Call of the Dragon: Earn the Object 292!

My friend, I’m sorry, I can’t use YouTube. I have a question that needs to be answered, if I get the Enhancement Paper, will I get more than before, and how many points will I get compared to before?

Again what is it you’re actually wanting solved here… less grind on events would arguably defeat the purpose of said events, cz here is the funny thing if we lowered the score too much the time to obtain it might no less or no more than a TT vehicle at top tier so then why even bother having events then, your logic sounds “great” but in practice what you’re basically asking for is no events because thats the ONLY solution to making it viable for people like you who dont have time.

And while you no longer can grind 6 vehicles (2 stars events) your logic is arguably flawed here because to obtain 6 vehicles (3 per event) thats 1.2 million score… which is STILL MORE than this current formula and the ONLY reason MANY tried to get 2 or 3 coupons out of the previous stars events was because they get progressively easier and each year the coupons lost in value due to rarity dropping thus ppl wanting to make a profit had to get more coupons to offset the time invested. which is exactly what this event formula is partially aiming to achieve.

I’m glad its 1 vehicle per event now because it means I’m not forced to switch modes every other day to obtain score for the aircraft and then switch to GRB or naval to obtain the other score as its tied to the vehicles/mode which is something you are conveniently ignoring with the main issue of those stars events, it made pretty much every mode for said event a cluster mess because EVERYONE was trying to run the rattiest setups for score. having 1 vehicle per event means other modes can be what I would call a “safe space” where ppl are not aiming to be rats and get the highest score, either by killstealing ARB or pure meta lineups in GRB

make up your mind or dont speak out loud. either “having” to grind is relevant, or it is not. its not going to be relevat only when it suits your argument.

thats the beauty of it - you dont have to ;) i have zero interest in naval, ergo i will always have 20 days of downtime each cycle ( ground - air - naval ) at the minimum. This goes back to what i was saying previously and what people ridiculed - this format is only bad for FOMO collectors. No one needs to grind entire year. They want to grind entire year.

how are you grinding more for less? you just need to grind several stars, same like last year, and you get one vehicle, same as the last year.

you only have grind more if you plan to sell the vehicle. But in order to grind it for yourself, it stays almost the same.

moreso, gaijin already said, the required score will change depending on the rank and BR of the reward.

and should events be balanced about people that just want coupon to sell it?

should event be balanced around people that dont want to participate in the event but still want to get the rewards?

In case i want ground and air reward (as was case with Mirage and Vilkas, first time i wanted an air reward too), its much more doable for me to play 2 hours a day to earn a star over period of 40 days than its for me to play 4 hours a day to earn two stars over period of 14 days.

It’s the exact same grind as it was before, except now you don’t have to pour 120k+ points over 2 days to get the reward.

That is their fault.

And now the events are being strung out 2-3 months, and they allow players to be able to gain all of the rewards with relative ease.

The grind isn’t ridiculous, it’s how it has ben for the last 2 and a half years.

To… who? Are you trying to 4th wall here? Or are you on some autistigous main character bullshit?

All you are criticizing it for is lengthening the grind to make it sellable. There have been changes to make it easier and less intensive, and yet you refuse to acknowledge those and instead cry about the fact that you can’t sell the vehicle with minimal effort.
Being too grindy? Where have you been for the last few years? Hell, not even that, it’s less of a grind than it has been…

The event quite literally slashed the amount of points you need for 100% reward by 3x. As I’ve said, you no longer need 120k in 2 days to get all of the rewards. You aren’t being overloaded with 3 different grinds across 3 entirely separate modes to get 3 vehicles in 1 timeframe, you’re given 1 vehicle type in 1 gamemode with 1 vehicle to gain for the time being.

No, the entire point is to incentivize f2p grinding. It makes resale of the vehicle harder, while at the same exact time allowing people to get 100% rewards with the same amount of effort.

Can you fucking stop with the false equivalencies? This is an unimaginably easier event than quite literally every other event since they implemented the point-based system.

Good. That’s the entire point.

It benefits those who seek to get as many limited-time vehicles as possible. It’s detrimental to those who grind these events with nothing but monetary gain in mind.

How is this predatory or “bad” in any way?

