The Jumbo 76 remains at BR 6.3 despite having fewer effective tools against Tiger II variants compared to vehicles at lower BRs, such as the Centurion Mk.1 at 6.0. While both vehicles are easily destroyed by Tiger II return fire, the Centurion retains access to ammunition capable of penetrating the Tiger II mantlet, allowing it to remain competitive.
Following the nerf to the M93 round, the Jumbo 76 struggles to meaningfully engage Tiger IIs, often resulting in non-lethal hits that allow the enemy to immediately return fire. If the vehicle is to remain at 6.3, restoring the original performance of the M93 round would improve balance by allowing the Jumbo 76 to at least disable crew or modules, rather than being completely outmatched.
If a BR reduction is not planned, reconsidering the M93 ammunition nerf would be a reasonable adjustment to improve gameplay fairness. But what do y’all think because I’ve been playing for like a year or two but I don’t remember the original M 93 round on the jumbo 76 so just let me know.
APCR has too little penetration.
Meanwhile, Soviet blunt nosed shells have too much penetration.
Perfectly balanced.
APHE explodes in a sphere, overpressure or has the tip travel through the tank.
Meanwhile, APCR shatters or knocks out one component that is repaired after 30s.
Perfectly balanced.
US APCR using giant tungsten cores underperforms.
Meanwhile, Soviet APCR with very small tungsten cores gets calculator tailored to work perfectly with them.
if you face tiger II H
shot the gun first and tracks or or the machine gun port with apcr or aphe round from close range !
it’s heavy tank they always hard to face that’s the point of heavy tanks.
i never had issue with bullying tiger II with jumpo 76
Yeah, I’ve known that weak spot but I always feel like it’s kind of glitchy like if I put it a little bit too far to the left it breaks and I feel like it’s more has to be a direct direct shot right through it. It has to be dead on.
And also, even if I try to get to the side of him, there are tanks that are easy to kill like object 269 but he is so fast and his traverse is fairly well, but when that kills me, I don’t have a problem with it cause I know I misplaced my shot and I deserved it. It’s just when I don’t hit the tiger 2 ammo or his turret ring on the side it’s I physically can’t peek that corner again and hope somebody can at least try to make sure he doesn’t look at me, but if I had the round buffed, I could not fight him head on, but on longer arrangements, I can shoot his turret and make it a little bit more fair it’s just on longer range maps it is so dumb to play against that thing cause I have to flank, even though I’m not really much about flaking type of tank you know but I see your point.
And also, if this game is trying to be historic, it’s wrong because the M 93/apcr round on the jumbo 76 could go right through the Mattel of a tiger two same the Centurion mk1 but thanks I appreciate you guys’s feedback.
Sure, if the American and Russian heavies who are equivalent to it and also sit at 6.7 also go up to 7.0 because they perform just as well and at times have way more trolly turrets.
The volumetric mantlet is trolly as all hell, then they drive backwards to hide the MG port and force any munition to go through the engine block and co. Just War Thunder things.
they arent an IS2 so going backwards makes them free food for anything close in penetration to a 17pdr gun. the turret face is a shell shatter hellscape for APDS users and the tanks are as fast as most mediums of the respective BR