Ironically that’s the case right now with the air BR changes haha. Many players are looking past the fact that the max BR has increased and just focus on the short term impact of it.
Removing barrel damage is unrealistic, and it doesn’t make sense. Instead of that, just force the camera from tank gunner sight in RB. It’ll make damaging a barrel still possible, but much harder to do, while also being more realistic.
Shooting a muzzle brake out should increase reload a little due to the extra recoil, but not prevented to fire at all.
Are you sure its a fume extractor? Looks a lot like a muzzle brake.
Depends whether part of the wrecked muzzle brake is in the path of the projectile or not!
Muzzle brake - it does not have a fume extractor.
Anything that diverts propulsion gasses sideways decreases recoil by virtue of simple physics.
This is a game.
So you can say outright “yes it does and you cannot shoot any more”
That’s precisely my argument though. Shooting the muzzle brake might carry some sort of penalty (I proposed reload rate as for example the recoil system in the Pz III needed some time to release pressure if too many rounds were fired too fast), but not prevent someone from shooting.
Likely has, the barrel shooting topic isn’t exactly new. They’ve already done quite a lot of change by making barrels significantly harder to shoot so people can’t just cheese heavily armored tanks.
Eh…
I have a couple thoughts on this. If the round goes straight down the barrel it should disable it as usual, but the first part of the barrel should be a segment that when hit simply has accuracy penalties. Depending on the pen of the round it has a chance to punch through that (When fired front-on), and hit the main segment and disable it. It means that merely peeking your barrel around a corner wont destroy it, but a shot straight down will if the round has enough pen.
Real gunsight pos is something I am against for reasons I have dictated before, though.
This depends entirely on the community vote.
Much as people may hate it, that pixel-hunting is part of what lets tanks (Paticularly heavies) be balanced- quite a few of them have small weakspots that would force them higher if pixel-hunting wasnt possible.
I do think high-pen rounds like APDS should be able to kill the barrel, as should high-caliber HE, or really just high-caliber rounds in general, mainly because tanks with long reloads will be uber-fucked if the barrel becomes a black hole.
Balance is important, but it’s not everything.
I, for once, don’t want any tank to be able to easily disable any other tank from the front. It just makes different types of vehicles loose their uniqueness.
Eh… the issue is without those weakspots heavies get moved up further to a point where there armor becomes irrelevant. Lack of real gunner sights really does make them even at a reasonable BR at the first place because they arent invincible- most of them have pretty good guns for the BR too, so its not like they tend to lack in firepower comparably.
Stuff like long-reload derp guns or soviet tanks with the 122s should be able to disable shooting if they hit the barrel, if only because otherwise it would become a black hole that people would use to block shots.
Aim for weak spots. Maybe the cupola on the tiger h1. Also, American stock grind is so painful. My experiences with playing American low tier are just horrible. Also there have been plenty of times I have died to a jumbo in my tiger. It all about where you aim and knowing the Weak spots.
The funny thing is that it’s pen was already buffed a few years ago, when Gaijin introduced the penetration formula into the game. Before that, it had even less pen:
My point being: this already was a problem since the introduction of this vehicle. My advice would be: don’t push alone, rely on your teammates with better guns to take out Tigers and Panthers while you bait their shots.
While you are correct about the penetration being worse, what you’ve pointed out in the statcard is the current penetration of M72, not the old penetration of M61.