The N-37 and NS-23 cannons, used by all of the USSR’s Rank V planes, are broken. From the information I can glean from Reddit, they have been like this for months, if not years, and they desperately need a buff or to be fixed. I have another topic about this where we determined HE shells were the problem, but no. I have tried AP-I throughout the last few days and can confidently say that the cannons are broken. If they have 3x the burst mass of a Browning, and I hit all of my shots, there is no justification for the cannons doing no damage. Consider this clip, in which it is obvious that I hit shots on a weakspot which should have destroyed the already damaged enemy plane:
you probably just overpenned him
I flew two battles for testing, both cannons with air belt. Totally normal…
the explosions from the HE ammo are clearly visible in the clip (although perhaps with AP it is possible, I doubt a shot directly into the fuselage of an F-86 would overpen and just “hit” like I’ve seen it before)
I’m gonna be honest, I’ve flown the MiG-15bis a bit recently and not noticed anything wrong with the guns
The MiG-15bis has the NR-23s which are different to the other rank V cannons, but the MiG-15bis is also able to dogfight, whereas most of the other rank V planes can’t even pull enough AOA to lead for a shot and pretty much turn into straight-line onetappers (except without the onetap part)
HE rounds are still behaving weird even after the hotfix, many guns are still very inconsistent giving you lots of sparks and useless hits. There’s an ongoing report on it.
Sorry to burst your bubble, but since I’m an Il-2 BOS player, damage like that by HE is about right.
The fact that russian Ns-37s N-37/37D’s Nr-23s or NS-23s just instantly break stuff a slight hit is super unrealistic and grants players an unrealistic expectation of weapon/aircraft damage (war thunder damage models are weak)
not a slight hit, a direct 37mm HEFI-T round to a weakspot should do something instead of just leaving a hole. imho realism doesn’t matter if the game is completely unbalanced. It makes sense that because the USSR’s twin-cannon setups are so hard to use, there should be a big reward for successful hits instead of a spark or a sad “Critical Hit”. but still, War Thunder’s damage system fails to portray this facet of basic game design.
But that’s also a huge middle finger to bomber players. That same logic should apply to bombers with weaker caliber defenses since players find it so easy to get “rewarded” for barely getting a 1-2 second burst on them.
Because those same players complaing about the Tu-4, Be-6, Quing-6, and IL-28s, just for the fact they can bite back and they are forced to approach in a careful fashion.
And even then, WarThunder shouldn’t bother modeling High Explosive filler or different calibers if the game is moving towards rewarding hits instead of staying true what it was about in the first place.
And mind you, a realistic damage system would actually do the game some good, because this still applies in Simulator battles, where everything is supposed to be more “hardcore”.
It’s already super easy to aim in this game, so longer time to kill would not be an issue.
Since realShatter the amount of fragments from explosive shells is unrealistic low and since the last update they also deal pretty low damage to components, other than structure.
So now we’re at this point where HE shell either do nothing or instantly wreck planes.
We’re at a point where:
- .50cal HE deals 2/3 the damage of 20mm HE
- 23mm deals like 1.25x the damage of 20mm HE
- 37mm deal like 1.5x the damage of 20mm HE
So if you want 37mm to one shot, so will 23mm and even 20mm most of the time.
But 20mm are much easier to aim instead of medium velocity vodka launchers.