Yep, only thing annoying me regarding CAS at the moment is the nuclear rockets on the Su25. Everything else is not really much of a threat. Heck I think I’ve gotten more helis kills than been killed by a heli in the Chally 2
Not on its own but it will help greatly when your Team doesn’t have to worry about Air. Its a Team Game, people have to play more like it and more in synergy with each other and what the Game offers them from MBTs, AA/SPAA, CAS, Light Vehicles (very useful if you have someone scouting) and so on but many just play on their own like a Solo Game and leave the second something goes South.
If Team sucks, you suck, everyone sucks and nothing helps thats just the way it is sometimes. Some battles you win some battles you lose
Which bones exactly are being thrown at plane users? So far they received:
-Increased spawn costs
-weapon nerfs
-game mechanic nerfs
-their ability to cap was removed
The only “bone” they got since the game was turned into a combined arms game is the scouting discount.
You forgot about overpreassure which buffed air
The bone that a player can appearently just die, and be given enough points to throw him into a cas plane. How exactly is that “increased spawn points”? A do 355 is heavily armed. Its hmg’s cna rip through most roofs.
Spawn an SPAA or fighter and shoot them down, they won’t have any SP left and are completely out of the game, simple as that. Or continue about your day - if you hadn’t died to a plane you would have to a tank so what does it matter? If you want some tips on how to survive CAS I made this guide. It’s intended towards new, inexperienced players but you might find it helpful.
Plus the M41A1 is American and the 335 is German so it wasn’t the same guy nor “revenge CAS”.
Yet many AGMs still just “hit”, and not even crit hit. Like the AGM-65 or Hellfires.
Doesn’t change what I have said
And ground vehicles…
That is just the result of ground units SP requirements being lowered by 2/3.
Aircraft SP requirements reach from 550-950 SP eithout the scouting bonus.
Not against air, while overpreassure buffed air when it comes to fighting ground units
Yeah, I actually think the SP costs are too high for certain aircraft/loadouts.
CAP is insane expensive these days. Tornado F3 with no CAS power at all is now over 600 SP and tornado Gr1 with only unguided bombs Is about 700ish I think. I semi-get GBUs and PGMs being the nearly 900 SP, but unguided bombs as 11.3+. Are not nearly as big of threat, especially on the currently gimped Tornado. There is just no balance for CAS SP costs. They are way too high.
However aircraft have been made a lot more vulnerable to explosions. I remember that in the beginning it was possible to drop huge bombs without a fuze at very low altitudes, whereas now even a 250lbs bomb dropped from below 50m without a fuze is suicide.
It was changed long before overpreassure mechanic was implemented
Except most SPAA’s don’t have the range to deal with heli’s. At least not around BR 7.7 till 9.3
That isn’t even looking at aircraft like the Me262 A-1/U4 and similar gun based CAS options where taking a ground belt costs the same as a heavy tank spawn as the top br in a game. I will agree that some of the bomb loadouts need an sp increase, but most of the gun belts need a steep sp decrease. I’m talking about rank 6 and below though, top tier stuff gets super expensive super quickly.
Yeah, Id be fine with that as well. I think just need to totally overhaul the SP costs and how the calculate then. Id almost want to see SP costs be on a case by case basis.
That is what i think will help a lot. They really need to further itemize it. No reason 5 paveways should cost the same sp as 2.
Would incentive more diverse load outs and provide more room for gaijin to adjust the sp cost of suspended weapons.
Same with belts too. If my 20mm cannon has only like 60 rounds, maybe the AP belt shouldnt cost 150sp
yep. also things can change more. Like 2x 1k bombs at Br3. very strong. but is the same true at 11.3? Could it be lower? I think it would address some of the issues with CAS (some things would get nerfed) but it wouldn’t be blanket nerfing and in some areas, maybe things would actually get stronger, or at the very least. be more desirable to use
(I would love to do more bombing runs in the Tornado Gr1 with 12x 1k drag bombs, but it just isnt worth it 99% of the time, especially when GBUs and PGMs are only slightly more)
And in AB fighters also do not get enemy vehicle target marks that bombers and attackers get.
So what version of this would you see introduced in RB? Fighters already get no enemy marks - neither do attackers or bombers - they don’t get bomb aiming marks either. And the Do-335 (from the OP) is an attacker - so it isn’t going to change at all with any change to fighters…
Seems like someone hasn’t actually thought much beyond “Waaaahhhh … I don’t like it! 😭”