As I’ve said, you’re about 2 years too late to the party. If you’ve only decided to cry and whine about it now, then spew out false equivalencies using your metaphors as the only backing to a “bad event”…
Get the fuck out of here.

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You keep referring to this “100% reward”, but without the nuance that in previous events “100% reward” consisted of 3 high tier vehicles, and 1 low tier one.

In the new system “100% reward” is only one vehicle.

So let us compare the requirements for one reward vehicle.

Winter Extreme: 8 stages at 40k score each, total score for one vehicle = 320 000.

Call of the Dragon: 8 stages at 45k score each, total for one vehicle = 360 000.

So I hope you will agree that the new system is more expensive in terms of score per vehicle, this is simple math.

In my eyes this is a unwarranted change which doesn’t do anything except make the grind longer per vehicle.

I also don’t see why you go out of your way to defend the extended grind for upgrade coupon.

In previous system you used to get the upgrade for coupon at stage 10, which only costed 80k extra score beyond the base vehicle. I saw no problem with this, and I have no idea why it needed to change.

In the new system the upgrade for coupon is 750 000 score. Even if you gain score for the vehicle and upgrade at the same time, it will still cost you an extra 390 000.

Like I already explained in of my previous posts, 750 000 score to make the Object 292 tradeable is just 50k short of what two tradeable vehicles used to cost.

For example, you could get tradeable Vilkas and Mirage coupons for 800 000 score total.

So with this new system, Gaijin has extended the grind for both the base vehicle and the upgrade for coupon

Sure with the new system you won’t miss a vehicle. Great… but that’s about the only positive. The negatives far outweigh it IMO.

  1. Like I just said, the grind per vehicle is a bit longer, and the “upgrade for coupon” grind is… just ridiculous.

  2. Furthermore, since events are now spread throughout the year there will always be an event running. Many people here will testify to the negative gameplay influence that events bring.

  3. Like you said, the positive of the new system is that you won’t miss a vehicle. That can also be a negative, since if you still want all the vehicles you’ll now be grinding all year long. There is a real chance of burnout if the requirements/frequency of events isn’t adressed.

So… I’m afraid it’s one step forward, two back.

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What else would 100% reward refer to? It’s everything you can get from an event, 100% of it.

The 100% reward in this new system is 3 vehicles drawn out over a 2-3 month period. If you’ve read;
“Every event will last on average 12-18 days, where when it finishes, there’ll be a small pause of a few days until the next one begins.”
You would know.

Winter Extreme had 3 vehicles all open at the same time. This new event cycle implements 1 vehicle at a time. You no longer have to do 3x the grind to receive all of the rewards.

You don’t seem to know shit about the new system.

Because I hate the open trade aspect of a limited time vehicle? It’s the same way people bitched about the IS-7 being $2000. I’d rather not have another limited time vehicle go for either $25 (Su-25BM, Vilkas), while other equivalent vehicles go for as much as $150 (Kfir), $230 (M60AMBT), or even $300+ (AU-1). It defeats the entire point of the event cycles, and promotes people to grind out a limited time vehicle for nothing but monetary gain.

For the exact reasons I’ve given. The vehicles now range from $20 to upwards of $700. 1 Object '279 recently just sold for $520.

And where is the issue in this?

Again, is your only focus in these events to get the vehicles and sell them?

Good.

What?

Burnout already exists in the game, and is arguably made worse by the lack of events. These usually last 2-3 weeks, where things are then radio silent for the next few months. There is no point in playing during those months, and that’s corroborated by the event playerbase reaching upwards of 260k players at once, while on a downtime it’ll dip to 80k. That’s a lot of loss, and not at all steady.

You haven’t listed a single reason as to why any of your “points” are negative.

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you know whats the issue with your line of logic?

this.

You somehow go about old system having more vehicles per event as opposed to the new system, but then you only compare grind per one vehicle. if thats not being dishonest and straight up manipulative i dont know what is.

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The updated list of Type I and II event vehicles (qualify for events as well as all Rank III+). Obviously naval doesn’t matter for this event.

