The difference is that if I die to an enemy, I get a higher percentage of useful actions than if I die to suicide.
“How can the game even tell the difference?” You really think the game can’t tell player kills apart from suicides or dying to bots? Brother, please…
It’s actually very easy to prevent abuse. Just create a system that automatically flags accounts with excessive suicide deaths or deaths to bots, and then decide what to do with them.
First offense: reduce overall rewards and give a warning that clearly explains what they did wrong.
Multiple offenses: crew lock them for a day, a week, or a month. Let’s see how they keep exploiting after that.
People act like farmers are some massive unsolvable problem, when in reality it’s incredibly simple to counter. Simply state that any kind of economy exploitation is against the Terms of Service, including things like suicide bomb runs. Continuous abuse should result in escalating punishments, up to and including account termination. Voilà, problem solved.
Anyone who thinks the current system is fine either doesn’t play the mode, doesn’t play the game at all, or is a Gaijin bot. I honestly don’t see any other explanation.
