Call of the Dragon: Earn the Object 292!

I told you the vehicle. TCM-20. Rank IV. BR 4.3. In AB 0,93*0.9.

I’m just proving you that it cannot be done in 2h by “naturally playing” unless you happen to be naturally playing with stomping lineups in high tiers. I happen to have started the Israelian tree when the event started so these are the cards I got. I could go with my stomping AB lineups and even at 4.3 I could get the job done in 3h or so. But then again, there would be nothing natural about it. That’s what I used to do in Summer/Christmas events, but with this new endless events mechanism I can’t use that approach or I will never spade new vehicles nor play anything other than my best lineups.

Here you have my next game. A stomp by the reds this time. As I told you before, check points all across the board, (not only mine, because as I told you I average 1600 points with this vehicle so these two games lay on the lower end of my scoring), and tell me again about contribution and timings…


And just to prove that I can do better:

And I still would need 20 games with these numbers to get the job done. That’s 3h30. Won’t event talk about the rest of the team below fifth or half the red one.

You pointed to the key element in your last paragraph though. You think that events should be tailored to best players/those using meta lineups and everyone else (i.e, most part of the player base) should suffer to get the prices. I instead think that everyone should get the cookie given a reasonable amount of time playing whatever they are playing (for example the time to get 25k or 30k points max). For the top of the top there are tournaments instead.

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I think one of the reasons they might have limited it to about 3 weeks is to coincide with the time when China (one of their biggest earners) also happens to have their lunar new year.

I know the Chinese players are not entirely happy with these results (why not a Chinese tank?), however, the fact remains that the Object 292 is the decision of the year, and it coincides with the holidays when Chinese players will have the most time available aside from visiting family and friends to dedicate to playing the game.

At least that is my personal observation on the matter.

As far as people having jobs and working, remember that in China, most everything shuts down, so they don’t need to worry about it, unlike in the more corporate Western nations, or even Russia.

I could be wrong, though.

In any case, the year of the dragon is upon us, and I intend to continue to improve. So here’s to a new year.

Theres your issue.

Woot for the RB players, they get 40% more battle points then AB.
you lot can play tier 3 and get > 100% battle points, while AB has to play T6 to reach > 100%.
I play AB too and have reached T7 in multiple trees, so i get a whopping 13% (almost 60% for RB) extra battle points for my efforts. At T3 it would be 75% of battle points earned.

I reached the 45k in about 3 hours of play with my 10.3 SWE line up, which i’m currently spading.
Can it be done sure, depending on skill, luck (Map, up or down tier, ODL’s, etc), available time, and available vehicles.

The whole AB versus RB thing, play the mode you want, i dont like flying or the whole Country vs Country drama, so i play AB. I like:
-fast games;
-active game play;
-short queue times;

I always found it strange that there was in some cases such a big difference between SL modifiers (sometimes up to 80%), but none between RP modifiers, between the different modes. even though repair costs do not differ that much.

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My issue is with people claiming that whoever needs 4-6h/day to complete each stage by naturally playing does not contribute or needs to get good. If anything, that statement proves ignorance about what and how a significant part of the playerbase plays.

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Game gives you choice as what to play.

Modes where its easier to gain score have worse multipliers.

BRs where its easier to gain score have worse multipliers.

Skipping this and the following events. The grind is way too much for the time I can spend on War Thunder.
Kind of sad and disappointing, but it has to be that way… :/

On a bright side, tech trees have so much to offer by themselves.

Yet natural gameplay is inherent to all game modes, BRs and vehicles, not only those that suit you. Thence, my observation.

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People arent ignorant tho.

You are playing “easier” mode, where you can earn more points. Hence worse multipliers and thus it takes longer to complete the event. You play this mode solely on your own choice.

Wanna complete it faster, you can go and play the harder mode.

Same could be said about realistic players, they could always go and play “harder” sim as multiplier is higher.

his issue is with the word “normal”.
if a player almost always play Ground Arcade then that is what is “normal” for them.

if someone has to adjust playstyle and mode then it is no longer “normal” play.

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Fair enough.

The players that come here to brag on how fast they do these events just prove you wrong. Cause if it was just like you said then a good player in Ground AB would take exactly the same time to finish as a good player in Ground RB and IT DOESN’T.

Same applies to an average player, like @TheCloop123, that said as an average player took him 130min. Now try to compare it to an average Ground AB player and I can tell you that it will take around 4 times the time at least.

Events in this game used to be for everyone, when we had Chronicle events we even had to use vehicles from several ranks across the entire event. Nowadays events are mostly for those that play top tiers in certain game modes. Of course that for those that play those these events are always “easy” and “fast” but for the big majority of players that enjoy to play other game modes and other era vehicles it takes a lot of time, I’m not saying it’s hard cause it’s like playing normally outside of events, it just takes a lot longer to do and not all have the free time to do them.

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The events shouldn’t punish people for playing lower ranks or arcade, rank 4 shouldn’t have a multiplier of x0.9, it should just be a flat x1.0 same with arcade at all BR’s, as you get higher in rank the multipliers should increase of course as its harder to get score. The game should not punish players for enjoying lower rank vehicles or arcade mode, and it definitely shouldn’t punish people who don’t have top tier vehicles.

