Call of the Dragon: Earn the Object 292!

Yeah, that’s why they set the range of score required, it’s 35-45k. Vehicles at lower ranks will require 35k, vehicles at mid ranks 40k, vehicles at high ranks 45k. At least that’s how I understand this:

The required amount will range from 35,000 to 45,000 mission points for each task (usually per 2 days).

Q: Will the types of vehicle rewards change compared to how old events worked?

A: Each event will only be dedicated to one vehicle (with the exception of the Winter event). The type of vehicle in each event will be a mix of high, medium and low tiers, where the required number of mission points, tasks and stage purchase cost will vary in each event depending on the vehicle’s rank.

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Test drive link:
https://wiki.warthunder.com/special:GameObjectView?object_id=ussr_object_292

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Why do you make these events almost unachievable by people with regular jobs and families.
I have had a mate who has played for 10+yrs and plays with me every 2nd/3rd night, he is unable to obtain the stars even in older event style due to time constraints.
I prefer the system before you stuffed it up, where you had to get base caps etc, at least it was as a Challenge, helped your team and was achievable.
If not go to your old system and make it 30k rp.
You broke the events yet again, good job.

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Error: 403 my beloved

Are you ingame and logged in to the wiki?

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Just a historical summary of how these events have gone.

Total score Total Days Raw Pts/day
Pages of History (for comparison) 20000 3 6667
IS-2 321 125000 12 10417
Sturm Tiger 210000 14 15000
TOG 210000 12 17500
Object 292 (keep) 360000 18 20000
10th anniversary (7 vehicles) 400000 14 28571
Object 292 (sell) 750000 18 41667
10th anniversary (8 vehicles) 600000 14 42857
Winter Extreme 2023 (max reward) 1200000 20 60000
Fall Crafting 2023 (max reward) 900000 12 75000

Obviously all kinds of asterisks on this, not trying to re-argue anything here.

I think the important thing to note is that the new floor of 35,000/2 days (presumably to keep not to sell) is the same amount as SturmTiger and TOG (BR 5.3) were, and greater than the IS-2 321 (25,000/2 days).

If that’s the floor, that means that all these new vehicles to come could well be coming in mid- or high-tier and future lower tier event vehicles will be more limited. Removing three events and three low-tiers that basically anyone could get for 4 stars on weekends and say they participated, makes one wonder what will replace them, if this isn’t it.

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This video omits a few things to make the new system seem favorable. I am not going to lie, the fact that you can get all of the vehicles now is nice, if that’s what you want, and I am going to assume that you do want all vehicles. Even in that scenario the new system is worse in terms of points needed.

The video omits that the crafting event rewards can all be sold, so it kinda makes no sense to equate them to 8 stages of seasonal events. I know he is talking about keeping them, but that’s him just ignoring the ability to sell them. Imo he should have used 10 stages in his calculations instead of 8, just because a tradable coupon is more valuable than a nontradable one. It isn’t “less grind than crafting events fullstop on a per vehicle basis” because in the crafting event you get a tradable coupon for 450K, compared to a 750K for a tradable coupon in the new system. If we say equate crafting events to seasonal and say nontradabe coupon is worth 80% of a tradable one that would come out to 360K, the same in the new system. Let’s say you could get a non tradable coupon in the crafting events, this still puts them at best equal to the new system, and at worst a lot better than the new system

Another thing he fails to mention is that you can’t get those low rank premiums as a bonus if you get the top reward in that branch (the Swedish rank 2 plane you got as a bonus if got the M2K this last winter event). Now you are going to grind those in a separate event as well, presumably.

He also fails to mention one the crafting event prizes is usually a rank 2 vehicle that ends up on the market for less than 5GJN, and instead he treats it as the other 3 high tier rewards.

