Call of the Dragon: Earn the Object 292!

Even if you want all the vehicles, this new system allows for that, while the older system did not. stars you “could” get all vehicles but this ends up being a much harder grind due to the compressed time frame mathematically so your point really makes no sense here. Crafting events still had you cap out on 1 top reward, if you wanted to get the other top reward guess what… market time.

So im not really sure why you think the new system is worse when its literally better on both fronts.

You do realise he already equated that… he literally works it out in the first part of the drop down for the video “each major crafting event reward to get it was grinding 450,000 mission score - 6 days of 75,000 grinding if you wanted 2 vehicles you had to grind 900,000 missions score”

Test reports were capped at 1 per 2 days and you needed 3 to obtain a top reward, to obtain a test report you needed 20 Development Progress data to create 1 Development Progress Report which ends up being 75k per day x 6 is 450k score for 6 days of the event for 1 vehicle.

If you wanted to obtain both vehicles well its double. but he doesnt need to clarify anything with regards to selling crafting vehicles because he already used the score from them on the coupon reward (thats self explanatory)

But your failing to calculate for the fact that its not going to be 16 vehicles and if it is, then more than likely those lower rank vehicles will be grouped into a singular event OR we wont even get 16, his calculations assume 16 vehicles for this years worth of events because thats how many were available last time but I dont suspect that to be the case.

If we assume top rank rewards ONLY going of the last years events then your looking at 12 total with the rest being lower ranks, if we take the 750k score from this new event but for all 12 vehicles then thats 9 million score to obtain all tradeable coupons.

But here is where it gets “iffy” if we work out the score for the 2 stars events and assuming you get all 6 vehicles from that, its roughly 2.4 million score but crafting events if we assume “you could” obtain all 6 top tier rewards which you couldnt, worked out to about 2.7 million score, so while the 12 vehicles in total would come to about 5.1 million score vs the 9 million score your ignoring the fact that at best 4 vehicles from that 12 simply could not be obtained due to limits imposed by gaijin on the crafting events.

Now lets take that 5.1 million and work out how many days for the sum total of event days, 2 stars events are 20 days each so 40 days combined + the crafting events at 6 days each so 52 days in total works out to be 98k score per day.

lets take the 9 million score and lets assume 16 vehicles (ill do 12 as well for clarity) each event if we take the current event on Feb 1st is 18 days so lets assume 18 days per vehicle for a total of 16 is 288 days (no breaks) is 31,250 score per day.

If we assume 12 vehicles going of top tier rewards ONLY is roughly 216 days which comes to a total of 41,666 score per day.

But what is being ignored in your comparison is, due to the event being more than likely spread out over a much larger time frame, it not only gives players the option to pick and choose the events they want based on rewards instead of fighting to obtain 2 or 3 rewards from the hyper compressed ones of the older formula.

It also gives the lobbies breathing space, which anyone here will agree when I say that during events the matches typically go to poop, and by not having 3 vehicle types effecting all 3 main modes at ONCE which in advertly effects ALL players, ide argue mentally this is healthier for the game and its playerbase, cannot count the old times when we had to bomb bases and everyone base stealed (even during the arb events for score currently) but also having cas spam in GRB because it counted towards the score of grb events etc. having that back to back because of stars events was dire.

The vehicles being under 10 GJN are a result of it being stupidly “easy”, if you dont know how the gaijin market works then maybe take a few days to watch trends, rarity and demand drive sales up or down. there is a reason crafting events have typically ended up offering higher value coupons… because less ppl have them so the smaller group of sellers can effect the value much more greatly as less people “try to undersell the last coupon being marked on price”

with this new event formula your guaranteed to have coupons be worth arguably 2x the old values because it literally takes about 2x as long for said coupon vs the last events and gaijin knew this by purposely making the coupon score basically double or equivelant of 2 stars event vehicles.

So no the downsides are not present because supply of said coupons will be less thats a given by how many are complaining which means said coupons go up in value and the downsides are outwieghed by the benefits (time vs return investment)

Not only that, as someone who occassionally went for 2+ vehicles per event, to me this method is far better. I dont rapidly burnout from hyper grinding multiple modes, I can simply enjoy a longer set of events and probs ignore the events I dont like (like naval events) which means less burnout. heck we still dont know how many vehicles we are getting this year, for all we know it could be 6 or less.

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This!

This should always have been like this. There is no reason to lock progress because you earned X amount of points within 2 days. It makes NO sense.

First, how does it make no sense, it is literately more points for the same thing in the new system. And second, you are not capped to 1 top reward on the crafting event, you can get 2 without spending money.

