing a player in the air.
Then we can discuss.
Even still, if people want to play like an idiot and not relocate after shooting someone they can’t complain about being revenge-bombed, especially if they are entrenched and/or spawncamping.
I think that’s where the issue is at. I move around a lot which is why I hardly get revenged bombed. If i don’t move, im just asking to get bombed and shot at.
So it just boils down to people getting their feelings hurt for being punished for executing brainless playstyles, as has been pointed out beford in the old forum.
A nothingburger, as it always has been.
Sorry to disappoint You but moving or hiding doesn’t make it harder for an air user to still destroy that ground unit.
For a tanker there is no difference if he is being killed by ‘x’ or ‘y’ player.
He still can’t do anything about it when he is in a tank in the only mode he can use it. Giving a place to people who want just to play tanks would:
- Allow combined gameplay to be better and more balanced as there would be no more people playing just tanks.
- Would allow to buff all weaponary of aircraft which were previously nerfed.
Still don’t get why You don’t want to make everything better for everyone. An option to disable battles with planes like night battles would be enough to make a huge change. Even if there would be not enough players to form TO battles would also give a hint to ‘pure tankers’ that this is not what they should focus on.
Moving around will help You with people who are most likely to miss all their shoots at You. For people who know what they are doing, You moving doesn’t change much.
Not to mention that there are still enemy ground units around so You need to pay attention to that ;).
Played a lot of ground RB so no problem here.
And I played a lot of Ground RB too.
Just because something doesn’t happen every game, doesn’t mean that the problem doesn’t exist.
I just wanna say the whole “brainless aircraft can kill mediums tanks with no knowledge or skill” bit doesn’t play out well when you have a game like I did last night in the Sherman Firefly. Pe-8 firing cannons at me, multiple fighters with cannons, a Do 335 all focusing me and none managed to kill me.
I would like to also point out that anyone that plays aircraft takes a huge hit on rewards when compared to Air RB. Bombs in RB are worth more for bases than Ground RB vehicles, and air to air kills are worth almost twice as much.
A costal/bluewater split would probably bring more players to naval since costal is faster and more action packed than bluewater. The issue with it now is the 3.3 destroyers get thrown in and the costals can’t do much except attempt to torpedo them and it just distrupts the costal gameplay. It would allow the frigates to actually be used too.
I am working out how to reform Aircraft in Ground/Naval RB, and I guess this could be a decent time to start to unviel the system.
It isn’t done by far and I am putting initial values in before I go in and check planes against the “max payload” numbers and N/A everything as appropriate, like fighters don’t get the 5000kg. But here is it:
Criticism is always welcome from everyone, as I am not perfect and realise that adjustments will need to be made.
If PE-8 was firing cannons at You, no wonder he could’t do that much.
It is much easier to fight a tank with an air unit than to do the same with another tank (with bombs/rockets/MGs that can pen it) as when You are using the air unit it is up to You if You win or not while when You are in a tank vs air, it is up to him to make a mistake so You are able to destroy him.
Thanks for your input. One thing that I do think needs changed is allowing the spawn zone to be a resupply point for SPAA. I’ve been using the M53/59 and you run out of ammunition fairly quickly and reaching caps to resupply is nigh impossible.
I just wanted to point out that around 6 people didn’t make a kill on a Sherman with aircraft using cannons. You say yourself that it requires no skill or knowledge, yet they still couldn’t make the kill. Almost like aircraft guns are much less accurate at normal engagement ranges and it is difficult to put rounds into small weakpoints in the mere moments you get before leaving the attack to avoid crashing, unlike the laser accuracy of using a tank cannon that has very very little accuracy drift at normal engagement ranges.