As mainly a GRB helicopter player using rockets, its very frustrating being hard countered by something I can barely hear, barely see if its cloudy, and can’t reliably kill with the manpad type missiles helicopters get or even when you hit them with the helicopters cannon.
Especially at higher tiers, with the prevalence of auto tracking autocannons and spike missiles, there’s already many counters to the close in fire support role that flying rocket helis entail (I’m specifically not referring to rocket rushing, but actually hovering behind cover/terrain, waiting for opportunities to dip out of cover to strike, using your cannon to track enemy tanks for your teammates, guarding flanks for prolonged periods of the match etc.), its very disheartening when you’ve been holding a flank, winning peaks/duels against tanks and autocannons, giving good call outs and recon, then bam rotor disk struck by a drone.
While I understand there’s an argument to be had that sure, this could be considered realistic gameplay or a viable counter–then reward the player who rammed their drone into me the kill. Because what’s more frustrating for me as a player getting countered by this, is the inevitable crew lockout that happens. So not only am I hard countered by something I can’t hear, can’t see, and can rarely kill, I also get locked out of continuing to play.
And while I’ll admit, it isn’t an occurrence every single match, there are days when it is a constant occurrence, and that crew lockout really starts to add up and hurt especially when I’m in the middle of grinding out a specific tree (I mention this because again, as I’m primarily a heli player, I have no tanks for trees like China, so I grinded the entire heli tree only playing with rocket helis, not a single atgm fired).
I propose either a) removing the collision with helicopters all together, b) reward the kill to prevent crew lock timer, or c) make the drones easier to lock/target with helicopter’s aam and sight stabilization tracking, or d) give the scout drones a minimum height above terrain that they’re allowed to fly at, if they hit me cruising at a km fair game.
Thank you for reading <3
edit:
I think there’s a lack of understanding here due to my lack of explanation. This is absolutely not an issue when you’re atgm spamming at 5km. When I say I’m playing close with rockets, I’m playing literally close. Before I got this kill I was hovering with my teammates in the alley when they got into a standoff with the tank I kill in the image. That part when I’m doing elephant walks with my team is when I get rammed by drones. Not when I’m slinging hellfires across the map.
Elephant walk w/ team:
that wreckage to the left is also a kill I got flying in that alley, beat his cannon shooting right at me.