I’m sure somebody will say, but that will flood rank 4 with players making it horrible to play. People will play what they want, only a few people will go down because of the multiplies not being negative, I’d personally stay around 10.3.

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Read what I said before, I was pretty clear.

You have to grind the game non-stop if you want the rewards. This isn’t hard to understand.

No, that would be you.

How am I engaging in a bad faith argument again? You are completely misrepresenting what I said. I said you “have to grind” if you want the rewards, which you are trying to use to say I am arguing in bad faith because I said you aren’t forced to grind the events if you don’t want the rewards. You are the one who is being incredibly dishonest here.

It’s an unnecessary compensation, especially when the original amount of points was already too high. It’s fine if you are okay with it, but it doesn’t change the fact of the matter.

Yes and that was bad. I was referring to before this awful system was implemented, back when coupons were just tradable by default. That’s how it should be, having to “upgrade” the coupons is a change that should never have been implemented.

There are too many factors involved and too many different kinds of players to say that amount is accurate. I maintain that 40k per 2 days is excessive. 10k per day is acceptable.

Whether or not you care about them doesn’t change that they are a significant amount of the playerbase and shouldn’t be treated worse. Making the even worse for them does not make it better for you and in fact makes it worse for people who want to buy from them and then have to deal with increased prices.

And then those people have to pay much more because the vehicles are harder to get. You also forget that several of the people buying on the market might just have missed the event and not be playing when it happened, so they have no choice but to buy from the market. Again, this doesn’t improve the experience for people who don’t use the market, it just makes the experience of those who do worse.

I already stated multiple times that it puts the game in a state of constant grind instead of having it limited to a few seasonal windows. Now players who want the grind the events and get everything have to play all year-round with only days between events instead of being able to take months off the game. Players who don’t care about events now have to deal with the people who grind always being present in at least one of the three modes instead of just during the seasonal windows.

I’m voicing my complaints here because I want a better solution. You might not believe me, but I actually want the game to improve, and to improve for everyone.

I would be more positive to the new format if it were not for the increased point costs. As it stands, the new system is at best a sidegrade which is neither better nor worse than the previous one and at worst a downgrade that makes the game even grindier.

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I think the fundamental disagreement here (on top of people flexing on their stats, whatever, dudes) is some people think Gaijin should make the multipliers balanced so that all modes and BR ranges are favoured equally.

The fact is though, that Gaijin simply isn’t doing that with these multipliers, and we can’t make them. There is no reason naval score multipliers are double the other modes… other than the company wanting people to play more of that mode. Same with RB ground vs AB ground.

AB is the more popular ground mode, the most popular mode period in fact. Just looking at queues will tell you that. Low tier has more players than Gaijin wants. They want y’all to branch out. The score multipliers are meant to encourage players to move around the game, more than anything, because Gaijin wants AB/RB, Ground/Air/Sea to all be healthy (which means the single mode players paying them more as they expand into other modes) and more players to migrate to higher BRs (where they can make more money).

Recognizing this, if you want the Bright Shiny Object of the month, you can either continue to play what you want, and accept the penalties on your time, or you can move to the modes they encourage (and risk not being as good at them, and wasting your time that way instead).

The players who already are, in a sense, where Gaijin wants them to be, are in a better place for these events. But really that just means they were dropped into the lab rat maze in the middle instead of having to run the whole thing. And Gaijin, like all game companies, relies on human beliefs on merit and competitiveness to keep their macrodecisions on this stuff largely shielded from players, and the player base fighting with each other instead of casting side eye on them. No solution, because there isn’t one – it’s their game, it’s their rules – just an observation.

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I can’t fault you on anything here, it is 100% correct the multipliers are meant to spread the player base out into naval and sim etc, you can see it happening, yesterday I was finding sim games in just a few second, it could take up to 5 minutes when no event was on.

However, you can still encourage people to play different modes without punishing the majority of players which according to you play AB (I’m not sure if that is accurate or not). A simple solution would be to put the modifiers at x1 for AB, x1.4 for RB and x1.85 for SB (currently x0.93, x1.33 and x1.8), that way you aren’t discouraging people to play AB but giving more of an incentive for people to branch out to the other game modes, along with the added bonus of a slightly lessened grind for every single player.

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Yeah, I’ve been saying this for ages.

The fact that we can’t just grind when we want in the timed period of the event is so crazy to me.

So they are higher, thanks for confirming that for me.

It isn’t because it puts the game in a state of constant grind. It is, at best, equally awful in a different way.

I don’t, because grindfest events are bad. Now imagine if we had actually fun events that everyone who would want to play.

Yes, it’s a manipulative form of design meant to benefit the company. This is not done for our benefit.

No, because if you grinded that 1.2mil, you got multiple vehicles, not one. They didn’t make the grind easier, they just spread it out over a longer period of time.

And as I have said multiple times, that is bad.

