[Bug] Aircraft Not Rendering Beyond 1km in Sim Mode – Game Nearly Unplayable

Tagging in to also state that I’m pretty sure visibility just got worse again after the last patch(es?). Especially with heavy haze conditions, it’s EXTREMELY hard to see other planes but not under all conditions.

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It’s extremely difficult to spot bogeys in 4K if they are below you on a map with any kind of a busy pattern - like say Ruhr. Water heavy maps like Dover and Port Moresby are much easier to play on right now.

And that’s with prop planes who already fight in-close. I have no idea how jets can see anything outside of radar.

Gaijin did make the contacts detailed, and darker, but they are still SMALLER than they were pre-Leviathan, with the removal of the “pixel halo” around the contacts at medium distance.

Ambushing and getting ambushed are becoming more and more prevalent, and I don’t think that’s a good thing overall for Simulator’s long term popularity.

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Many people I’ve played with in sim battles have experienced the same, usually even camping airfields, because they can’t see players any other way. (Not cool, nevertheless)

It seems to especially affect anyone playing above 2K or VR… but I am not convinced it only affects those, probably the same as before. Ultra Blind if 4K, Mega Blind at 2K, etc…

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Spotting is now such trash that after tonight spending 3+ hrs flying around aimlessly I’m seriously considering selling my HOTAS and head tracking gear.

What’s worse is that I feel there’s no point raising a bug report or even bothering to make a suggestion as it’ll just get shot down.

I don’t know if it’s worse for Xbox users or what but it has really destroyed any enjoyment I had in ASB.

Definitely won’t be spending any money this winter.

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Is spotting aircraft completely screwed AGAIN after it just got fixed last time??

The haze on maps in Air Sim is so bad, visibility is constantly terrible and it’s so hard to make contacts and sillhouettes out against the ground. It’s like constant fog all the time, and spotting aircraft is almost as bad as just after the Leviathans update.

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It’s so annoying at top tier when enemies can shoot from kilometers away while staying nearly invisible against the ground. Maybe DCS is worth a try.

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It is always worth a try.
I recommend also to get the Community made (Free) A-4E. It’s a fun little anvil of death :D

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Btw, keep reporting here, the more people sign it, the more traction it gets.
https://community.gaijin.net/issues/p/warthunder/i/o3JmuNOpDOtj

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I don’t want to jinx anything but last night it seemed like everything was good again … 🤞🤞🤞

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Sadly, can’t confirm.
Also no notice in the changelogs. Probably just lucky with the fog.
At this point I WILL expect Premium Time compensation… it is nearing a month…

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I really wish “Hazy” weather mode didn’t exist.

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It’s EVERY damn Sim match. Hazy conditions. Hazy, hazy, hazy, nuclear sun on the horizon obscuring half the map with a massive bright halo of light AND hazy.

Are the weather conditions bugged or something?

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I mean it’s a slight improvement over 7/10 to 9.5/10 cloud cover the month before, but yeah it’s shite making you unable to see and the issue is back. Long range spotting on non-hazy maps is fine…but the crucial medium range is not…so from about 7 to 1.2-1.5 Km you can’t see anything.

And that’s the point where you maneuver to gain the upper hand.

Added my voice to the bugreport, couldn’t upload the replay, because it was claimed to be too large.

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They asked for more detail and feedback in the bug report. I posted this:


I think the easiest place to see the bug is in test flight. I suggest this:

  • Select a 4k resolution (3840x2160)
  • Select any ww2 plane (so you fly slowly and have time to look around)
  • Set: Simulator mode (no ID labels)
  • Set location: Western Europe
  • Select LOW level drone target (the biplane)
  • Select start 2KM above airfield

Now you can fly around and attempt to spot the drone while it BELOW you. At a long distance, or when it is above the horizon, you can spot it fairly easily. At long distances, the very dark, high contrast “dot” can be picked out.

But at medium to close distance, when the “dot” is replaced by the full detail aircraft model, the drone will almost disappear into the ground. On 4k resolutions in particular it is very difficult to spot, and you can easily lose it, if you look away for even an instant. Losing targets in dogfights is now occurring constantly in sim.

This is DIFFERENT from the appearance of targets pre-leviathan, when they were easier to make out at medium to close distances. I believe there was an old process that made the contacts slightly LARGER and darker at medium distances that has been removed.

It appears that targets are always rendered with a minimum pixel size (of one), so currently the situation for users is that is is easier to spot targets at medium distance if they have LOWER resolutions.

My suggestion is to either:
1)slightly increase the visual size of contacts at medium distances, to match previous pre-leviathan behavior (the 1-pixel “halo”)
2) increase the darkness and contrast of contacts at medium distances, (decrease the distance at which contacts “switch” to the full realistic rendering)
3) Do both???

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In my opinion, I think there’s an issue with the rendering in general, becuase in my experience, i’ve noticed that dots become bigger when not zoomed out, and then when you zoom in they magically become smaller somehow

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For some extremely weird reason, they don’t even appear on the radar, especially premium aircraft which means that if this affects everyone, some planes simply stop being registered in the client or the server is hiding them.

also loss of detail.

Not gonna lie there are much better sim games that you’d find better use for that

PLEASE PLEASE PLEASE

Everyone if you can, go and add to the “You have same issue” button on the bug here:

https://community.gaijin.net/issues/p/warthunder/i/o3JmuNOpDOtj

If we’re lucky Gaijin may finally look into the contacts disappearing when zooming in/out that has been plaguing sim forever.

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https://old.reddit.com/r/WarthunderSim/comments/1mi0kin/gaijin_stealth_technologies/

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