Even if we ignore all of this, his own calculations prove the new system is worse in both a real scenario where you can only get 12 out 16 vehicles per year (5120000 for new and 3720000 for old) and in the imaginary scenario where you could get all vehicles (5120000 new, 4960000 old). This is again failing to mention that 4 of those vehicles (the ones from crafting events) are tradable coupons in the old system compared to nontradable ones in the new.

I did some “back of the napkin calculations” myself. If you wanted to get all 16 (impossible but for the sake of the argument, and 2 low tier prizes in seasonal can’t be sold) vehicles to sell it would be 5.4 million points in the old system. If you wanted to sell all 16 event vehicles in the new system it would be around 10.6 million point, assuming average event is 40K per stage and extrapolating that to get ~666,600 point to sell the average event prize.

The only way the new system is “better” is because it allows you to get all of the vehicles, instead of missing out on few, two of which are under 10 GJN total on the market btw. I don’t think this is what the majority of the community wants considering the downsides.

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I’m not at home atm, so I was using my phone. I just wanted to see if the wiki had any info, so I’m not staring at a text file for my info xD

Even if you want all the vehicles, this new system allows for that, while the older system did not. stars you “could” get all vehicles but this ends up being a much harder grind due to the compressed time frame mathematically so your point really makes no sense here. Crafting events still had you cap out on 1 top reward, if you wanted to get the other top reward guess what… market time.

So im not really sure why you think the new system is worse when its literally better on both fronts.

You do realise he already equated that… he literally works it out in the first part of the drop down for the video “each major crafting event reward to get it was grinding 450,000 mission score - 6 days of 75,000 grinding if you wanted 2 vehicles you had to grind 900,000 missions score”

Test reports were capped at 1 per 2 days and you needed 3 to obtain a top reward, to obtain a test report you needed 20 Development Progress data to create 1 Development Progress Report which ends up being 75k per day x 6 is 450k score for 6 days of the event for 1 vehicle.

If you wanted to obtain both vehicles well its double. but he doesnt need to clarify anything with regards to selling crafting vehicles because he already used the score from them on the coupon reward (thats self explanatory)

But your failing to calculate for the fact that its not going to be 16 vehicles and if it is, then more than likely those lower rank vehicles will be grouped into a singular event OR we wont even get 16, his calculations assume 16 vehicles for this years worth of events because thats how many were available last time but I dont suspect that to be the case.

If we assume top rank rewards ONLY going of the last years events then your looking at 12 total with the rest being lower ranks, if we take the 750k score from this new event but for all 12 vehicles then thats 9 million score to obtain all tradeable coupons.

But here is where it gets “iffy” if we work out the score for the 2 stars events and assuming you get all 6 vehicles from that, its roughly 2.4 million score but crafting events if we assume “you could” obtain all 6 top tier rewards which you couldnt, worked out to about 2.7 million score, so while the 12 vehicles in total would come to about 5.1 million score vs the 9 million score your ignoring the fact that at best 4 vehicles from that 12 simply could not be obtained due to limits imposed by gaijin on the crafting events.

Now lets take that 5.1 million and work out how many days for the sum total of event days, 2 stars events are 20 days each so 40 days combined + the crafting events at 6 days each so 52 days in total works out to be 98k score per day.

lets take the 9 million score and lets assume 16 vehicles (ill do 12 as well for clarity) each event if we take the current event on Feb 1st is 18 days so lets assume 18 days per vehicle for a total of 16 is 288 days (no breaks) is 31,250 score per day.

If we assume 12 vehicles going of top tier rewards ONLY is roughly 216 days which comes to a total of 41,666 score per day.

But what is being ignored in your comparison is, due to the event being more than likely spread out over a much larger time frame, it not only gives players the option to pick and choose the events they want based on rewards instead of fighting to obtain 2 or 3 rewards from the hyper compressed ones of the older formula.

It also gives the lobbies breathing space, which anyone here will agree when I say that during events the matches typically go to poop, and by not having 3 vehicle types effecting all 3 main modes at ONCE which in advertly effects ALL players, ide argue mentally this is healthier for the game and its playerbase, cannot count the old times when we had to bomb bases and everyone base stealed (even during the arb events for score currently) but also having cas spam in GRB because it counted towards the score of grb events etc. having that back to back because of stars events was dire.

