[Bug] Aircraft Not Rendering Beyond 1km in Sim Mode – Game Nearly Unplayable

It’s not “your problem” though is it? It’s a problem with a fundamental and simple system in the game that simply no longer works. (Was also broken before but this update essentially lit the charred remains of the pre-leviathans spotting system back on fire.)

Also:

Actually a big one is:

  • I and others paid for a 1440p/4K monitors and intend to play using those resolutions.

Having to intentionally lower the games resolution to have targets render is absurd, especially for a game that is pretty reliant on being able to see your targets. Not only that but also this game (no matter how it actually looks like) is still being worked on and with new updates every few months, this isn’t a game that has stopped receiving support and has been abandoned. A game that is still being updated and supported in 2025 should be able to support 1440p and higher resolutions without issue. The fact that it is infact an issue is a joke and completely indefensible, especially with the amount of money the game rakes in every update and sale.

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I guess the reason why he is so vocal about the resolution is because he went broke after building his PC, and was bitter that he couldn’t play at the setting his GPU is fully capable of. Either that, or he is actually poor af and is lying about his actual PC spec

You literally only need to play A SINGLE (1!) sim game in a BR where radars are shit or nonexistent and you’d instantly change idea otherwise you’re just trolling

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Same people, same setup, same settings — it worked before the update, so why doesn’t it work now? It’s really that simple.

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Especially since it still doesn’t work very good at 1080p. There’s still the 1.5-4km blindspot where planes are much more difficult to see overall, and long range spotting seems less consistent.

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LOLOLOL talking about that, I can actually show the others what you mean…
Remember how I was following you? I suddenly lost you completely from sight.
Now, rewatching the footage 50 times, I can see you reappear, I even looked at you because I saw a smudge on the edge of my screen, but looking DIRECTLY AT YOU made you 100% invisible.

Make sure to watch in 1080p and fullscreen…

Here, enjoy ;)

~Bogey

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Video Description:
I was following Schindibee to a battle, hadn’t lost him from sight in 3 minutes while keeping a close eye on him…yet I turn around 1 second (literally) and he is completely and utterly gone.

At 0:31 there is a smudge from him at my right side front glass panel, yet I only saw this now, after reviewing the video 50 times. I usually spot smudges in micro seconds, but this here is on a completely different level of invisible.

If you watch very closely, you will see him reappear on the right at around 0:33… yet, when I look at him, he disappears almost completely. He is ESPECIALLY invisible, when looking at him directly.

This is not “just the light”, fog or situation, this happens ALL the time currently in sim.

Sometimes it is even more pronounced in close range than long range. I said, I wouldn’t post this issue publicly yet.
That was 0.43.
This is now 0.46
After this video, I will be posting publicly until it’s solved.
This is the last unlisted video.
I hadn’t played RB in a decade (besides a few matches in between), now it is the only mode that I can play were I see the enemy… funny how rendering works different there… hmm.

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Rewatching my old videos, I think I’ve figured out the problem: before, the silhouettes of aircraft at medium distance were artificially highlighted with increased contrast, making them more visible against the ground and sky, but now that’s gone. As soon as an aircraft transitions from a dot to a model, it immediately blends into the surroundings.

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Just dropped the res on my 43” 4K display down to 1080p. It does “help” but is still a disaster and a sorry excuse for a fix.
Won’t be spending anymore money on the game until it’s fixed.

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I seriously can’t tell you how many times I’m visually tracking a plane, look away for ONE SECOND, then look back and it’s just GONE. Seriously, like Bladegash says, the sillhouette definitely does just vanish against the background. It’s there, but you have to keep your damn eyes glued to it the entire way or good luck finding it again unless it does something visible like turning hard or shooting.

Thanks for the video proof.

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you can’t reason with the guy that defend this crap. That guy (Kizvy) only play at top tier and has the privilege of advance radar and missile to play his “point and click, watch missile goes vroom” game. Only us peasant suffer in this because we fly in low BR where using eyes actually matter

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Yeah, I saw you first, then also at one point lost you completely even though you must have been within less than a mile from me…

That was shortly after taking off yes? Actually shortly after loosing visual on you my Virtual Desktop connection crashed (first time ever), so I called it a day in WT and didn’t come back in - also because the problematic spotting damped the fun and thus enthusiasm for me, so I did a quick FS20024 sight seeing flight instead…

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As someone who has been getting shot down a lot lately as I can’t see jack sjit I’ve also noticed that the visuals tend to go incredibly fuzzy during the death camera moments as well. Once my murderer goes against the ground or the sea not just does the aircraft go seriously blurry but so does the sea oddly. It’s a bit like looking through a scope and the parallax is constantly shifting.

Had a particularly funny one last night where I thought a chasing Spitfire gave up following me as I dived for home. Looked behind me multiple times and nothing… then I noticed tracers zipping past and sure enough there’s a barely distinguishable blur against the sea that’s so close I’m within gun range. The only actual part of the aircraft I could make out was the white propeller hub floating along.

To those that say this is fine and this includes Gaijin staff if you’re reading this, if you need evidence to the contrary look out of your window at the aircraft flying by. That’s literally all you need to do. We had a helicopter circling the nearest town yesterday which across the fields is about 3 miles. It stuck out like a bug on a bedsheet.

I mean Christ alive people I can’t even find the bomber formations even when I’m in the exact same grid square half the time and yet somehow anti aircraft gunners on the ground could spot them fairly easily in reality, sometimes believe it or not at night with searchlights! I know… crazy eh!

Apologies if this sounds like I’m being nasty… but you really need to stop doing stupid bug fixes that nobody cares about like giving an aircraft an extra 10 rounds because some obscure flight manual said it carried them and fix your glaring issues instead.

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A bug where enemy aircraft “contacts” became more transparent and disappeared at shorter distances than before the 2.47 Leviathans update has been fixed.

Hope they actually fixed it.

Legit. In fact, you can kinda make out the vague shape of aircraft against clouds illuminated by strong moonlight (I’m not sure of exact distance & altitude - what altitude do airliers assume at ~60 km from airport usually?)

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Apparently they just applied a fix.

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I think it somewhat fixed now. Dot start to render at <=8 miles and no issue of plane popping in and out of stealth mode like before in my limited test. I can now play the game again

It is still a shame that my 2 weeks of premium were wasted though

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OK, just go back from testing:

It’s certainly better, and usable now, but is different beast than it was before. From 2-5km the contacts are still smaller than they were before, and they don’t have the larger halo edge around them - but they are darker and stand out from the background now. The contacts are visible now at all ranges they were before. I was seeing increased “sparkling” on the target as it banked within 2km, so the increased contrast to make maneuvering more visible is improved. It’s still a little harder to spot them compared to pre-Leviathan, especially against the ground. However once you spot a contact, you can see more detail on it and how it’s maneuvering with the full detail model than before.

I think this is an acceptable compromise, but the net effect for for prop planes and early jets pre-radar compared to pre-Leviathan will be:

  1. net increase in difficulty in finding contacts who are below you.
  2. net increase in ability to get away from a bad fight by diving low, and trying to evade.
  3. net increase in ability to ambush contacts from below while they aren’t paying attention.
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I agree.
Able to play games in 4K again. It’s better but still wouldn’t call it fixed.

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Seemed pretty decent for keeping track of my targets at 2.3-3.3 aircraft speeds since the update.

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In close range, it’s definitely better, but long-range spotting used to be better. I’m using a Quest 2. Is anyone else noticing this?

There’s no issue with propeller planes since engagements happen closer, and I guess they adapted visibility improvements for higher resolution.

1 Like