I’m just looking through some stuff to do with the Fox.
Most sources I can find, including Janes (which I dont have direct access to) state the RARDEN cannon (On the Fox and Warrior) has a firerate of 90 RPM.
Ingame the firerate is 80 RPM.
I don’t have access to any of the Janes books, is there anywhere I can get screenshots from the books without buying them (legally ofc)?
Well, if i were to theoretically say, the 80 could be theoretically the lowest fire rate that is acceptable and 90 could be theoretically the standard one. Just Theoretically.
And snail has OEM
There is ONLY man-in-the-loop mode. What is the point of adding it at all? Why even force the use of a datapod if its not being used to guide the missile? Surely it is so unrealistic already you may as well do away with it and give the thing 4 Martels?
F**k it, make up some duel rails while you are at it and give it 8. Just as realistic.
I noticed the Bucc has a radar set of some kind on the right when using it in test rooms etc. Perhaps a suggestion to have the ground radar pick up tanks like the Russian ATGM TD does and lock to fire the martel might be more useful to give it a “perception” to reality?
Still not perfect but if gaijin wont let us man in the loop, it is a work around right? Right now you need to see and lock the target, IRL you didnt need to do that, I assume the bucc radar was for finding targets so, just working that way?
At this point, they should just remove the 9Ls and drop the BR down significantly. The remaining weapon systems are not 10.3 worthy when you compare to the Jaguar Gr1A at the same BR.
The only reason to use the Buc S2B was that long range stand off capability
I was prepared to use the Martels the inteded way with 3x kills per sortie in ground RB. But sadly they thought it is too OP to make a mutant missile that didn’t exist IRL.
That still doesn’t compensate for the utter mediocrity of no man in the loop mode and the insane-o BR. Well at least it’s still got better overall performance than the A-7E lol
As I understand the RARDEN’s cyclic rate is 90, but with the clip loading its impossible to supply enough ammunition to pull that off, realistically you’d end up with the 80 RPM figure
nope, the commander is keeping the rounds loaded, if he does not he have to crank up the system again, so the gun has continous fire. The 3 shell clip is loaded, and commander already holds the next one to insert
Well at least its better than going to the effort of modeling things properly, then reversing course once realizing that it was slightly stronger than intended (and the Russian counterpart)
Unlike the seeker of the Maverick missiles, the Kh-29T missile and the KAB-500kr guided bomb are equipped with a TV-correlation seeker, the main feature of which is the difference in the visual image of the captured area and the rest of the background. This means that such seeker will not be able to lock on single ground targets such as a tank, but they will be able to capture any point on the land surface. Thus, the player will be able to strike at the intended locations of the target without visual detection (tanks in the bushes, or at the capture point, covered by an obstacle). However, if the enemy’s tank changes its position, then the drop will be done on an empty spot.
and just over a year later (14th of September, 2022)
Seekers like these can track optically contrast objects. As it is not possible to implement true contrast edge tracking in the game we allow seekers to lock on any point on the ground. So any point on the ground is considered contrast object.
Quote from;
the fix was literally as simple as reverting the change of a Boolean value from true to false, and revising the hard cutoffs if they felt it was necessary.
And that isn’t even the only example, look at what happened to the TOW-2B, and before that HESH right after the IS-6 was added (and the extra 200mm breach plate that was added in error). is it any wonder that people see patterns where none supposedly exist.