He did and that’s the problem. He used the 450K number for the crafting reward and that’s fine. The problem is later he used the 320K number for the seasonal reward and later he treats those the same in his 16 vehicle part even though they are not the same. The 320K reward you get is non tradable while the 450K crafting reward is. He fails to mention you get better rewards in the old system because it doesn’t suit his narrative. It just doesn’t make sense equating them this way because they are not equal. His video only talks about keeping the vehicles and using them and we both know this is not what half the players want from these events, they want to sell the vehicles for GJN.

It really doesn’t matter how much vehicles there are when it just takes more to get a single one in a new system.

You could get them, and I know people who did. Sure it wasn’t easy, but I think getting one vehicle is easy in those events, getting two is a challenge, and getting all three is hard but isn’t impossible. Sure you need to be skilled and manage your time, but it’s doable.

Again I have no idea what are you talking about here. A crafting event had 3 top tier rewards, ie the ones people cared about, and one rank 2 no one cares about. You get 6 high tier and 2 low tier vehicles per year and you could get 2 high tier ones per event so you are only missing out on 2 instead of 4.

How is this healthier? This is grind non stop instead of having 4 events that you know when are going to be so you can prepare. This will lead to burnout pretty quickly. Once you get into grinding mode for an event it doesn’t matter if you need 20K or 60K per day, you burn out at roughly the same rate, which is why I think people wont last more than one or two of these new events. They do allow you to get all vehicles but is that really what’s going to happen when people are going to get tired of playing. I ignored this in my previous post simply because it’s harder to put into numbers, but I fail to see how it helps the new system.

I don’t know man, I completed my air stars for the last event in less than 2 hours without dropping a single bomb. Maybe you should find a better tactic for grinding points.

Doesn’t really matter if a coupon is worth twice the amount now, I would rather take 30GJN you can get than 60 you can’t get.

As someone who mostly did these events to sell the vehicles, having to do 41K per day year round sounds very bad.

Anyway maybe I am completely wrong, reply to this in 6 months and tell me what you think then.

What almost all people here seem to miss is the difference between ambitions of players.

They have made it WAY harder for people that only go for one tradable vehicle every event.

They have made it somewhat easier for people who go for all tradable vehicles every event.

the new numbers are higher per vehicle but more spread out.

so this “Better” or “Worse” discussion completely depends on what type of player you are and what you want out of events.

Personally, i think this is a wrong turn in itself as it divides the community and will sadly make more people unable to get tradable vehicles than before. so as an overall blanket statement it is now generally (looking at the entire player base) less obtainable. This is because people who before had no issues gett 3 tradable vehicles wont have any issues now either, so same end result (number of those specific people getting all the vehicles) BUT people who before only had just enough time to be able to get one of the tradable vehicles now wont have the time and thus wont get the tradable vehicle.
So in total less players are going to receive tradable vehicles.
(The number of people getting a NON-tradable vehicle will most probably remain about the same number over time since the average raw points per day is about the same in most but not all cases)

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I want to reiterate my perspective since I feel my previous statements were less clear.
As someone that wants 1 - 3 vehicles per event, this new system allows me to play normally throughout the year, and if I want one of the vehicles I just play that gamemode more than the others, or I ignore it.
So for me it is easier.

I use my T-90A in my 11.7 lineup… It has an ace crew, so I might as well!

You do realise its the same… if you went for 2 vehicles during the stars events, its flat out identical give or take the 50k score difference for the final total so no it isnt easier. its ONLY easier if you went for 3 stars event vehicles as the total sum score is less but then you lot would argue “they lose out because its only 1 vehicle they can obtain”

But you can still obtain the normal vehicle under the same conditions just no coupon… gaijin are not stupid and you clearly are not either, the previous events have shown that too many ppl have been obtaining coupons for event vehicles to a point they lost there value (and please dont deny this fact) as the market shows otherwise.

Thats why gaijin have made it more difficult if you go for coupons, they want to limit the number of coupons on the market (which ends up being a net negative for them btw) but the positives for this are anyone who does get the coupon gets a higher value coupon, you’re not slamming 3 modes at once during an event window because 3 vehicle types require 3 different score requirements per mode etc.

And like we have seen in post mortem of stars event depending on the vehicles these have flat out ruined the MM because “so many got it” technically that might not change due to the standard vehicle score being roughly the same but because your not adding 2 more vehicles along side to ruin other modes again it ends up being better overall.

Sorry but all I am seeing is ppl who dont have “time” complaining they dont have time and want a handout, even though all they want is a coupon to make a quick sale on the market. I’m not trying to be elitist but not everyone is going to have the time to do everything they want, does that mean they complain about it all the time? no it doesnt.