The vehicles being under 10 GJN are a result of it being stupidly “easy”, if you dont know how the gaijin market works then maybe take a few days to watch trends, rarity and demand drive sales up or down. there is a reason crafting events have typically ended up offering higher value coupons… because less ppl have them so the smaller group of sellers can effect the value much more greatly as less people “try to undersell the last coupon being marked on price”

with this new event formula your guaranteed to have coupons be worth arguably 2x the old values because it literally takes about 2x as long for said coupon vs the last events and gaijin knew this by purposely making the coupon score basically double or equivelant of 2 stars event vehicles.

So no the downsides are not present because supply of said coupons will be less thats a given by how many are complaining which means said coupons go up in value and the downsides are outwieghed by the benefits (time vs return investment)

Not only that, as someone who occassionally went for 2+ vehicles per event, to me this method is far better. I dont rapidly burnout from hyper grinding multiple modes, I can simply enjoy a longer set of events and probs ignore the events I dont like (like naval events) which means less burnout. heck we still dont know how many vehicles we are getting this year, for all we know it could be 6 or less.

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This!

This should always have been like this. There is no reason to lock progress because you earned X amount of points within 2 days. It makes NO sense.

First, how does it make no sense, it is literately more points for the same thing in the new system. And second, you are not capped to 1 top reward on the crafting event, you can get 2 without spending money.

He did and that’s the problem. He used the 450K number for the crafting reward and that’s fine. The problem is later he used the 320K number for the seasonal reward and later he treats those the same in his 16 vehicle part even though they are not the same. The 320K reward you get is non tradable while the 450K crafting reward is. He fails to mention you get better rewards in the old system because it doesn’t suit his narrative. It just doesn’t make sense equating them this way because they are not equal. His video only talks about keeping the vehicles and using them and we both know this is not what half the players want from these events, they want to sell the vehicles for GJN.

It really doesn’t matter how much vehicles there are when it just takes more to get a single one in a new system.

You could get them, and I know people who did. Sure it wasn’t easy, but I think getting one vehicle is easy in those events, getting two is a challenge, and getting all three is hard but isn’t impossible. Sure you need to be skilled and manage your time, but it’s doable.

Again I have no idea what are you talking about here. A crafting event had 3 top tier rewards, ie the ones people cared about, and one rank 2 no one cares about. You get 6 high tier and 2 low tier vehicles per year and you could get 2 high tier ones per event so you are only missing out on 2 instead of 4.

How is this healthier? This is grind non stop instead of having 4 events that you know when are going to be so you can prepare. This will lead to burnout pretty quickly. Once you get into grinding mode for an event it doesn’t matter if you need 20K or 60K per day, you burn out at roughly the same rate, which is why I think people wont last more than one or two of these new events. They do allow you to get all vehicles but is that really what’s going to happen when people are going to get tired of playing. I ignored this in my previous post simply because it’s harder to put into numbers, but I fail to see how it helps the new system.

I don’t know man, I completed my air stars for the last event in less than 2 hours without dropping a single bomb. Maybe you should find a better tactic for grinding points.

Doesn’t really matter if a coupon is worth twice the amount now, I would rather take 30GJN you can get than 60 you can’t get.

As someone who mostly did these events to sell the vehicles, having to do 41K per day year round sounds very bad.

Anyway maybe I am completely wrong, reply to this in 6 months and tell me what you think then.

What almost all people here seem to miss is the difference between ambitions of players.

They have made it WAY harder for people that only go for one tradable vehicle every event.

They have made it somewhat easier for people who go for all tradable vehicles every event.

the new numbers are higher per vehicle but more spread out.

so this “Better” or “Worse” discussion completely depends on what type of player you are and what you want out of events.

