At the same BR of 8.7, the Iowa-class and the “father’s favorite” Sovetsky Soyuz can easily crush any ship below 8.7. Yet Yamato is the only one being maliciously handled by Gaijin.
First, for those who haven’t played naval battles, let me introduce the destruction mechanics. There are three ways a ship can be taken out:
- Ammunition explosion – instant death.
- The crew gets wiped out.
- Flooding and sinking. In the game, the hull is divided into N compartments (usually about 10). The more compartments a ship has, the smaller the hit area of each one, meaning the ship can withstand more damage before sinking. Conversely, fewer compartments make the ship easier to sink. The hull damage model isn’t detailed— even if a shell hits only the upper deck, the entire compartment segment takes damage. Once three compartments are blacked out, the ship irreversibly sinks (the very front and rear compartments don’t count).
Now here’s why Yamato is maliciously treated by Gaijin. According to the third destruction mechanic, Yamato has the fewest hull compartments among all bluewater warships in War Thunder—only 8. In comparison, Iowa has 11 and Sovetsky Soyuz has 10, while even the much smaller Bismarck has 9. This means Yamato can be sunk very easily just by damaging the hull; you don’t even need to penetrate its main armor—just keep dropping shells on the deck. Not to mention Yamato has ammo racks everywhere that explode on the slightest touch, countless hitbox bugs and armor bugs, and even the ship’s interior is just empty space without structural bulkheads. Submitting issues with reference materials only gets dismissed as “not a bug.”
For a monster designed for WW2 armor-piercing shell duels, the endgame leviathan, Yamato is left in this miserable state. Gaijin, do you even play your own naval battles? If you don’t start taking this seriously, naval players will just slowly leave the game.