Calling on developers to establish consistent BR's across the tech trees

It would be really good if Gaijin established concrete battle-rating brackets for each tier because right now they literally don’t make sense. Let’s take Russian rank 2 and 3 for example.
Tier 2 has a BR bracket of 2.3-4.3 while Tier 3 has a BR bracket of 4.0-5.7 (not counting the KV-2(1940)).

Do you see the problem? Why are there vehicles from BR of 4.0 and 4.3 at Tier 2?
There are vehicles that have the same BR but they are in Tier 3 instead. It’s not only a problem Russia is facing. Other bigger nations have such cases of illogical Tier placement as well.
I suggest that Gaijin should establish a consistent BR bracket for each Tier in the game.
For example:
Tier I 1.0-2.0
Tier II 2.3-3.7
Tier III 4.0-5.7
Tier IV 6.0-7.0
Tier V 7.3-8.3
and up but I’m not as knowledgeable on those battle-ratings since I don’t tend to play them.

2 Likes

Problem is different game modes have different BRs. Often, by a whole 1.0 or higher.

Example:

F8F-1 is 4.7 in ARB
F8F-1 is 6.0 in ASB
F4U-4 is 4.3 in ARB.
F4U-4 is 5.3 in ASB.
P-51C is 3.7 in ARB
P-51C is 4.0 in ASB (right on the edge of your cutoff)
Lf Mk IX is 5.7 in ARB
Lf Mk IX is 5.0 in ASB.
Yak-9K is 4.0 in ARB, 4.3 in ASB
Yak-9K is 5.0 in Ground RB and ground SB.
C202EC is 4.0 in ARB
C202EC is 3.0 in ARB.
Re2005 serie 0 is 6.0 in ARB
Re2005 Serie 0 is 5.3 in ASB.

Which game mode do you use for ranks?

What I do want is if vehicle is rank N in tech tree A, it should be rank N in tech tree B. It’s stupid that the 4.0 P-51C is rank II in US tree but rank III in japanese and chinese trees.

And finally, battlepass challenges should be BR gated, not rank gated. Ergo: “Hard” and special tasks should all work from 3.7 and up.

This becomes game mode agnostic.