It’s not a wiki article, it’s the wiki link for the test drive.

that’s… that’s what i said. “all vehicles”. and the points are identical (for now 1 vehicle, then 2 vehicles), but the time is now on average longer so less points needed per day of playing. is that not the definition of easier?
total sum means nothing on its own, you have to put it into a perspective over how many days it is and for how many vehicles.

exactly what i said… i specifically wrote “tradeable vehicle” in that quote you made from my post.
and i did also say:

this very likely cancels out though. at around the same amount of mission points per event:
before: two tradable vehicles at about 20GJN each.
Now: one tradable vehicle at about (estimation/guess) 40GJN.
so for the same mission points you in the end (probably) get the same amount of GJN

also, how would that be a net negative for Gaijin?
if they get x% per sale then one sale at 40GJN gives them exactly the same amount of total earning as two sales at 20GJN. (2x/2=x).

this is a different conversation entirely, one i might lean towards agreeing with.

the problem with this is that they previously did have the time, now they don’t. something got taken away from them. of course they are going to complain. there is a big differens between “not everyone is going to have the time to do everything they want” and having the time you did have taken away from you. its the difference between complaining about not getting the pay raise you want and having a pay reduction (forcing you to need to work more for the same pay). one is a valid complaint and one is less so.

Call of the Dragon: Earn the Object 292!

No.

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Just means I’ll never ever get an event vehicle again, which in turn just going to make me feel more detached from the game and the same goes for many others, but Gaijin only cares about attracting new players anyways.

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New players are worth more than existing ones in many video game economic models - IMO it’s a major shortcoming of the industry

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You can have both however, but it seems Gaijin just read psychology 101 and game development 101 and doesn’t actually think about what they do beyond that.

War Thunder will require server offloading in the future to survive.
Though it’ll be interesting when Gaijin finishes funding all their major projects with this major revenue.

what exactly are the multipliers for rp i heard that the higher br vehicle you are in the more rp you get and i was wondering at what brs are wich mulitpliers

Anyone knows if they decided to remove the 2 day stage cap? Or are they just gonna ignore their playerbase totaly?

It’s simple. I want events to be doable on a reasonable amount of time so people aren’t forced to grind. I want them to be properly spaced out so the game isn’t in a state of constant grind. And I want all rewards to be tradable without jumping through hoops. No, it doesn’t defeat the purpose of events because the purpose of events is to be limited time, not to be immensely grindy just to make the vehicles rarer. Your comparison flat-out does not work because a tech tree vehicle is always available. An event only stays for a limited time.

I didn’t say the previous system was necessarily better, I consider them both bad, this new system being bad because it puts the game in a state of constant grind, since the window between events is so small.

But now you will have everyone grinding at least one mode all the time, not just during the event season. This is not an improvement.

“make up your mind or dont speak out loud. either “having” to grind is relevant, or it is not. its not going to be relevat only when it suits your argument.”

The second statement, in context, was about what your experience will be if you want to grind the event, I was not implying you were forced to do the events. I can’t believe I have to explain this to you since I assumed it was plainly obvious. I don’t want to just think you are doing this in bad faith, but I’m really starting to consider that option.

" thats the beauty of it - you dont have to ;) i have zero interest in naval, ergo i will always have 20 days of downtime each cycle ( ground - air - naval ) at the minimum. This goes back to what i was saying previously and what people ridiculed - this format is only bad for FOMO collectors. No one needs to grind entire year. They want to grind entire year."

Read what I said above.

"how are you grinding more for less? you just need to grind several stars, same like last year, and you get one vehicle, same as the last year.

you only have grind more if you plan to sell the vehicle. But in order to grind it for yourself, it stays almost the same.

moreso, gaijin already said, the required score will change depending on the rank and BR of the reward."

The amount of points require per stage is higher, not to mention that having the ability to sell the vehicle requires extra grinding, where it previously did not. That is less for more. I would further add that 40k per 2 days is excessive and that the point amounts should never exceed 25k.

“and should events be balanced about people that just want coupon to sell it?”

Should they be balanced to purposefully make life harder for people that do want to sell it where they previously were not?

“should event be balanced around people that dont want to participate in the event but still want to get the rewards?”

See what I said above.

“In case i want ground and air reward (as was case with Mirage and Vilkas, first time i wanted an air reward too), its much more doable for me to play 2 hours a day to earn a star over period of 40 days than its for me to play 4 hours a day to earn two stars over period of 14 days.”

But like I said, that came at the cost of making events year-round instead of just during small windows. This isn’t better because it comes with a huge caveat that’s bad for the game as a whole. Imagine if instead of this, you just had the previous event setup, but running for longer, without the idiotic 2-day limit and lower point requirements. Wouldn’t that solve your problem?

"It’s the exact same grind as it was before, except now you don’t have to pour 120k+ points over 2 days to get the reward.

That is their fault."

It isn’t, because the point requirements are higher. You don’t need to do multiple rewards at the same time, which is good, but you also put the game in a state of permanent grind that isn’t desirable either.

Yes it is their fault that this system is ultimately grindier.

