Can someone explain the spawn distances between CAS and CAP

The majority of the time I spawn for CAS I’ve got CAP 2 seconds from shooting me down and half the time when I spawn for CAP I have no time to catch up to the CAS to shoot them down. Is this random?

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It seems to be designed to discourage players from even using planes
in Ground AB matches. Everything they do or adjust to the use of planes
has been to make it more difficult to use them at all, much less even score
anything . … lol.

About the only way you can get a fair amount of scoring is if you are extremely
lucky and the enemy team just doesn’t even spawn any planes . . .
that’s honestly about it.

They should do ALL tank modes the same as naval, 3 guaranteed spawns
for the tanks and all spawn points go only for spawning planes.
Add some continuity between the modes and let players bring their own planes.
Ground AB is the only combined mode you cannot use your own planes.
I don’t know why . . .

But as it is, they may as well remove planes from Ground AB altogether.
Then they could have a “Tank Only” mode for those that rant about that.

But what we have now is the worst spawning system in the game,
especially for planes. Maybe some day they will sort it out, but until then . . .
ya get what ya get . . . just have to make do as best you can.

It does make a good bombing run feel very good tho . . . lol

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There is no rhyme or reason in spawning planes in Arcade Ground.
Unfortunately I think my tin foil hat is wearing thin as I am beginning to think it is a bit rigged to aid a player and his team whilst hindering the other.
As you say you spawn an attacker/bomber and someone is 500m or less on your tail, spawn in a fighter to help your team mate and you are usually over one kilometer away with the enemy right on your team mates tail.
I think someone has explained a little before as this post is very similar to another ( so it is an ongoing problem that attracts complaints), you can be playing reserve level but the planes spawned are totally disproportionate to the level you are playing again handing out aid to another and hindering someone else, in fighters it is sometimes a ridiculous difference.
As I have said many times before WT is ok as a mediocre time waster but should not be really taken seriously especially as a realistic team game.

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I disagree, if you mean limited to 3 tank spawns, if its 3 “free” tank spawns then the rest cost SP maybe, but ground games are over too fast as it is without artificially limiting it to 3 spawns.
Or if you could respawn tanks like how planes can respawn in Air Arcade Battle and SP went towards CAS/CAP…
But GRBs CAS issues are off topic for this thread.

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Yup.

5.3 battle and my spaa is fighting 7.0 aircraft.
Even if I was lowest in battle (5.3-6.3) why is there aircraft 2 steps above the max ground vehicle?

Because otherwise it would be too similar to GRB.
The random planes in GAB give a power-up, but usually not overpowering.
They need to …

  1. limit how often you can spawn - one attacker/bomber and one fighter per battle
  2. adjust the spawns - either spawn behind your own lines (preferred) or adjust the distances between the bomber and fighter. Instant death sentence is just stupid.

Would still have the issue of arcade-heavy gameplay.
Players that complain about CAS in GRB want the game-play of GRB (speed, fog of war) but without the dominance of CAS.

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Whird for me it’s seems is designed to help kill tanks so the game end faster it’s bad design overall every 20 sec wave upon wave of planes jets helis respawn making the Cap points who will cap first can’t reverse it .

Or respawn in Helicopter behind enemy tank respawn and start killing with impiunity because Gaijin think is fair puting Pars - Hellfires - Ataka . so the time you fight with enemy up front you get missile in your back totaly fair outcome then respawn again in tank move 10m and again get missile in back because Gaijin think Arcade is so balance game mode they put helis at br 8

No they nerf Bombs arleady in Planes the only Bombs that basicly kill easy are German and Rus atm rest that are Lbs are usless

Well the problem is they don’t play the game so they not have clue what to chance in Arcade it’s obvius with the BRs they think Arcade is same with Realistic some tanks work in realistic but in Arcade are horrible but have almost this same BR the 2 game modes should have Dedicated BRs not this crap

They should reverse Lbs bomb nerv help campers atm
Fog of War is total BS in higher BRs again help campers
Enemy Respawn Helicopters Jets Planes behind Tank respawn should never exist
Missile IR should lock from the front easier some Helicopters are immune to lock from the front at longer range
Drones should go down with missiles too now they seems imunne to every think even 20mm AAA the only good AAA for drones are light tanks with HE-VT