Hello again everyone, Hope you have had a great day.
Today, I want to address a personal frustration I’ve been experiencing in War Thunder related to the game’s matchmaking system. Specifically, I’m talking about the impact of up-tiering and down-tiering on my enjoyment. Although these systems are intended to balance matches, they often create more problems than they solve. Let me explain why these mechanics are undermining my gaming experience and how they could be improved.
1. Disproportionate Battle Outcomes
To start with, let me explain the core issue: the imbalance in battle outcomes. When I take my J32B, designed for a BR of 9.3 to 9.7, into a match, I frequently find myself up-tiered against vehicles rated at 10.3 or even 11.0. This means I’m facing opponents with significantly superior technology—advanced missiles, better armor, and higher performance. It’s frustrating when my skill and strategy feel irrelevant because the technological gap is so vast. Instead of a fair fight, it often feels like a one-sided battle.
2. The Impact on Ground RB and AB
This problem isn’t limited to aviation; it extends to Ground Realistic Battles (RB) and Arcade Battles (AB) as well. In these modes, down-tiered players, including myself, often face opponents with more advanced equipment. The result is an unbalanced match where technological superiority overshadows tactical skill. It’s demoralizing to feel that the outcome of the match is decided by equipment rather than player ability.
3. Fair Competition and Skill Discrepancies
War Thunder’s appeal lies in its emphasis on skill and strategy. However, when I’m constantly up-tiered or matched against superior technology, it feels like the match outcome is predetermined by the tech gap, not by how well I play. This undermines the competitive nature of the game and makes it frustrating when my efforts seem futile against overwhelming odds.
4. Addressing “Seal Clubbing”
Another issue is “seal clubbing,” where players with high-tier vehicles dominate lower-tier opponents. This practice is not only discouraging but also disrupts the balance of the game. By removing up-tiering and down-tiering, we could ensure that players face opponents with comparable capabilities, reducing these unfair encounters and improving the overall experience for everyone.
Addressing Queue Time Concerns
Now, some of you might be concerned about how removing up-tiering and down-tiering would affect queue times. This is a valid point, but let’s consider the trade-off. Would you prefer to wait longer for a match and actually have a fair chance to compete, or would you rather face a constant 40/60 dice roll of being up-tiered, only to end up in battles where you’re outmatched? The current system often results in frustrating scenarios where you either face overwhelming odds or are stuck in matches with high-tier enemies that you can’t effectively engage.
Conclusion
In conclusion, the current up-tiering and down-tiering system in War Thunder is impacting my enjoyment by creating frequent imbalances and undermining the skill-based competitive aspect of the game. While queue times are a consideration, the opportunity to have a more enjoyable and fair match is crucial. Aligning players with similar BR levels would enhance the gameplay experience, making each match more about skill and strategy rather than technological disparity. I hope this perspective sheds light on why removing these mechanics could be beneficial for all players.
Thank you for your attention. Now have a great rest of your day
Share your thoughts about this, id like to see your perspective. Remember be polite and don’t be hateful. Forum rules still applies here!