Encourage, yes, but actually make someone think, good luck with that 😉
The KC was added due to so many people complaining about how they were killed.
I think they should remove the shot cam and module damage notifications of tanks you shoot. imagine how more dyanmic a battle would be not knowing if you killed the gunner or damaged thier breach etc. Also you wouldnt be able to prospect through smoke and trees adjusting fire based on shot feedbakc you should never have.
I agree that it should be removed for Ground Realistic. If its not completely removed, then there should at least be a certain K/D you have to hit before it kicks in so that players can be notified that other players are using abusive spots.
It would be interesting to see how the game would play out with kill cam removed but I think it would maximize player frustration which is not good for the game’s health.
Not necessarily. It could remain in arcade. That way players who want that crutch can still enjoy it and players who want a more realistic experience can too. Alternatively, it doesn’t have to be fully removed- it could just be removed unless you sit in a spot for too long or get a lot of kills without dying.
Players who want a more realistic experience should play simulator.
GRB is the mainstay game mode because it features ballistics and allows you to actually utilize cover / foliage to hide.
To say people play it because it simulates “real” battles is comical. War Thunder’s physics don’t even come close to touching real life performance let alone the ahistorical lineups or the general flow of combat.
War Thunder is a PVP game, GRB is the most balanced version of said PVP game. Being a game players want a fair experience. Removing the kill cam would let campers maximize on their position and I think it would be interesting to see how this would change the flow of the battle if once you died you didn’t immediately begin a revenge quest.
I don’t believe it would be good for the game as War Thunder’s maps are atrocious and spawn killing would quickly become common place more so than it is now, but it would still be worth experiencing as a test.
Right, but what about changing the timing of the kill cam, as opposed to flat out removing it? Which I agree is bad. To help players improve at the game, they need more information, not less, for me the only real discussion around KC is about its timing.
Kill cam itself is not an issue. Showing location of vehicle that killed you is. Its easy to remove that as they did it in SB. You can see how your vehicle was destroyed but cam feed cuts before it shows where did you get destroyed from.
Showing the enemy position at all is the thing, if they could model it to not show the enemy position there’s not an issue.
Glad we agree.
Is it a bad thing for campers to maximize their position? Not everybody goes off on a revenge quest as I often have no repercussions for killing someone.Often when I am taken out it isn’t actually the person I just killed but another player who saw the muzzle flash.
I mean we have two things there that players want to ban.Camping and revenge bombing.How much do we ban in the game?
Yes if they’re spawn camping or stopping players from leaving their spawn by abusing Gaijin’s poor map design.
If it’s not illegal they can do it and who are you to say otherwise?
With the kill cam they can’t stay undetected and you’re given an opportunity to find out their position and clear them out.
Without the kill cam the only way you could find them is by having seen where the shot came from, this can lead to some situations which would be very frustrating for players.
As I stated previously I would like to see how the game would play w/o the kill cam featuring enemy positions, but I believe the player frustration would outweigh the gameplay potential.
I have no real issue with the kill cam and I suspect it is there to apologise for bad game mechanics like many other aspects of Warthunder.People who are trying to get into WT GRB really do need the kill cam just to combat the “WTF” element of their vehicles suddenly exploding for no apparent reason as they were hit from across the map.Most of those who want it gone are the veterans.
Most players who want anything gone from the game request it because it upsets their way of playing,Their pattern that they have been using for years sometimes.When I am taken out by a sniper in an 88 I want killcam to tell me where they were so I can revenge bomb and I want the 88 removed from the game and all sniping spots and bushes removed etc etc because I am angry.When I am in an 88 sniping I want the total opposite.That is how the game is.
I was so dismayed to see Gaijin have messed with all the maps in a recent update at the behest of the playerbase apparently and just cut a load of cover so everybody has to come out and play the same way.A featureless barren land that is only going to suit half the vehicles Gaijin provide.
This is the damage this forum causes to the game unfortunately a never ending circle of removing something only to put it back later or raising BR only to drop it months later.One person wants it gone another calls for its return and so on and so on.
Sure- don’t see how that relates to killcams. If anything, it supports removing kill-cams so that people can do those things more effectively. If people play RB to make cover and foliage more effective, why is kill cam necessary?
That’s not at all what I said. Even sim is arcade by comparison to real life. Kill cams are just more on the arcadey side of things.
Yeah. But that’s not necessarily a bad thing. In fact, most maps are already extremely Call-of-Duty-like in their layout, progression, and gameplay, even in RB. Removing kill-cam will make the gameplay a little more tactical/flanky and a little less run-and-gun/revenge-bomby.
Spawn-killing is already common-place as it is the natural progression of most games. However, like I said, kill-cam doesn’t need to be completely removed. We already have a system where we can see people shooting into spawn. Just make it so that the kill camera works when you die in spawn.
Because these things will still apply when approaching the enemy position, you’ll just know “there’s a tank looking at this spot from this spot”.
Yes which is why one should never argue for realism as a game mechanic which players are legitimately interested in.
Possible which is why I agree it would be interesting to see it as a test period and vote on whether the community enjoyed it.
Yes, spawn trapping is the natural progression of games.
Spawn camping =/= Spawn trapped
Spawn camping is driving ignoring enemy objectives to the enemy spawn area and shooting tanks who just respawned their second tank and moved 15 feet from their spawn.
This behavior is not conductive of an enjoyable game experience and should be discouraged through gameplay mechanics (and is ingame). Removing kill cam reveal would mean players have no immediate recourse towards this behavior assuming the player isn’t triggering the spawn shooting broken shield icon mechanic that was recently added which I’m not even sure how it works entirely.
Sometimes arguing for more realism is a good thing. I’m a player- just because my opinion isn’t currently implemented doesn’t mean the players aren’t interested in this mechanic.
There are many mechanics that are conducive to spawn camping. However, I do agree that it would be unbalanced when spawn-campers take power positions and no one knows where they are- which is why I think the shields and kill cam are fine there. What I am not a fan of is the fact that the kill cam effects everyone who is not spawn-camping. So even if you’re playing the objective in the middle of the map people immediately know where you are after you kill someone if they’re paying attention.
Only if the mechanic offers good gameplay
I agree in theory, I do not know how bad player frustration will be if the mechanic is removed. I believe a test period / community vote would be needed before something permanent was done.