[Bug] Aircraft Not Rendering Beyond 1km in Sim Mode – Game Nearly Unplayable

The thing with TAA is that it needs DX12 and DX12 is unstable and causes crashes. VR users have it all off because who wants ghosting, artifacts and dithering?

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I tried changing settings and it did make a minor improvement, but it is still not enough. They need to make it like it was before the update. I am trying to fly against ghosts that disappear as soon as they get to certain ranges. I am getting depressed. PLEASE FIX!!!

Still unplayable…

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Went into a Ruhr 3.3-4.3 match with no haze. Took screenshots whenever I saw a black dot. It seems to work fine on my end - even found a Xp-55 against the ground!













Screenshots actually undersell it. Last 2 should have an XP-55 that I can’t find in the screenshot post-fact but I know I found it as I dove on it.

The issue seems to be related with resolution.

I set the resolution to 1080p and planes were clearly visible, in 1440p it was much harder to spot them and in 4k as you already saw they are basically invisible.

Well tell this out by messing with VR resolution. Could explain why the issue was so much worse in VR, and why the visibility is still not as good as before the update.

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I had to dig up the ancient Gaijin post on the system they used to specifically enhance visibility for Simulator mode (from back in 2015):

https://old-wiki.warthunder.com/Visibility_mechanics

In particular these paragraphs:

In our Simulator Battles, which are designed to reflect the battles of the Second World War with maximum authenticity, there are no markers. This is to avoid ruining the lifelike image with extraneous elements. Alongside this, vehicles are much harder to see than in real life – to be precise, it looks like if you were watching a real-life conflict through an action camera fixed to the pilot’s head. Though in fact it’s a little better thanks to a lot of work done on making the game more lifelike than a digital video camera. To be precise, “contacts” appear at distances where the aircraft is definitely no longer visible. But before this, there are moments when the plane is very hard to see – it’s just a few pixels, after all! – but is not yet covered by a “contact”/“fly”, because this covers up the orientation and manoeuvres of the aircraft. At these (“medium”) distances, aircraft were very easy to lose from view without markers.

In update 1.53, a special detalization level has been created for aircraft at medium distances. In practice, the game draws the plane at another viewing angle and with a higher resolution (super sampling anti-aliasing) so that it doesn’t disappear entirely from view. Accordingly, at medium distances a plane might seem small, but will remain noticeable enough now, and without losing its shape or outline. Along with the new rendering (link), which makes maps more realistic in terms of lighting and diffusion (and accordingly less contrasting at long distances), this significantly improves the ability to track and detect a target in an aerial battle, making battles more comfortable. We hope that fans of flying will appreciate this innovative concept.

At the same time, the image dynamic range was increased 8-16 times, and this means that if earlier at shorter ranges (up to a kilometre) a glimmer on a plane’s wing could practically “disappear” before by blending in with a neighboring non-glimmering surface, then now you can more precisely detect an enemy aircraft’s orientation and the manoeuvres they’re performing.

Based on he feedback above, it feels like the placment of “the dot” for extremely long range target has been put back, but the “special detalization level has been created for aircraft at medium distances” is still missing after the Leviathan launch.

I personally use a 4k monitor on max res, and cannot see any aircraft outside of about 2km, if the target is against the ground. Even against the sky it’s extremely difficult (major eyestrain). Basically it’s almost impossible to keep track of SA in any real way, if there are multiple targets in the area, compared to pre-leviathan, where I could easily keep general tabs of what was going on around me both in a dogfight, and including targets in the medium range zone.

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This might mot be a bug, but a feature of the “keen vision” skill.
Ive seen it tested with tanks, and the tank completely vanishes from sight just like this as well.
This should probably be tested for air as well.

I noticed in my last match in Ruhr that the entire factory at Bochum would appear/disappear from about one square away on the deck using zoom. Maybe they’re using some new way to render assets at a certain range that is affecting us.

