People complain about big maps yet want Gaijin to add 40km launch air to ground missiles.
Also i lets not pretend that its fun to play tanks like Jagdpanther/Jgdtiger.etc on small maps with short lanes that defeats the whole purpose of the tank. Big maps are required not just by mbt’s
The game should be designed around its principles and content. Rn its abandoning that in order to cater to quick cash players while screwing over everyone else… when maybe they could facilitate both ? wild idea
I mained Jagdtiger on Advance to the Rhine cause of how braindead easy the map is with an armored casemate, BTW it’s a legacy map.
Effectively all the small maps in-game are legacy maps.
And Eastern Europe isn’t “the game”, it’s an issue that needs to be shelved or… shelved [bridges over water].
An issue often is semantics or rather, precise language.
People, when they complain about small maps, complain about maps that are highly urban with lots of corner-peeking and narrow streets with little opportunity to go around.
People when they complain about large maps complain about maps that have absurd sight-lines that permit locking down a significant portion of the map unopposed from a singular space.
These issues exist within WW2 BRs as well.
An ideal large map would have good sight lines, but those sightlines should be limited and come with trade-offs. This can usually be achieved through varied terrain, permanent wreckages, buildings, forests and the like - things that prevent you from driving onto C and shooting straight into spawn, or into one of the few lines of egress that there are.
Another fix for ideal large maps is more spawns with multiple covered routes to leave that spawn that are difficult for the enemy to predict, making it impossible for a single individual to cover them all.
As for small maps. I play britain, I hate corner fighting. Urban maps that don’t make me hate the match tend to be mazes with objectives far enough away that you can reliably avoid the enemy to get behind them for flank and spank.
However, my ideal map would be a large one where one of the objectives has an urban area to let brawlers shine with their stabilizers and fast turret traverse; one of the objectives is a match-maker advantage with very good sight lines over another objective’s approach (but not spawns directly, and a blind spot to approach this objective you cannot cover from the sniping position. In fact, it should be very difficult to defend as a trade-off) and finally a heavily covered objective that’s easy to defend but makes little impact on the rest of the map due to low elevation and bad sightlines.
a number of nations across various eras have specifically designed certain vehicles for doctrines that are very, very incompatible with fighting corner-to-corner in a claustrophobic environment.
These are tanks with very little armour (to the point some of them can die to machine gun fire!), no stabilizer (while contemporaries may have stabilizers or are stabilized through complex transmission/track designs) and practically non-existent reverse speed (it’s also a problem when peeking over hills, but usually in open maps you can relocate to a position to get the first shot unnoticed, whereas in a city map your engine sound will give you away if the enemy pays attention).
What are these tanks supposed to do? While spectacular skill can make any meme-worthy tank get top of the leaderboard, for the average player it’s a significant handi-cap for wishing to play certain nations along certain BR ranges if all they can get are corner-peeking maps.
However, you do have a point “for modes like arcade battles anyway”, given the significant differences between AB and RB ground. There’s a reason people strongly, very strongly advise playing britain at all in AB ground - markers nullify their mobility and ambush oriented gameplay and the powerful 17 pounder never gets a chance to shine. Given their paper-thin armour, I imagine japan and especially italy likewise suffer. Especially italy, with their literal jeeps that someone decided to strap an anti-tank gun onto.
edit: Doublechecked.
Yep, italy has a number of vehicles going as high as 6.7 BR that can be easily torn apart with a simple 50 cal machine gun (8-20 mm hull armour on the front)
Yep. All these silly exaggerations and meme-style posts (in both visual and text form) accomplish is tell the devs that “clearly the community doesn’t actually understand the changes, so we’ll ignore this feedback as being invalid”.
That’s all everyone is actually accomplishing with this, setting themselves up to be ignored.
And make map smaller help?
It just make gameplay even more boring and tasteless
Take top tier for example the gameplay right now it just knifes fight with advanced tanks the more armor are the better which only MBT can do that (Especially Russia and Sweden because their mbt has armor) what about light tanks with good optics? That shine at long range or ATGM carrier? did gaijin forget that this game have more than just MBT? That the point of research those light tanks when they force to fight the battle they are not designed for
But the guy that made it and a lot of us sharing it are doing so to laugh at and highlight how poor the map limitations and changes as of recent have been
Gajin is helping botters so they have itz eeven more easy to exploit and brake the game for all legit players. How else can you explain that? The games get even more predictble. Soon we will have a 100 meter big map with singel cap zone and no obstacles. Eveen worse then naval game mode.
But that’s one of the points… We don’t understand why they changed something, so it is their job to make us understand. Ignoring your clientbase just because they didn’t understand your action and therefore show their discontent with it is awfull business strategy
Well if “we” don’t understand something, the sensible thing to do is to fix that issue before providing any feedback; uninformed feedback on any topic tends to be useless, and often actively harmful.
And this really isn’t a complex topic here, this is a rather straightfoward change as are the reasonings for it; remember that you can understand something without agreeing with it.
“Understanding”, of course, having the meaning of “can explain the other party’s position as if from their own perspective”.
With all whats happening right now, i have a great idea for the next april fools event:
I would call it “Nostalgia Thunder” and all it does is revert the game back to around 8 years ago.
All map changes reverted, no volumetric, 10,5 Tiger II’s and D-Points, more gamemodes, no modern tanks, no helis, no Heat-fs and no agtm’s, less cheating and less botting, and FAR better gun sounds (my beloved metalic “clink” of the russian 122’s, or the rumbling thwomp of the german 12,8). Times where Maus and IS4m ruled supreme.
Then every player can experience how it was before, and if they would have liked it. Because i sure did.
Kursk was reduced to small crap map.
Sands of Sinai was converted in another shit urban focused map.
All varians of Mozdok were removed leaving only one reduced version.
Only good version of Porno novo was removed.
Sniping points in maps like Para 38 or Middel East removed and converting thse maps in another trash urban small areas.
Maginot reduce and ruined aswel.
Now is the turn of Est. Europe.
Really this incompetents dont have enough with add the same trash small flat urban map for 6 years now they need ruined all good old maps???