[Bug] Aircraft will not slow down when approaching an airfield

Since the new major bugdate, the aircraft haven’t really slowed down during landing.

My normal approach procedure:
Jets:
1.: 0% thrust
2.: Air brakes
3.: Flaps
4.: Takeoff flaps
5.: Landing gear
6.: Flaps (landing)

Normally, my rear wheels touch down relatively precisely on the yellow line shortly after the beginning of the runway.

My braking in the air begins about 1.5 km from the runway with sharp turns.

Since the bug update, I’ve had great difficulty even getting my wheels onto the runway in the middle of the airfield.

To make a proper landing, I would have to slow down extremely well before the Rolands reach range.

This, of course, makes it very easy for airfield campers to shoot down these aircraft without any risk.

Some might even say that Gaijin is even trying to encourage this behavior…

Edit: I’ve added “2.: air brakes”. I forgot to include them.

I cannot comment on jets and bugs - it seems fine for props.

However, have you tried to use overhead break as a landing method rather than straight-in? Overhead break minimizes exposure to enemy fire while low and slow.

  1. Come in with gears and flaps retracted, aim for at most 600 km/h IAS at 500 meters RALT above runway at most. Try and arrive slightly off-center so you can watch the runway by leaning right and stuff.
  2. Cut throttle once past runway treshold. If you have airbrakes, deploy them now.
  3. Fly until appropriate where making a level turn to make a 180 degree turn to align with runway in opposite direction wouldn’t exceed 3-4G
  4. Maintain altitude and alignment with runway, deploy flaps and gear and manage speed/pitch as needed
  5. Once runway is past wingtip or tail (depending on plane. With some, you can use wingtip missile rails), make a gentle descending turn until aligned with runway.
  6. Potentially use forward slip (hard left/right rudder with just enough opposite aileron to keep wings level, nose also level or pitching down) to ditch altitude without picking up speed if you might be coming in too high. Be careful when you ease the rudder because you’re suddenly losing a lot of drag, so it’s possible to float or even balloon if you get the timing wrong.

You remain fully combat capable until you’re well within airfield AAA coverage and have the ability to abort until you’re turning base/final by diving out.

I usually fly props. It should be just as functional at gunfighter brackets. Can’t comment on missile jets.

This approach has legitimately saved me before from people following me all the way to the runway and trying to dive on me while landing.

Exact numbers and reference points are variable by aircraft, but the general idea is the same. The circuit altitude is relatively high (500 meters) compared to real life landing patterns because it allows you to abort landing until turning onto base/final by retracting gear/flaps and diving down to the deck to pick up speed to maneuver, which is why the forward slip is heavily advised.

Done with ideal timings, you’re doing a smooth downwind-base-final turn into touchdown with only minimal straight flying.

Hey,
I also noticed the Bug on Props. The aircraft takes at least twice the distance to slow down.

And yes, I never fly just straight to the airfield. I usually do very aggressive turns to slow down. And as I reach about 375 km/h in jets, I aim for that yellow line. And I hit that point, let’s say 80% of the time.

If I do it like that since the Bugdate, I´m happy to hit the halfway mark of the runway

Is it different in air and ground battles? I only really landed my Scimitar F Mk.1 in GRB and there wasn’t any difference that I noticed, though I did use air brakes to help me slow down as usual. It’s a bloody heavy thing too.

Hmm, I can´t tell. I didn´t play GRB. But yes, I always use my Air brakes, but they seem to be useless below 400 km/h

speed depends on you angle towards the airfeild flaps only slow you down so much, same with air brakes

Yes, I know. Actually, I even approach on a way more shallow angle than ever before.

The way you described it sounds like a straight-in approach all the same.

image

You come in like this, except the line is a wiggly zig-zag rather than a straight line. It’s still a straight-in.

Compare with this:

image
image

Notice the difference?

In the pattern/overhead break approach, you overfly the runway, fly its entire length and then turn around to slow down before turning around again.

This is advantageous over what you are doing because we remain at altitude and at speed while deep into friendly AAA coverage letting us abort landing to fight back until it’s time to turn base to final.

The more confident you are in forward slipping, the more aggressively you can retain altitude until the final turn.

For clarity, I recorded how I land with my 109 and the F3H-2.

109 was a bit sloppy and I should have been less anxious over the throttle to bleed more altitude faster, but it is a decent demonstration for what should be done (less throttle on final or more aggressive slip)

To note, I havn’t flown the F3H-2 in months so I’m super sloppy, but it’s more than a satisfactory demonstration I believe as I still touched down on the Touchdown Zone.

Here’s me landing with Bf109F9 and F3H-2

Spoiler

https://www.youtube.com/watch?v=yOJeOiadozQ

For comparison (timestamped), here’s a 109F2 landing in IL2:GB -

Links are intentionally broken to preserve timestamps because forums break timestamps

https://youtu.be/ FzgPk-51zW0?si=oNqiJeKyn00VX9cS&t=197
https://youtu.be/ 4jxH3S_69Cg?si=DmNSXNdm4BRPvPl8&t=188

The 109s seem to function comparably and I don’t see what you mention about taking too long to slow down in their case.

Ok. I got you.

I usually (90% of the time) fly towards my AF, do 1 right side pass, turn hard, if my pass was too fast, I do the hard S´s to reduce more speed and land in the direction the other planes take off.

If it´s a small map, I make the turn at half way of the runway to not fly out of bounds, and land heads on to the starting aircraft.

I always do it. But like I said, since the Bugdate, on the final approach, where u line up with the runway, the plane won’t slow down. At least not like it should with all flaps down, Air brakes and landing gear down… from 430 km/h to about 275 and slower, It takes ages.

So If I would conduct a straight fly in, like in your first pic, I’m way too far from the Roland’s to protect me.

With what plane?

I’ve used the hunter and Mig-23 in sim the past couple days and I haven’t experienced any of that. Gaijin sometimes stealthily changes airbrake/flaps effectiveness, so you might’ve experienced that.

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I did an experiment, and it’s true that braking force drops significantly when the speed exceeds 400 km/h. The fact that you didn’t notice this is probably proof that you’ve mastered the correct landing technique.
I don’t know if this was an intentional change, but I personally support the current specifications. I think they are more realistic, and I think they were too tolerant of reckless landings up until now.

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