[Bug] Aircraft Not Rendering Beyond 1km in Sim Mode – Game Nearly Unplayable

Would be nice to know if this is even on their radar

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They accepted a bug report so the least they are doing is acknowledging it. In the meantime, back to IL-2/DCS I guess…

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Was really hyped for this update.
Some people talk about 3-4km, for me, people are invisible until they are at 400m or even less.
I usually NEVER have a negative KD, until this patch.
I have been postponing upgrading my SSDs for DCS, MSFS etc for years, this might be the week.
I was ready to drop serious money but right now, that is going elsewhere.
This issue was NOT on the DEV server, nor was the issue with the missile fuses and tracking.
So I wonder what could break all 3 things at once at last minute…

EDIT:
Maybe worth mentioning it (bc of differing experiences on spotting distances etc.).
I am playing on 4K.
And on a 43" Monitor, not even 2meters from my face, so I would HAVE to even see the miniaturized dots, but they are probably less than 1 pixel for me, until i can touch the other pilot’s face (literally)

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Something like this happens every major update where the Dev server is completely fine, and as soon as it goes live there’s some really annoying bug(s) that take way too long to fix.

It’s just especially bad this time around.
Especially for Sim players, who Gaijin don’t really care about anyway.

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Will have a look at it, I might have one replay to help with that. Tested it in Single Mission earlier (that troubles of a frontline airfield one) And it seemed a teensy tiny bit better, but still not really good and it’s very easy to loose an enemy to background clutter.
Seems especially prevalent over forests, even with contrast and saturation cranked up.

And I’m on a 34 inch 21:9 3440x1440 IPS screen, so if I have trouble others have it a lot worse.

Sadly I probably won’t be able to reply before tomorrow evening/night, it’s freakishly hot right now tomorrow it’s either going to be 37 or 38 degrees C, and it doesn’t really cool down at tnight. And I’m working. Which limits my time that I can run the PC without me myself neding cooling to a few hours each night.

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It’s especially bad in VR, very frustrating. Have to basically fly onnwinter maps with low contrail ceiling if you want to reliably spot people, otherwise you’re mainly looking for people turning hard and producing wing trails or shooting / getting shot at by AA.

i’ve noticed a lot of games in Sim are super dead right now, people can’t reliably find eachother and many people are just zombing on huge maps like Denmark and Sinai because it’s much safer to do so without getting intercepted.

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Only issue is that if we are only told they accept the update/it’s passed to devs for consideration, we might get a repeat of the bugs like so many times where such was said and we’ve received zero updates since for months or almost years now. Ruhr airfields are one such example just off the cuff.

It is why I was going out of my way to keep pestering Stona for a proclamation that not only was it passed to developers, but the developers themselves acknowledged it was a bug and have began to work on it (whether or not they got a fix is less important than “devs agree it is a bug and want it fixed.”)

For which, we finally got a response:

image

So I can stop stressing at least.

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It appears the issue has been resolved

Hi everyone.
Can I get a confirmation for the fix?

so far the only improvement is distance at which the 1 pixel dot start to appear, which is around 8-9km in my case. Still, it is very difficult to spot the target, the dot maintain as it is even when I’m 4-5km away from the contact and only start to appear larger when I’m only 2-3km away from it.
And I’m playing in VR with the Quest 3

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Nothing has changed.

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Using Quest 2 in VR — spotting seems fixed now. Planes show up as dots again and are trackable even over forests or low altitudes. That’s great.

Still not as clear as before, but I’ve tweaked my settings and can play fine. Others might struggle though, so making dots a bit more visible in VR would help a lot.

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Nothing has changed whatsoever. I honestly have no idea what CumanKipchak-psn is talking about, nothing is spottable, and planes DO NOT show up as dots.

I only play air sim and I’ve not been able to play since last Friday, it’s almost a week of premium time I’ve been robbed of, I hope gaijin will give compensation for this.

Edit: 2.47.0.37 using TrackIR headtracking in 4K, not even VR.

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I’ll be going on now to check for myself.

Not getting ny hopes up. As a VR player, my guess is that it’s not actually fixed.

Can confirm, the latest patch has fixed the visibility issues. The dots actually render now, instead of just being the faint plane models from afar, so you can actually see people against the ground and the sky.

It’s not as good as before the update, but it’s actually playable now after testing in a Sim match just now. Seems other people can see again too, lobbies are alive and not dead with nobody able to find eachother while just resorting to bombing.

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It feels functional on my end.

Spoiler





What I experience ingame is different from the screenshots just posted, I really still cannot see the black dots

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One thing I did before testing was to delete in WT folder:

  1. Cache
  2. compiledShaders
  3. Patch

Then Verify Integrity through steam.

See if it makes a difference?

I just tried doing the same and sadly no difference