"And now the events are being strung out 2-3 months, and they allow players to be able to gain all of the rewards with relative ease.

The grind isn’t ridiculous, it’s how it has ben for the last 2 and a half years."

Only if they are willing to play the game nonstop with breaks of only 2-3 days in-between events and having to put in more points. The previous system was bad. This is also bad, just in a different way.

The grind is worse than it has been for the last 2 and half years, and for the last 2 and a half years the grind was already ridiculous.

“To… who? Are you trying to 4th wall here? Or are you on some autistigous main character bullshit?”

I was replying to TheCloop, who said that the person I replied to earlier was “not wrong.” Maybe next time read the post I replied to so you can actually have context.

“All you are criticizing it for is lengthening the grind to make it sellable. There have been changes to make it easier and less intensive, and yet you refuse to acknowledge those and instead cry about the fact that you can’t sell the vehicle with minimal effort.
Being too grindy? Where have you been for the last few years? Hell, not even that, it’s less of a grind than it has been…”

It’s more of a grind because it requires more points. It requiring even more grind to make it sellable is also an objectively worse system because the previous ones were sellable instantly without the need for any busywork. Why should I not be upset that I cannot, in your words, “sell the vehicle with minimal effort” when it used to be that I could always do that? If you have a reward structure in place and then replace it with a worse version of itself, I am not going to be happy with that.

The event quite literally slashed the amount of points you need for 100% reward by 3x. As I’ve said, you no longer need 120k in 2 days to get all of the rewards. You aren’t being overloaded with 3 different grinds across 3 entirely separate modes to get 3 vehicles in 1 timeframe, you’re given 1 vehicle type in 1 gamemode with 1 vehicle to gain for the time being."

You are focusing a lot on the fact that there are no longer 3 grinds going on at the same time, but you are ignoring the fact that my complaint is about how each of those 3 grinds not only takes longer now, but them being spread out puts the game in a state of constant grind with only 2-3 days between them, which is bad not just for people who want to do those grinds but for the health of the game as a whole.

“No, the entire point is to incentivize f2p grinding. It makes resale of the vehicle harder, while at the same exact time allowing people to get 100% rewards with the same amount of effort.”

No, the entire point is to incentivize people to spend money, assuming anything else is delusional. Making the resale of the vehicle harder also does not benefit the playerbase in any way. It makes it harder for people to get coins from reselling vehicles and makes those vehicles more expensive for those that want to buy them.
And like I already said multiple times, it’s not the same amount of effort but you need more points now.

“Can you fucking stop with the false equivalencies? This is an unimaginably easier event than quite literally every other event since they implemented the point-based system.”

Can you stop swearing and argue normally? This event is, at best, the same level of difficulty as the previous events just spread out over a longer period of time. You might see the spreading out of the events as an upgrade, but it’s ultimately a sidegrade, because, like I said many times already, it comes with the side effect of putting the game in a state of permanent grinding.

“Good. That’s the entire point.”

Why is that a good thing? You think people being able to sell coupons for coins and those coupons being cheaper is bad? Do you think coupons costing absurd amounts of money on the market is a good thing? Do you just dislike people who sell coupons? You failed to provide any reason to why that is good.

"It benefits those who seek to get as many limited-time vehicles as possible. It’s detrimental to those who grind these events with nothing but monetary gain in mind.

How is this predatory or “bad” in any way?"

It doesn’t benefit them because it only swapped out an intensive, but short grind, for a more relaxed, but much longer one. In order to benefit them the grind itself would need to have been made easier, not just more spread out. It’s detrimental to anyone who gets the coupon, because whether they are getting it just to sell it, or it being sellable is just an option if they don’t like the vehicle, they are both getting less value.

It’s bad for all the reasons I already mentioned. It’s a harder grind with lesser rewards whose only true upside, the events no longer being as stressful, comes with the caveat that now the game is always in event season, which creates problems of it’s own. If you want to “get as many limited-time vehicles as possible” now, you will have to play the game the entire year, essentially non-stop, or pay higher prices on the market.

" As I’ve said, you’re about 2 years too late to the party. If you’ve only decided to cry and whine about it now, then spew out false equivalencies using your metaphors as the only backing to a “bad event”…
Get the fuck out of here."

I was complaining 2 years ago, and if nothing changes, I will be complaining 2 years from now. I don’t care what nonsense you use to try and discredit my arguments or how you feel about me complaining. I am not leaving, and I am not going to stop.

Also, being disrespectful to someone you never met before and who has tried his best to be as polite as possible to you makes you look like bad. Tone down the arrogance.

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They can say the sky is purple, too, if they want. If they offer a biggest and most valuable prize X, and then say the main prize is Y, that’s called “them being wrong.”

If the tradeable coupon is less of a big deal than the personal use one, then why don’t you get it earlier and for fewer points?