Even if you want all the vehicles, this new system allows for that, while the older system did not. stars you “could” get all vehicles but this ends up being a much harder grind due to the compressed time frame mathematically so your point really makes no sense here. Crafting events still had you cap out on 1 top reward, if you wanted to get the other top reward guess what… market time.
So im not really sure why you think the new system is worse when its literally better on both fronts.
You do realise he already equated that… he literally works it out in the first part of the drop down for the video “each major crafting event reward to get it was grinding 450,000 mission score - 6 days of 75,000 grinding if you wanted 2 vehicles you had to grind 900,000 missions score”
Test reports were capped at 1 per 2 days and you needed 3 to obtain a top reward, to obtain a test report you needed 20 Development Progress data to create 1 Development Progress Report which ends up being 75k per day x 6 is 450k score for 6 days of the event for 1 vehicle.
If you wanted to obtain both vehicles well its double. but he doesnt need to clarify anything with regards to selling crafting vehicles because he already used the score from them on the coupon reward (thats self explanatory)
But your failing to calculate for the fact that its not going to be 16 vehicles and if it is, then more than likely those lower rank vehicles will be grouped into a singular event OR we wont even get 16, his calculations assume 16 vehicles for this years worth of events because thats how many were available last time but I dont suspect that to be the case.
If we assume top rank rewards ONLY going of the last years events then your looking at 12 total with the rest being lower ranks, if we take the 750k score from this new event but for all 12 vehicles then thats 9 million score to obtain all tradeable coupons.
But here is where it gets “iffy” if we work out the score for the 2 stars events and assuming you get all 6 vehicles from that, its roughly 2.4 million score but crafting events if we assume “you could” obtain all 6 top tier rewards which you couldnt, worked out to about 2.7 million score, so while the 12 vehicles in total would come to about 5.1 million score vs the 9 million score your ignoring the fact that at best 4 vehicles from that 12 simply could not be obtained due to limits imposed by gaijin on the crafting events.
Now lets take that 5.1 million and work out how many days for the sum total of event days, 2 stars events are 20 days each so 40 days combined + the crafting events at 6 days each so 52 days in total works out to be 98k score per day.
lets take the 9 million score and lets assume 16 vehicles (ill do 12 as well for clarity) each event if we take the current event on Feb 1st is 18 days so lets assume 18 days per vehicle for a total of 16 is 288 days (no breaks) is 31,250 score per day.
If we assume 12 vehicles going of top tier rewards ONLY is roughly 216 days which comes to a total of 41,666 score per day.
But what is being ignored in your comparison is, due to the event being more than likely spread out over a much larger time frame, it not only gives players the option to pick and choose the events they want based on rewards instead of fighting to obtain 2 or 3 rewards from the hyper compressed ones of the older formula.
It also gives the lobbies breathing space, which anyone here will agree when I say that during events the matches typically go to poop, and by not having 3 vehicle types effecting all 3 main modes at ONCE which in advertly effects ALL players, ide argue mentally this is healthier for the game and its playerbase, cannot count the old times when we had to bomb bases and everyone base stealed (even during the arb events for score currently) but also having cas spam in GRB because it counted towards the score of grb events etc. having that back to back because of stars events was dire.
The vehicles being under 10 GJN are a result of it being stupidly “easy”, if you dont know how the gaijin market works then maybe take a few days to watch trends, rarity and demand drive sales up or down. there is a reason crafting events have typically ended up offering higher value coupons… because less ppl have them so the smaller group of sellers can effect the value much more greatly as less people “try to undersell the last coupon being marked on price”
with this new event formula your guaranteed to have coupons be worth arguably 2x the old values because it literally takes about 2x as long for said coupon vs the last events and gaijin knew this by purposely making the coupon score basically double or equivelant of 2 stars event vehicles.
So no the downsides are not present because supply of said coupons will be less thats a given by how many are complaining which means said coupons go up in value and the downsides are outwieghed by the benefits (time vs return investment)
Not only that, as someone who occassionally went for 2+ vehicles per event, to me this method is far better. I dont rapidly burnout from hyper grinding multiple modes, I can simply enjoy a longer set of events and probs ignore the events I dont like (like naval events) which means less burnout. heck we still dont know how many vehicles we are getting this year, for all we know it could be 6 or less.