British Weapon Systems - Technical data and discussion

Finding anything about this is a nightmare. Besides what Object-477 posted, there’s probably nothing else publicly available on the internet. In fact, the only other place I found the same information apart from Object-477 was in the 2018 bug report when the developer BVV_d posted some images that seem to be photocopies of the material. The filename also indicates this, “EPSON”.

Spoiler



I also found this cover, which might be from this document:

Spoiler

ro-cover.jpeg

Interesting

I did a little digging, and i cant find anything about the Epson. Wonder what that is.

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EPSON is the brand of the printer that was used to scan/print/make copies of the material. There’s nothing particularly interesting about it. I just mentioned it because it indicates that the developers either had or still have possession of this material.

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Name of the scanner used mate.

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Listen, i have not met with any Epson scanner yet, and the one i have just names it picture…
Im not omnipotent, ok?

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This has to be an issue with the AJ.168 (Martel TV). The missile simply doesn’t work outside of the test drive. You can test it in a custom battle: it takes a stupid amount of time to get a lock and track the target, and when you launch the missile, most of the time it just flies over the target and explodes. Not to mention, you’re forced to carry a datalink pod that has no practical purpose in the game because they didn’t implement man-in-loop. It looks unfinished, even the Buccaneer’s RWR shows “wr_threa”, which seems like a placeholder.

I was so excited to play with it and use the Martel. It turned out to be a big disappointment.

Seeker performance depends heavily on map conditions. Clouds/low light/night time all massively reduce seeker range.

I’ve reported the RWR doing that

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@Gunjob any news on sraams? Decided to try out the hunter f6 again and they are truly painfull. They still don’t seem to have any all aspect capabilities, even against after burning jets? It’s like the red tops where it’s only really on cold maps within 1km of the target.

Also, does anyone have any information on the concrete filled rounds during ww2? I keep hearing how the rounds had more pen than the American rounds as they replaced the he with concrete. Would be a nice buff, although little, that may help with penning tanks such as the 1942 model t34 and panthers. Still waiting on the apds rounds for the 57mm but I doubt we’ll be getting them any time soon.

Been testing the Martel missiles on the Bucc S2b. So far very disappointing. They have a large chance of dodging the target by pitching upwards at the last second, and forget lofting - they actually drop like a stone and even after firing from high elevation they are prone to losing targets to terrain because they drop to the deck on the way to target.

Verdict: A missile that should have the most potential for long range sniping and keeping the crew out of harms way is worse than a AGM65a Maverick :/

Will update if I discover a better way to use them or if they start working for me.

Cheers,
Sebdspy

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The sea skimming is intentional, I think, as it’s an anti ship missiles. However yes it’s kind of redundant when they refuse to give us the man in the loop system, which is understandable. However the missile can’t lock tanks from 6 or 7 km out making them worse mavericks due to how fat and slow they are. They really need to be buffed to at least 10k otherwise we’re competing with jets like the a 10 with 6 mavericks with 2 extra wall eys or gbus along with 2 to 4 9ls depending on the model AND a 30mm gau…. The buc shouldn’t be moved down (all 9ls and r60ms should be moved up to minimum 10.3) but we should get a needed buff for our Martels. Either that or make it so we don’t have to use the data link pod so maybe we could either bring the lightning pod instead or a 9l at the very least.

LITENING on the Bucc?! No, it was only ever fielded with Pavespike and tested with TIALD.

Nothing yet

climb to 3k and fire them as point targets at the spawn.

Sorry, couldn’t remember the name of the pod it used lol….

Also I will give them that, they are very good at acquiring targets on the way to the battle. So I can let lose from around 10km at the spawn and it’ll pick up an spaa for me.

Well yes and no - I had a read of Flame2512’s (love your work man) bug report on the Martel’s guidance system. I trust his research into the matter and it matches what I know. Here is an excerpt though

“Once fired the launching aircraft would turn away from the target, while the missile climbed approximately 2,000 ft to it’s cruising altitude… The operator had limited control over the missile during the mid-course phase, being able to steer the missile left or right, as well as adjust its cruising altitude in increments of 350 ft.”

So really the missile could be set to low or high altitude depending on the mission requirements. This makes the sea skimming flight pathing really just another nerf to the already miserable Martel when there is no reason for it.

I do agree though, it shouldn’t go down in br - just buff it, or even better give us the actual guidance system and give the British something actually unique and cool to play with!

Cheers,
Sebdspy

Would be interesting, although I’m not sure gaijin will accept this as enough information for it not to have the sea skimming implemented. But then again if it was guided manually I don’t see why it would as trying to spot a ship while hugging the deck on an old shitty screen would have been a pain in the ass….

There was nothing wrong with the source materials @Flame2512 provided. Just the Devs decided not to implement the man in the loop guidance right now.

Yeah I agree with that, the latency issues would not be fun to deal with as well. But I was more on about changing how the missile flys, as he mentioned that the operator had control over the height of the missile so maybe a more gradual decent instead of the flight path we have now.

I was also disappointed with Martel TV. I believe the best tactic is climbing and launching the missiles well above the targets. Something similar to this video:

https://youtube.com/shorts/cLSDkWsrVsQ?si=n3QWUOpap-MFMoKb

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