Aviation:
US:
P-40C*
P-43A-1*
PBM-3

Ger:
Fw 189 A-1*
Bf 110 C-6*
Ar 196 A-3

USSR:
Po-2M*
Il-2 M-82*
MBR-2-M-34*
I-180S*
I-301*
Tandem MAI

Great Britain:
Martlet Mk IV*
Beaufighter Mk I (40mm)*

Japan:
Ki-21-I hei*
Ki-48-II otsu*

Italy:
Ro.57 Quadriarma
C.202D

France:
M.B.152C1*
Late 298

Sweden:
J9 Early (new)
VL Myrsky II

Army:
USA:
LVT(A)(4) (ZiS-2)*
M8A1 GMC*
T18 E2

Ger:
Sd.Kfz.251/10*
Sd.Kfz.234/1*
Sd.Kfz.234/3*
Pz.Sp.Wg.P204(f) KwK
Sd.Kfz. 251/22

USSR:
Ba-11*
BT-7A (F-32)*
Su-76D*
Mk II Matilda
SU-85A

Great Britain:
AEC Mk II*
Alecto I*
Matilda Hedgehog*
Grant I*
A.C.I

Japan:
Ka-Chi

Italy:
Toldi IIA
Turan II

France:
AMD 35 (SA35)*
LVT-4/40

Sweden:
Pbil m/40*
Ikv 73

Bluewater:
Great Britain:
MS Mohawk
RP Garland

Japan:
DS Yugure
IJN Hayanami

Coastal:
USSR:
PK Pr.122bis

Japan:
Type K-8 No.13

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He acts as if this isn’t the same event spread over 2-3 months, instead of all 3-4 vehicles sitting in the same 2 day periods over a 3 week timespan.

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People also seem to forget that this upcoming event will be 45k score per stage, but they said there will be 40k and even 35k score requirements for lower tier vehicles.

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It’s great that TEC did the math comparing the old and new event systems, but there are also things about this new system that he never mentioned.

For example, he compared 75k score required per day for 12 days during crafting events with 45k score per 2 days for 16 days required by the new event. But he never mentioned that crafting events could be done in any game mode you want!

I am an Arcade player, and I always played Naval Arcade during crafting events. Why? Because Naval Arcade has a score multiplier of 1.9, and you can easily add a rank 5 Coastal vessel to your lineup to keep the 1.0 rank multiplier. So that 75k base score actually becomes 39.5k score per day required to get 2 vehicles.
If I want to do the next Ground-oriented event, I need to get 45k score every 2 days playing Ground Arcade with 0.93 multiplier at rank 3 that has 0.8 multiplier. Higher ranks are just not worth it due to much lower average score per battle I can get there. So that 45k base score actually becomes 60.5k score required every 2 days to get just 1 vehicle.
It also takes significantly longer for me to get 30k score in Ground Arcade than 40k score in Naval Arcade.

SUMMER/WINTER events were also easier to grind per vehicle, especially if you only focused on one game mode. For example, in the last WINTER event you could get 2 planes (J9 Early and Mirage 2000C-S4) for getting 40k score in Air game mode every 2 days for 16 days.
The devs already announced this new system will require 35-45k score during 12-18 days. So imagine an event where you have to grind 35k score every 2 days for 12 days just to get a rank 2 or 3 premium. You can’t compare this to the old system where you could get low-rank premium after just 4 stages of 40k score, and that also gave you half the score required to get high-rank plane.

The only good thing about this new system is that if you want, you can get all the vehicles (unlike the crafting events). But the single vehicle grind is significantly worse now. This is a big downside, especially for players who only focus on one game mode (probably most players in the game) and never cared to grind everything.

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Unless i missed something, gaijin already said the score required will depend on the rank and BR of vehicle, ie. lower rank rewards will require less score.

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Yeah, that’s why they set the range of score required, it’s 35-45k. Vehicles at lower ranks will require 35k, vehicles at mid ranks 40k, vehicles at high ranks 45k. At least that’s how I understand this:

The required amount will range from 35,000 to 45,000 mission points for each task (usually per 2 days).

Q: Will the types of vehicle rewards change compared to how old events worked?

A: Each event will only be dedicated to one vehicle (with the exception of the Winter event). The type of vehicle in each event will be a mix of high, medium and low tiers, where the required number of mission points, tasks and stage purchase cost will vary in each event depending on the vehicle’s rank.