Personally, i think this is a wrong turn in itself as it divides the community and will sadly make more people unable to get tradable vehicles than before. so as an overall blanket statement it is now generally (looking at the entire player base) less obtainable. This is because people who before had no issues gett 3 tradable vehicles wont have any issues now either, so same end result (number of those specific people getting all the vehicles) BUT people who before only had just enough time to be able to get one of the tradable vehicles now wont have the time and thus wont get the tradable vehicle.
So in total less players are going to receive tradable vehicles.
(The number of people getting a NON-tradable vehicle will most probably remain about the same number over time since the average raw points per day is about the same in most but not all cases)

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I want to reiterate my perspective since I feel my previous statements were less clear.
As someone that wants 1 - 3 vehicles per event, this new system allows me to play normally throughout the year, and if I want one of the vehicles I just play that gamemode more than the others, or I ignore it.
So for me it is easier.

I use my T-90A in my 11.7 lineup… It has an ace crew, so I might as well!

You do realise its the same… if you went for 2 vehicles during the stars events, its flat out identical give or take the 50k score difference for the final total so no it isnt easier. its ONLY easier if you went for 3 stars event vehicles as the total sum score is less but then you lot would argue “they lose out because its only 1 vehicle they can obtain”

But you can still obtain the normal vehicle under the same conditions just no coupon… gaijin are not stupid and you clearly are not either, the previous events have shown that too many ppl have been obtaining coupons for event vehicles to a point they lost there value (and please dont deny this fact) as the market shows otherwise.

Thats why gaijin have made it more difficult if you go for coupons, they want to limit the number of coupons on the market (which ends up being a net negative for them btw) but the positives for this are anyone who does get the coupon gets a higher value coupon, you’re not slamming 3 modes at once during an event window because 3 vehicle types require 3 different score requirements per mode etc.

And like we have seen in post mortem of stars event depending on the vehicles these have flat out ruined the MM because “so many got it” technically that might not change due to the standard vehicle score being roughly the same but because your not adding 2 more vehicles along side to ruin other modes again it ends up being better overall.

Sorry but all I am seeing is ppl who dont have “time” complaining they dont have time and want a handout, even though all they want is a coupon to make a quick sale on the market. I’m not trying to be elitist but not everyone is going to have the time to do everything they want, does that mean they complain about it all the time? no it doesnt.

It’s not a wiki article, it’s the wiki link for the test drive.

that’s… that’s what i said. “all vehicles”. and the points are identical (for now 1 vehicle, then 2 vehicles), but the time is now on average longer so less points needed per day of playing. is that not the definition of easier?
total sum means nothing on its own, you have to put it into a perspective over how many days it is and for how many vehicles.

exactly what i said… i specifically wrote “tradeable vehicle” in that quote you made from my post.
and i did also say:

this very likely cancels out though. at around the same amount of mission points per event:
before: two tradable vehicles at about 20GJN each.
Now: one tradable vehicle at about (estimation/guess) 40GJN.
so for the same mission points you in the end (probably) get the same amount of GJN

also, how would that be a net negative for Gaijin?
if they get x% per sale then one sale at 40GJN gives them exactly the same amount of total earning as two sales at 20GJN. (2x/2=x).

this is a different conversation entirely, one i might lean towards agreeing with.

the problem with this is that they previously did have the time, now they don’t. something got taken away from them. of course they are going to complain. there is a big differens between “not everyone is going to have the time to do everything they want” and having the time you did have taken away from you. its the difference between complaining about not getting the pay raise you want and having a pay reduction (forcing you to need to work more for the same pay). one is a valid complaint and one is less so.

Call of the Dragon: Earn the Object 292!

No.

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Just means I’ll never ever get an event vehicle again, which in turn just going to make me feel more detached from the game and the same goes for many others, but Gaijin only cares about attracting new players anyways.

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New players are worth more than existing ones in many video game economic models - IMO it’s a major shortcoming of the industry

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