Do you think the introduction of Anti-Radiation Missiles (ARMs), such as the AGM-88 HARM or the British ALARM, could revitalize some vehicles that are currently forgotten or out of place? Take the Tornado as an example.
- Yes
- No
Do you think the introduction of Anti-Radiation Missiles (ARMs), such as the AGM-88 HARM or the British ALARM, could revitalize some vehicles that are currently forgotten or out of place? Take the Tornado as an example.
No.
The problem with Strike Aircraft and Bombers in all BRs of Air RB is the fact that PvP alone is able to win battles. Strikers and Bombers are not built for this job, and if they can do it at all, they aren’t very good at it barring exceptionally stupid opponents.
De-throning PvP is the only way to make Air RB as a mode move forward at all BR ranges, especially jets where almost every plane has substantial multi-role loadouts.
PvP should still be important, but it should NOT be capable of ending matches all on its own. All real battles were ultimately won by either 1) protecting/destroying a ground/naval asset or 2) preventing the enemy side from doing the same.
Air superiority on its own does not win real battles in the real world, so why should it in a game mode labeled “Realistic”? What Air Superiority did in real battles was enable CAS and Bombers to do their jobs, but in War Thunder, Aerial Superiority is the win condition.
All planes can PvE, but not all can PvP, and of those that can, not all of those are actually good at PvP.
Directly, probably not.
Indirectly… maybe.
Let me explain. The addition of ARM itself, even under best case scenario like ALARM on the Tornado GR1/GR4 where 2 can be taken no matter what and 4-6 can be taken whilst still maintaining a base killing amount of bombs… is only going to be an extremely minor and niche upgrade, maybe allowing a few extra AI kills per match, providing there is something too shoot at (in current versions of the gamemode)
Now I could list a number of specific issues for various ground attackers (Such as the Tornados FM or the GR1s stupid BR & engine choice ) or issues that affect every ground attacker (such as compression, diminishing returns or how BR is decided for weak A2A ground attackers)
but one of the biggest issue right now is a lack of gameplay, lack of something you can actually do in a ground attacker that matters and more importantly that is fun. Even in a gamemode like ASB where something like the Tornado IDS is actually kinda decent… there just isnt anything really to do.
That, is where ARM might, just might change things. If we get even 10% of the current April Fools event added to ARB and ASB, and they actually update core parts of the ground attacker gameplay, through things like adding new objectives (such as versions of the deep strike event target or the current ammo store bases…) then just maybe, ground attackers will have more value and be more fun, and that is the single greatest buff Gaijin could give to forgotten strike aircraft. (though they still need fix the aforementioned issue too before they would be considered somewhat “healthy”)
Only with the addition of AI radars and anti air batteries that actually matter for the match’s progress
I voted yes but for certain strike craft it won’t be that much of a difference.
What they WILL make a difference for is identifying where AA is.
Turning it on and getting a location of AA on the map is a game changer. 1 HARM will be the meta lol
All depends how they model ground EC battles… in the nuclear thunder ground pounding is worthless becuse it does not give you an edge over enemies / too strong aa / and not efficient for grinding…
Lesser the vehicle spawn (specially AA) throw airfields even more further apart on the entire map and it will be fun… right now too much of a hellshow
Not with how they implemented them into the event. right now they are beyond useless