I stated on a reddit post that this is a game- in games we’re the hero, the 1%, the one that ballads are sung about, the main character of the story, so we should get that extra ability of combat awareness. There’s got to be a way to roll back the spotting.

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If they cannot get VR spotting back to before then I truly have no hope for Ace of Thunder lol

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oh dude now we have same problem :) by this version happy belongs to those guy who does not really ask for fighting in sim matches :D hope they fix it

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100% not your fault dude this new update really suffur us for a week

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That is the exact issue. Prepatch linear size of contacts was less affected to zoom in zoom out, which is was unlrealistic in terms of equal perspective rule, but was realistic in terms of what real pilots could spot with field of vew of their eyes scaled down to size of PC monitor.
When you zoomed out all linear size of objects srhinked but planes, and that was done from 1.5-2 to 10 km. Planes remained same linear size in monitoer, making them larger then all other objects angular.
That changed to 5 to 10 km, so now we can’t see sh.

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i think this is the most accurate assessment of the issue.

please share this point on the new ticket opened on the issue: Community Bug Reporting System

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Hey,
na, I also play on 1080p and have the same issue as all of u have. I can see the plane at 5+ km pretty well. The moment you get in missile range, the plane disappears.

Even if u try to help a mate in a fight and u know the position of the planes, it´s close to impossible to see where they are fighting.

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The screenshot I posted here:

Spoiler

was taken in test flight with a level 75 aced crew for F-16C. You can’t get a better crew.

I don’t think it’s a matter of crew skills…

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The more games I play in different weather and times of day, the more I notice that spotting is still inconsistent. It works fine during clear daytime conditions, but as I mentioned before, spotting could still be improved—especially for VR.

In close air combat, contact is instantly lost from sight, which wasn’t the case before. As a result, turning combat turns into a game of who spots whom first.

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It was in reality - who would notice whom first. In WarThunder it is - who will be the first to be drawn.
p.s. Sorry for my google-english…

I’ve been playing the past few days and yes, the devs did make the details of contacts zoomed in shaper, but it’s just not working overall compared to the enhanced contacts we had before.

Yes I can still hunt, and fight, and get kills, and even have some decent dogfights here and there, but the experience of playing Simulator is very different, very lonely in a bigger and emptier sky, and the level of frustration is much increased.

I play on a 4k monitor, and the contacts seem to be smaller and harder to notice as resolution goes up making contacts non-intuitively harder to locate on a larger 4k monitor compared to a smaller lower res screen.

I’ve had three different occasions over the last 2 days of trying to intercept the enemy recon plane. In each case I was IN ITS SECTOR, moving in parallel, along its flight path for 2-3 sectors, and could never locate it. This means it was probably no more than 5 miles away, somewhat near my altitude (been playing long enough I know their expected altitudes) yet I could never find them. This has NEVER occurred in the previous years of playing Sim.

While I can get bounces, and enjoy occasional one on one dogfights, it is very easy to just lose a contact and never find it again; meanwhile trying to keep SA up in a group of several contacts is just impossible on a 4k screen. Snapping a quick glance back over my shoulder to clear my 6, often means my primary contact up front is gone in the 1/4 second it takes to take a look… never to be seen again.

Worse, is that after playing 1-2 EC rounds my eyes hurt, and were noticeably sore, from constant sweeping of the screen to try to find barely noticable pixels that might, maybe, be a contact - also something that I never experienced before the Leviathan update.

I LOVE Warthunder, and Simulator, and especially the Sim community - each of you all are so awesome to fly with and against, but honestly I can’t put time into a game that is me causing negative physical side effects.

I really, really hope Gaijin fixes this, and fast. I’m just sad about the whole state of things.

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I play on an extremely high resolution VR headset, running the game at 5500x5500 pixels per eye, and it’s even worse, it’s next to impossible to see anything beyond 1 km unless I use the zoom, I had cases where I am next to base, I can see the explosion, but no sight of the plane that bombed it.

Thanks for a change that nobody asked for Gaijin, now all the zombers have an invisibility device and can bomb in peace, sim is finally dead.

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