Broken system in air sim

Maybe I phrased it wrong, from my understanding apart from obvious bots where they play both sides to give / get free kills, issue was with people doing bomb-suicide runs. That’s why I said to nerf / cap bombing rewards. I would like to have every kind of gameplay possible in sim, bombing/strafing runs, air to air combat, escorting missions, even full out combine battles, but obviously that’s just dreaming.

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so you getting why gaijin nerfed the rewards to the ground and crippled the economy to pieces and you, as a player, still want to nerf something? to get sim even less popular, than it is now?

btw i expect them to do not only that, but a whole lot more nerfs to sim, so it will be not only inefficient, like now, it will get unprofitable. they will need to push some people into their new sim game :D

Did you read the whole discussion or did you just pick this comment out of context? This statement was in the context of having old reward system that was being exploited, not the current abysmal system we have now. And it does not mean you nerf rewards so nobody bombs again, it means in a way that its balanced, so it can’t be easily exploited but it still rewards the players that like that kind of gameplay same as it does to people that like air to air combat.

but it will be exploited anyway. unless there is nothing to exploit. you dont know the chinese? there almost nothing to exploit right now and its still being exploit lol. the only thing left for them is just getting points for the marathon. and idk why they didnt it rp\sl gain instead of points.

the only way to cut exploitation to a minimum is to get rid of chinese RMT. which they wont ever do.

Just as I stated above, its a game, there will always be people trying to exploit or straight up cheat. If a gaming company thinks they can just not “police” and work on systems that detect such behaviour and punish it, then they shouldn’t even have a game. Its very simple, seeing people say these kinds of things seems to me that they think this is a player issue and that we have to suffer for it and not Gaijin who obviously doesn’t invest enough money and time to resolve or keep this problem in check.

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Don’t be mistaken, Gaijin has more than enough resources to combat issues with cheaters, botters, bad game servers and such. But if there is no pushback and demand from the customers, why would they waste those to fix it, when they can just keep adding more 80$ pixels and make grind harder to force people to buy it. Its very simple.

This is something that is hard to fix, distinguishing passive (zombieing) gameplay to active gameplay would require a lot of work without affecting active gameplay in ground strike regard. I sincerly hope that rewards are reworked for good, not bad. I’m not an combat active player in simulator air battles, so I just prefer ground strike most of the time, given that only base bombing and airfield strike are the ones really profitiable, you can understand at some point why people completely ignore other objectives like convoy attacks and frontline assistance.

Nobody is doubting that, also a lot of the points and ideas given here are mostly fictional, very hard to implement. But they have to start bit by bit and see what works and what doesn’t, but it has to be pushed as a demand, alongside other things, there should be a thread somewhere where we could make a list of things we need are of high priority to fix / implement (top tier stock chaff O.O).

Convoy/frontline tasks are “not profitable” because no aircraft has enough ordnance to deal with those in single sortie, maybe in two before objective/UA period ends. Then those tend to shoot back, especially convoys aimbot grade AA ceasing your existence the moment you enter gun range as well notorious desync between what you see and where vehicles actually are, driving demand for stand off FnF ordnance.

Clearing those objectives do deplete enemy tickets FAST, so there’s that.

No, it’s ridiculously easy. Do I have a plane target locked/IR locked and launch a missile at them? Did they eject? Mark their account.

Are 90% of the players points from damaging AF modules followed by dying to SPAA? Mark their account.

You can find zombies and aimbotters just by looking at their statistics and watching a few high scoring games. Players who consistently get far above the average kills along with high ‘first strike’ and ‘sniper’ awards in ground games are likely cheating… they will also never launch drones or scout since they don’t need to. These people are easy to find just by statistics.

Instead players need to leave the game and report them…

Madness.

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As far I’m concerned, a zomber is the kind of player with one objective in mind that will ignore all kinds of warnings during the flight and fly straight to its objective, and using a intentional game mechanic to punish players is the exact same as: “Click here to get banned” kind of button that would lay around in the screen free to be clicked on, as I said, it’s something hard to do due to the complexity to differentiate active gameplay from passive gameplay.

In ground battles is more like a need of a good anti-cheat software for the game and knowledge of which systems and flaws these same cheating tools is taking advantage of; you can somewhat differentiate zombers from active players during the matches but not by profile-checking: using myself as example I likely have no scored air targets in my planes in air simulator battle because I have no set-up for air combat so I just get on airstrike, at first glance I do look like a zomber but, would you be able to know that? This is the problem.

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would you be able to know that?

Yes.

You just need to look at how many times the AF SPAA kill you…

Yes, this might be the solutions for all the problems in air simulator battles, I’m sorry for not considering that.

Heh, not even close… but they should discourage the lame player more and increase rewards for people who are actually fighting each other (and the objectives).

It would be reasonably trivial to just write a script to take off and fly at the AFs over and over again… so that’s what people do.

  1. Buy a premium to do it (Gaijin wins)
  2. Farm event vehicles to add to the account.
  3. Sell the account.

They’ll also use a naval premium to farm SL… so more cash for Gaijn.

You’re asking the company to reduce / kill a huge source of income…

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What about props?

I see a black dot.

I fly towards black dot.

Black dot rapidly switches between FPV and gunner view.

Black dot’s gunner view slews towards my plane (also a black dot) (from well out of visual IFF range because #GunnerView)

Black dot realizes a hostile is coming to intercept them.

Black dot presses J.

There’s no radar or IR lock nor missiles. We’re not even in gun range.

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Day 786583 of asking for the buffing the gunner range with accuracy dropoff, while disabling any external cameras.

I’ve NEVER flow up to a prop bomber and had them J out…

NEVER.

Why would they? The chance of me killing them is very low.

The issue is top tier premium jets nuking the airfield and not taking a random missile stopping them on the way…

Am I missing something?

I run into it quite often during events. Me 264s, Pe8s in particular.

A player who takes off, climbs and then (apparently) js out and respawns are also exhibiting a typical zomber behaviour…

Were they looking at another plane close by around the time they did it?

Yes = zomber.

But, as we all know this will never be ‘fixed’ because it makes money…

Which is why if there is no pushback and demand from community, we will be stuck playing an awful game… Same goes for other problems, BR brackets, BR decompression etc.