Buccaneer s1 ; Buccaneer s2 and Bucaneer s.b2

I believe you are correct, but it looks almost identical.

Yeah, very much the same concept. A Bomb-bay gunpod

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It’s nice to know that there is a 30mm x 4 Aden cannon bay bomb; the developers should work on it.

Played all 3 of them in RB for hte Iranian F-14 event - no troubles at all, usually got a landing and 2nd strike - easy spading.

Missiles were hardly ever used - got a couple of AI strike a/c I think, maybe 1 lower tier fighter that was unlucky - use them for what they, run away from air combat, hit whatever you can when you can, and stop thinking they are something else.

They’d become easier kills since people would think they can actually mix it!!

Just drop the S.2B to 10.0, the same as the Su-25.

At 10.7 it’s just impossible.

NVM that what about only 1 of them having a radar.

10.0 with 9Ls is too low, there is a reason we had that decompress.

Maybe 10.3 due to the limitations of the Buc S2B

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Airspawns need to make a comeback for some top tier aircraft. There are a lot of aircraft like the various Bucs, the A6, A7s, F117s, and other similar bomber/attack focused aircraft from other countries that are completely unplayable. An airspawn would help a lot. They will still get thumped but at least the player has a chance to get some score before getting smashed.

I keep saying it: Those are exactly the aircraft that are very well suited for Sim, while they obviously struggle in AB/RB. So why insist on flying them in the game modes where they do badly, when another mode is available?

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Because sim isn’t really sim. If I am going to play sim I am playing DCS. WT shouldn’t be able to use the term sim when most systems aren’t modeled. They should call it hard core or something else. That said not everyone likes that game mode. Air RB is one of the most popular modes. As Joe Dirt once said, “it’s not what you like, it’s what the consumer likes”. Making people play a mode they don’t like in order to enjoy an aircraft they like flying is a poor strategy to maintain a strong player base.

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What the game mode is called is quite beside the topic here. Of course it’s not DCS, and lacks its depths. Nor is RB “realistic”.

That may be so, at its meta certainly fits fighters very well, which is what most people enjoy.
So what makes it popular? My assumption (but I’ll gladly be corrected, If I’m wrong), is because of its quick action fighter against fighter.

…which makes it in turn less suitable for attackers and bombers, aircraft not optimised for air to air battles, when they are thrown into the same massive furball like everybody else to try to get to one of the ground tragets in time, before everybody else.

So what speaks against sim, a game mode where attackers and bombers have the opportuity to ise their evasive tactics better, have enough targets for everybody (mostly…) and not being presented on a plate like cocktail sausages for fighters?

But what IS the aspect of Sim that has people shy away from it?
And if you like to fly those aircraft, why?

Now, I love those aircraft, and have a lot of fun with all of the three variants, today flying the S.2B mostly, exclusively in Sim. I’m generally preferring attackers/bombers over fighters, and am a dedicated mud mover.

And that’s something that is really much more difficult and stressfull in RB, exactly because of the features that make RB so popular. So I still don’t understand why I should cling to a game mode that doesn’t allow me to enjoy my preferred aircraft class easily, when there is that other game mode (let’s call it “RMM” - Reduced Marker Mode - where I can play this class perfectly to its strengths…

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Su-25 is already compressing the heck out of the 9.0/9.3 BR, making jets like the Hunter intolerable to play given the number of up-tiers. And bumping planes like the Bucc up to 10.7 makes that plane face compression too.

They SHOULD decompress the whole tree, rather than just moving planes around a little bit and have a hard block on subsonic planes without countermeasures flying against all-aspect heat seekers. But apparently, they think it’s okay if the Russian teams can have that, so why is it only a problem with other nations having it? While the AIM-9L is slightly better than the R-60M (at least, over 2.5-3km), the Su-25 makes up for it by being significantly more tanky, more agile and having a gun.

The problem at 10.7 is the Bucc is beaten to just about every objective by any other plane (other than A-10 and Su-25, which it is SLIGHTLY faster than the latter) so you have to hang around until the bases respawn and hope you aren’t shot down.
80% of my matches I get 0 RP as I can’t reach the target fast enough. How is that balanced?

Yeah, though this is more an issue of ARB in general and less so an issue of BR imo.

ARB is designed to be anti-PvE and so the only place where things like the Buc S2B flourish is air SIM

Yes, but trying to get the mechanics changed to better support a realistic cross-section of combat tasks (ie ground attack as well as fighters) provokes the fighter elitists to kick up a fuss because they cannot tolerate people enjoying things they don’t.

Thus they have to resort to balancing them AS fighters, hence why they get all-aspect missiles much earlier than they otherwise should.

We could, for instance, get rid of enemy markers as in ground RB, and spread the targets out across the whole map space, then raise the BR of attackers to be more historical (as well as stopping people flying A-10s and Su-25s out as fighters and clubbing subsonic flareless fighters)… But that kicks up a fuss from the fighter pilots who enjoy the brawling meta. I play fighters 90% of the time and don’t particularly enjoy the brawling meta as I rarely get a good 1-on-1 (or 2-on-2) dogfight.
I prefer dogfights in ground RB, and deliberately play CAP planes without bombs for that reason, but then you have to deal with waiting around for ages for another plane then 1980s SPAA sniping your 1950s plane from miles away mid-dog-fight.

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I think the general hope is for an RB EC gamemode. Air Sim but third person with RB controls that allows for both PvPvE gameplay but also much larger and slower paced matches for fighters. That would naturally also have no markers for enemies as well.

In the meantime, give Air Sim a go. Its cockpit only and full real controls, so it has some learning curve, but uptiers are mitigated due to the MM system and the gameplay is exceptionally good for CAS in comparison. Also carriers for take-offs and landing which is fun

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maybe because some of us dont play sim…

Bucaneer S2 is interesting, but I would recommend using it as a pure bomber…
Those 2 pieces of 9b missiles are treacherous…
If you get dragged into a fight, you’re done.
It’s best to watch a fight and then discreetly hit an enemy plane with a missile that has become too immersed in a dogfight and slowed down, but you need to know what you’re doing and watch the space around you…in ARB mode… and then immediately detach and quickly fly somewhere to a safe open space…

I can probably imagine what a strategic jet bomber would look like at the highest level, depending on how you play with this Bucaneer…
Playing positively with bombers, even though it looks simple, is quite challenging… unless you play the style - bombs down and another battle…


thats also a way of getting kills

what kind of forbidden technique is this

uhh I dont want to leak classified stuff…