Can we please stop with those map designs

Thing is, designed or not -

a number of nations across various eras have specifically designed certain vehicles for doctrines that are very, very incompatible with fighting corner-to-corner in a claustrophobic environment.

These are tanks with very little armour (to the point some of them can die to machine gun fire!), no stabilizer (while contemporaries may have stabilizers or are stabilized through complex transmission/track designs) and practically non-existent reverse speed (it’s also a problem when peeking over hills, but usually in open maps you can relocate to a position to get the first shot unnoticed, whereas in a city map your engine sound will give you away if the enemy pays attention).

What are these tanks supposed to do? While spectacular skill can make any meme-worthy tank get top of the leaderboard, for the average player it’s a significant handi-cap for wishing to play certain nations along certain BR ranges if all they can get are corner-peeking maps.

However, you do have a point “for modes like arcade battles anyway”, given the significant differences between AB and RB ground. There’s a reason people strongly, very strongly advise playing britain at all in AB ground - markers nullify their mobility and ambush oriented gameplay and the powerful 17 pounder never gets a chance to shine. Given their paper-thin armour, I imagine japan and especially italy likewise suffer. Especially italy, with their literal jeeps that someone decided to strap an anti-tank gun onto.

edit: Doublechecked.

Yep, italy has a number of vehicles going as high as 6.7 BR that can be easily torn apart with a simple 50 cal machine gun (8-20 mm hull armour on the front)

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Yep. All these silly exaggerations and meme-style posts (in both visual and text form) accomplish is tell the devs that “clearly the community doesn’t actually understand the changes, so we’ll ignore this feedback as being invalid”.

That’s all everyone is actually accomplishing with this, setting themselves up to be ignored.

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And make map smaller help?
It just make gameplay even more boring and tasteless
Take top tier for example the gameplay right now it just knifes fight with advanced tanks the more armor are the better which only MBT can do that (Especially Russia and Sweden because their mbt has armor) what about light tanks with good optics? That shine at long range or ATGM carrier? did gaijin forget that this game have more than just MBT? That the point of research those light tanks when they force to fight the battle they are not designed for

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stupid people be stupid.

But the guy that made it and a lot of us sharing it are doing so to laugh at and highlight how poor the map limitations and changes as of recent have been

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Gajin is helping botters so they have itz eeven more easy to exploit and brake the game for all legit players. How else can you explain that? The games get even more predictble. Soon we will have a 100 meter big map with singel cap zone and no obstacles. Eveen worse then naval game mode.

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But that’s one of the points… We don’t understand why they changed something, so it is their job to make us understand. Ignoring your clientbase just because they didn’t understand your action and therefore show their discontent with it is awfull business strategy

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They’re not ignoring us, they’re on their weekend… -_-

Well if “we” don’t understand something, the sensible thing to do is to fix that issue before providing any feedback; uninformed feedback on any topic tends to be useless, and often actively harmful.

And this really isn’t a complex topic here, this is a rather straightfoward change as are the reasonings for it; remember that you can understand something without agreeing with it.

“Understanding”, of course, having the meaning of “can explain the other party’s position as if from their own perspective”.

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^ That… and yeah, also does not help that some are having knee jerk reactions from some of the fake images going around too…

Will be more more communications over the week, but for upcoming content, it is also best to discuss it in the Dev Server section too

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I am not a Developer…

Great answers fair enough

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I realised, it’s fit for Gaijin standards now…
image

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With all whats happening right now, i have a great idea for the next april fools event:

I would call it “Nostalgia Thunder” and all it does is revert the game back to around 8 years ago.
All map changes reverted, no volumetric, 10,5 Tiger II’s and D-Points, more gamemodes, no modern tanks, no helis, no Heat-fs and no agtm’s, less cheating and less botting, and FAR better gun sounds (my beloved metalic “clink” of the russian 122’s, or the rumbling thwomp of the german 12,8). Times where Maus and IS4m ruled supreme.

Then every player can experience how it was before, and if they would have liked it. Because i sure did.

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I love how people tend to forget about many more things that were wrong about the game back then.

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Yeah, nostalgia blights you. Thats why i think it would be cool, because then we can also see what has been improved compared to back in the day.

Kursk was reduced to small crap map.
Sands of Sinai was converted in another shit urban focused map.
All varians of Mozdok were removed leaving only one reduced version.
Only good version of Porno novo was removed.
Sniping points in maps like Para 38 or Middel East removed and converting thse maps in another trash urban small areas.
Maginot reduce and ruined aswel.
Now is the turn of Est. Europe.

Really this incompetents dont have enough with add the same trash small flat urban map for 6 years now they need ruined all good old maps???

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This map makes sense, Chile got a lot of Andes mountains, sniping from 6893 m at Ojos del Salado would be fun.

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Average map size drops to 1.5x1.5km from over 2x2km.
Heavy tanks are useless.
Tied games everywhere.
Cheaters were more common as a percentage of players.

This is how War Thunder should still be 24/7 imho. I am not against modern vehicles, but I dislike Era’s mixing together. But that debate is a rabbit hole for other threads.

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Gaijin needs to work on maps and not new vehicles for a while. The idea of “one size fits all” maps from BR1 to X (I’m at 6.3 right now) is simply ridiculous because the range and lethality of the weapons systems changes so radically.

People have it right that the maps have been changed to force a “hey-diddle-diddle, right-up-the-middle” game. BORING! As someone correctly posted, if that’s where the game is going then forget playing light tanks. Pick the Jagdtiger, the IS3, T-10 and grind slowwwwly forward. Don’t worry, no one can get onto your flanks because there’s no room for flank (e.g. maneuver) play.

The U.S. manual for tank units called for 23 meters (25 yards) lateral separation between tanks, so a five-tank platoon covered a frontage of 100 yards. If we apply that to WT, then a team of 15 tanks would cover a frontage of 400 yards (382m) with just 75 feet laterally between tanks! Now add in the effective range of the guns (a general rule was that the Sherman’s 75mm was effective out to 500 yards).

Now compare that to, for example, Frozen Pass (1190x1190 meters/1245x1245 yards wide), Flanders (1750mx1750m), and Alaska (1500m x 1500m). But that’s the size of map you can look at, NOT what you can actually maneuver on. So, those are already small fields for WW2 era tanks. Now imagine that same map with the 88mm of the Tiger II, let alone the 3000+ meter reach of an M-1. The maps are simply too small. There is no room for maneuvers and renders the light tds, tanks, and IFVs useless because they are forced to go frontal-arc to frontal-arc with MBTs.

Now, complicating that is the lack of complex terrain (woods, walls, buildings) and, frankly, key terrain. I gather that some folks didn’t like “sniping” or dominant positions. Larger maps would help solve that without simply removing the good firing positions.

The Normandy map–which never really resembled the hedgerow country–is a great example. The cap point with the church was lowered so it no longer provides a good field of fire, the second church out in the countryside was also lowered, and you can’t drive out past the village on the north side of the map. All of those were negative changes that turns the map into a tube-to-tube engagement. BORING.

I don’t understand why Gaijin doesn’t take maps of historical battle sites and/or pieces of terrain today (National Training Center, anyone) and digitize that into maps for WT. Sorry for the long note.

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