Even with headphones you never get 360° sound coverage, you never hear whats behind you or to your side. And even if you rotate your camera, often all you get is some overly loud airplane engine deafening you.
Why cant we have real 360° sound coverage and noise levels adjusted properly ? Why not ?
I personally had an issue like this before as well, turned out to be that having the 7.1 surround setting in windows, the game AND the headphone software all at the same time which messed with the drivers of my headphones. So there might be some confliction between the game and some windows settings and/or headphone software that you might want to test some settings with :)
Before i figured that out though i had to go into the control panel → sound → right-click the headphones → properties → advanced → and lastly click “test” to make it function normally again EVERY TIME i launched the game XD (Doing so also created a LOUD static noise and click in my headphones for 0.5seconds before they functioned again) it was not fun…
If you have 2.1 speakers and have any setting with “surround” activated somewhere then your system might try to send signals to speakers that doesn’t exist instead of to one of the two that are there.
Sound rendering in game is issue regardless of settings and surround sound emulation.
Can also address the sound quality of the game as it is often very low fidelity.
Background :
14 years live audio production
14 years audio visual production
6 years live audio lecture
5 years studio mastering
PC Gamer since 1995
Having a trained ear in sound I can honestly say that WT comes 3rd in terms of bad sound design and sound engine rendering. Usually I would run at 192k bitrate, from the games I play only War Thunder, GTA and RDR does not support 192k bitrate.
This is correct, however - usually the case only if emulation software is in play or user error. Either or, the game still does not have flawless emulated 360 (binaural/positional sound processing) audio - something that was already present in older games like Doom (1993) and Quake (1996).
Oh i agree that a sound engine re-model is needed, the current way they render sound it is far from perfect and in some cases bad. :P (the thing that bothers me personally most is that your own tanks engine sound is not correctly rendered when you freelook as it seems to take the commander position as the focal point instead of the cameras position when you turn)
I was just trying to help with the specific issue of not hearing anything at all when the sound is produced from “behind the camera” so to speak as i have experienced that specific issue myself. ^^
Out of curiosity, how would i check the bitrate for a game? I don’t know a lot about sound processing other than the engineering and physics part of sound waves x) (Am i correct in that bitrate is a function of bits per sample and the rate of sampling?)
Understood - though as someone with a flawless (settings wise) setup I feel the OP pain.
I have to correct my wording there - technically we are on about sample rate and not bitrate -
Sample Rate (kHz)
What it is: The number of times per second that an audio signal is measured (sampled).
Unit: Kilohertz (kHz)
Example - Common values:
44.1 kHz – Standard for CDs and most digital music.
48 kHz – Standard for movies, TV, and professional audio.
Bitrate (kbps)
What it is: The amount of data used per second of audio playback.
Unit: Kilobits per second (kbps)
Example - Common values:
128 kbps – Low quality (FM radio level).
192–256 kbps – Good for streaming music.
320 kbps – High-quality MP3.
When defining your sample rate on Windows settings you usually (not confusing 44/48k kHz with 44/48kbps) maximum you can go to is 48kHz unless you have a dedicated soundcard or a motherboard with a physical sound card. Changing the settings on Windows has been the same since the ancient times - link here
Its not this in my case, I have everything on default and I dont use any equaliser software or anything. To be fair I think the sound is a bit better after this update but I might be just coping.
Gaijin doesnt know how to fix engine sound and even if they knew, they wont. Just keep buying premiums and they dont have any interest fixing anything. Stupid idiots keep feeding money to them, so they dont have any reason to fix their game, because people keep supporting them even when they are lazy.
I observed the issue that the sound of a plane if looking straight to it is loud but looking a little left or right the volume decreases drastically - turning the view back to the plane volume is as before. With engines of tanks it may be the same - this causes that if someone aproaching from behind or even from the side its quite silent - as already described. I can’t locate it to a specific update but maybe its since a few days?
planes sounds had this problem for a while, same with tanks it’s been a couple years but that I feel like it happens a whole lot more with that last update.
Could just be confirmation bias too but the problem definitively exists.