It’s not lost because someone still needed to do the event to get the vehicle you are buying, and by selling it to you they no longer have it. Also, 30-100 bucks for one vehicle is already incredibly overpriced. You think it should be higher? I think it should be lower.

Yes, thus incentivizing people who want to buy it to spend gold to get the stars during the event window instead of buying it for cheaper on the market at a later date. And if they do want or have to buy it on the market, they have to buy more coins, thus giving more money to the company.

By making the vehicle harder to trade, you make it so people have to spend more money on it, thus giving you more money.

Again, none of this is for our benefit.

And this is good because? That value benefits no-one but the people who want to make a profit, the lunatics who think having a rare vehicle makes them special and the company which profits from coins.

If they refuse to grind and want to buy it, good for them. If you want to grind it, good for you. Doing either does not make one side better. The market exists, in theory, to satisfy both sides of the playerbase. This is throwing one of those sides under the bus, not even for the benefit of the other, but for the benefit of the company. You are also forgetting an important detail: Not everyone has the free time to grind the events. Some people might have only started playing after an event ended. Why should those also be treated worse when they never even had the chance to get it the first time?

No, vehicles being rare makes them rare. Vehicles being expensive is determined by demand first and scarcity later. Like I said earlier, rare vehicles being expensive is also not a good thing.

Thanks again for confirming that it is indeed more.

For starters, “delusional” is not a swear. I also didn’t call you delusional, I called the belief that the events were designed around anything besides making the company the most money delusional. I don’t actually know if you have that belief or not, I merely pointed it out. I do not consider calling beliefs delusional to be an insult either, I probably do have delusional beliefs when it comes to some topics, and I think they should be called out.

Regardless, if you think that’s too far of me, I will refrain from using the word again.

Which comes at the cost of the game being in a state of perpetual grind, that’s what balances it out.

It’s not necessarily more difficult, but I would argue it’s worse for the state of the game as a whole.

No, it’s a vehicle based multiplayer game that unfortunately has progression mechanics in it. The event and tech tree grinds are also not really comparable because the latter is always available, no matter how long it takes you to do it (barring developer shenanigans like removing vehicles from the tree of course, but that’s another discussion) while the event grind is only present during a limited time and never returns once it ends.

The point of the game is to play matches with the vehicles, not to progress in the tech tree. Are you just playing the game to get everything? Do you have no interest in it beyond the progression?

If you ask me, progression systems are one of the worst things to ever happen to multiplayer games. They fundamentally unbalance the games, make them easier to monetize and turn them into time-sink skinnerboxes that can be developed around being addicting rather than fun. I seriously miss the days where you could just play a multiplayer game and you had all the tools available to you from the word go instead of having to spend hours grinding for them. I can only hope that one day games will be like that again.
Understand that I only play this game for the vehicles. I don’t care about the progression system and see it as nothing more than a hindrance. Sadly this is a niche genre and there aren’t many alternatives.

You didn’t answer my question. It’s also not a “merit-based event”, it’s a grind-based event. The ability to get rewards isn’t based on how good you are at the game, but at how much time you are willing to sink into it. Being good might make it faster, but it’s ultimately unnecessary to get the rewards. Even if it was a “merit-based event”, by obtaining the coupon, that person already earned it. Like I said earlier, if you buy the coupon off someone, that doesn’t make it somehow “unearned”, because the seller still had to get it first, and to get it yourself you had to give that person something in return.

Why is that a great thing? Why is people buying the coupons off others who did put in the work for the coupon bad? The people buying it put down their money in recompense for the work of the other player. You are again also forgetting about people that, for whatever reason, couldn’t do the grind at all.

Because then you don’t have to spend 50 bucks on a tank and you get it for free. You also get to feel better about yourself than the people who did pay for it if you are so inclined. Also 50 bucks for a tank is bad? That’s extremely expensive. Make it 15-20 and it will be fair. Make it 5 and I will agree with you.

It’s a benefit for some people but not for others. Just because it works better for you doesn’t mean everyone will be happier with it.

Disrespectful and arrogant to the last. Great way to prove to me your arguments don’t matter.

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Of course, mathematically you’d get the same effect by reducing the total score from 45k every two days to 40k, if you’re just increasing them across the board :)

Which I would have absolutely zero problem with personally.

This is of course the flip side of people saying, “stop whining, it’s just 5k more!!!” etc. Yes. It’s just 5k more. So why not make it 5k LESS? It’s not actually an argument, it’s just totemizing a random number: because Gaijin picked it, it must be right. And yeah, it is right… right for Gaijin. Doesn’t mean it’s the right number for players.

We’ve gone from 25k to 35K to 45K for a single-vehicle event since May 2022 (IS-2). And yeah, maybe the first number was too low, or maybe this is a higher rank vehicle, I get all that. But at the moment it’s just more and more every single time, that line is only going up, so far. It would be nice to see that line, just once in a while, go down, too.

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No one is against the idea making the star cost 5k less.

Many peopley me included, are agaist the idea that this new format is somehow objectively worse when it isnt, and people claming such often use those 5k as one undeniable reason as to why is the new format terrible.

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