Can we stop giving American Naval Aircraft RU carrier spawns

I’ve seen it be a consistent issue with people who want to spawn on the carrier fleet spawn only to die as their aircraft is built for catapult assisted takeoff, and not whatever strange skate ramp the russians use.

Not super deep but if we could have the option between to carriers, one NATO/US and one RU, I think that would solve the issue instantly without a ton of effort needed.

Cheers people!

9 Likes

Can they really not take off? In that case it shouldnt auto default to that spawn point.

He said it already. US navy planes are built to lounch with a catapult. Russian have massive strong engines. Players cant see what carrier are there, the menu doesnt say.

3 Likes

Exactly, I personally love the carrier fleet takeoff, but I can’t really gamble on a 9 minute crew lock because the F4 lacks the thrust

3 Likes

I wish they just gave USSR the Orel or Ulyanovsk carrier already, would help with few issues.

Yep, should replace the soviet carrier for HMS Illustrious 😛

Like the only American naval vehicles not affected are the AV-8 Harriers because they are VTOL

4 Likes

its not because russian planes have stronger engines, they just only use really light takeoff weights with their carriers

US planes can take off from them if they have a light enough loadout

6 Likes

best me to it, cope slopes or “ramps” are for nation’s that want to roleplay as naval powers.

Just make everyone spawn on the american carrier, USSR aircraft can easily take off from it and the rest of nations can still take off thanks to the catapult.

Or make a fictional carrier so people don’t complain about taking off from the USS blah blah on their J-15T, and you can also make it bigger since specially lower tier carriers are really narrow and barely fit a TBF.

Spoiler

Speaking of carrier spawns, wouldn’t it be cool if the default spawn for a Naval aircraft is the carrier? Would atleast help disperse people and not leave one person alone.

Would be pretty fun to see a mini furball of naval aircraft at lower tiers just 6km away from the usual map center.

I’ve heard enough, give each side the S.H.I.E.L.D. Helicarrier.

2 Likes

looks like someone’s TWR is too low

Mentioning the J-15T, this piece of crap which is supposed to take off using a catapult on the chinese aircraft carriers is still unable to use catapults ingame, if you get unlucky enough to spawn on a US carrier it’s near impossible to take off with heavier loads

Only proper safe way that works for me is turning around to the back of the carrier and taking off from the very end of it, with flaps and using brakes on full afterburner till the plane starts rolling at which point I let the brakes loose

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cope slopes is a new one lmao

lets see how this will age when the US only get their subsonic 0.5 ton harpoons in WT naval while USSR get their 7 ton supersonic AShMs

you mean the ones they gotta launch from tu22m or tu95m vs f16/fa18? yeah I’m thinking they’re gonna eat a Phoenix, if top tier meta is anything to go by, you could probably kill the missile with an aim54 too lol

Don’t the Chinese have catapult assisted carriers?

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their newest one is, but they’re experiencing a lot of issues that have yet to be ironed out and it can’t launch aircraft while others are landing due to the deck layout, it’s far from a complete design but that’s to be expected with the first ship of a new class.

The problem is that China might find itself on the American side, and the J-15T might not be able to take off via catapult—even though it is supposed to have that capability, the “T” stands for Tánshè (弹射), which translates to “ejection” or “launch.”
But apparently, Gaijin forgot to activate the T on j15T

2 Likes

Surely more ironed out than the cope slope failure that we’re currently dealing with.