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Test drive link:
https://wiki.warthunder.com/special:GameObjectView?object_id=ussr_object_292

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Why do you make these events almost unachievable by people with regular jobs and families.
I have had a mate who has played for 10+yrs and plays with me every 2nd/3rd night, he is unable to obtain the stars even in older event style due to time constraints.
I prefer the system before you stuffed it up, where you had to get base caps etc, at least it was as a Challenge, helped your team and was achievable.
If not go to your old system and make it 30k rp.
You broke the events yet again, good job.

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Error: 403 my beloved

Are you ingame and logged in to the wiki?

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Just a historical summary of how these events have gone.

Total score Total Days Raw Pts/day
Pages of History (for comparison) 20000 3 6667
IS-2 321 125000 12 10417
Sturm Tiger 210000 14 15000
TOG 210000 12 17500
Object 292 (keep) 360000 18 20000
10th anniversary (7 vehicles) 400000 14 28571
Object 292 (sell) 750000 18 41667
10th anniversary (8 vehicles) 600000 14 42857
Winter Extreme 2023 (max reward) 1200000 20 60000
Fall Crafting 2023 (max reward) 900000 12 75000

Obviously all kinds of asterisks on this, not trying to re-argue anything here.

I think the important thing to note is that the new floor of 35,000/2 days (presumably to keep not to sell) is the same amount as SturmTiger and TOG (BR 5.3) were, and greater than the IS-2 321 (25,000/2 days).

If that’s the floor, that means that all these new vehicles to come could well be coming in mid- or high-tier and future lower tier event vehicles will be more limited. Removing three events and three low-tiers that basically anyone could get for 4 stars on weekends and say they participated, makes one wonder what will replace them, if this isn’t it.

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This video omits a few things to make the new system seem favorable. I am not going to lie, the fact that you can get all of the vehicles now is nice, if that’s what you want, and I am going to assume that you do want all vehicles. Even in that scenario the new system is worse in terms of points needed.

The video omits that the crafting event rewards can all be sold, so it kinda makes no sense to equate them to 8 stages of seasonal events. I know he is talking about keeping them, but that’s him just ignoring the ability to sell them. Imo he should have used 10 stages in his calculations instead of 8, just because a tradable coupon is more valuable than a nontradable one. It isn’t “less grind than crafting events fullstop on a per vehicle basis” because in the crafting event you get a tradable coupon for 450K, compared to a 750K for a tradable coupon in the new system. If we say equate crafting events to seasonal and say nontradabe coupon is worth 80% of a tradable one that would come out to 360K, the same in the new system. Let’s say you could get a non tradable coupon in the crafting events, this still puts them at best equal to the new system, and at worst a lot better than the new system

Another thing he fails to mention is that you can’t get those low rank premiums as a bonus if you get the top reward in that branch (the Swedish rank 2 plane you got as a bonus if got the M2K this last winter event). Now you are going to grind those in a separate event as well, presumably.

He also fails to mention one the crafting event prizes is usually a rank 2 vehicle that ends up on the market for less than 5GJN, and instead he treats it as the other 3 high tier rewards.

Even if we ignore all of this, his own calculations prove the new system is worse in both a real scenario where you can only get 12 out 16 vehicles per year (5120000 for new and 3720000 for old) and in the imaginary scenario where you could get all vehicles (5120000 new, 4960000 old). This is again failing to mention that 4 of those vehicles (the ones from crafting events) are tradable coupons in the old system compared to nontradable ones in the new.

I did some “back of the napkin calculations” myself. If you wanted to get all 16 (impossible but for the sake of the argument, and 2 low tier prizes in seasonal can’t be sold) vehicles to sell it would be 5.4 million points in the old system. If you wanted to sell all 16 event vehicles in the new system it would be around 10.6 million point, assuming average event is 40K per stage and extrapolating that to get ~666,600 point to sell the average event prize.

The only way the new system is “better” is because it allows you to get all of the vehicles, instead of missing out on few, two of which are under 10 GJN total on the market btw. I don’t think this is what the majority of the community wants considering the downsides.

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I’m not at home atm, so I was using my phone. I just wanted to see if the wiki had any info, so I’m not staring at a text file for my info xD