British Weapon Systems - Technical data and discussion

Only 4 wing pylons. Usually 1 for Pavespike, 3 for bombs. Only thing I can think of is a bomb internally or twin mounts on the wings

Pavespike in the bomb bay
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Navigator:

“Strange, I don’t think the Pavespike is working, I can’t see anything”

Pilot

“Did you remember to open the bomb bay door?”

Navigator

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That is simply this but in reverse. Love it
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In next dev server, I might need gajin add AIM-9L/i, AIM-9M-8, AIM-9M-9, Rb.99, SD-10 and AGM-65F

yeah missed the A in the ASRAAM but it were more a joke

So looks like the bucc s.2B radar is picking stuff up and working now. Not sure how its supposed to work but might help out in getting aim9Ls on target I guess? Though I thought it was supposed to be a ground radar, maybe thinking wrong plane.

Still sadly finding the Martel to miss stationary targets more often than not which is a shame.

Blue Parrot has some capability against “non-discrete targets” which I take to mean A2A.
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Mine have been murdering everything, how high up have you been firing?

usually around 3-4km height and firing around 7-8km away looking at target. I have tried from 5k even and still just lands next to the target vehicle.

Even in the “test” thing you do where it step by step guides you, its missing the apc a lot for me. I have a fair bit of experience using mavs, PGM, LGBs etc, this is the first 1 I have had issues getting to hit lol.

It’s all confirmation bias, apparently.

Thats really odd, I’ve been able to dome the T-64(whatever mbt is is) from 21km away consistently.

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Yeah, its not even like I am doing anything inconsistant with it, 1 will land perfectly on say, the SPAA, another hit the moving SPAA, but then a 3rd will just outright miss whatever I aim at, or in another run 2 will miss and 1 tracking a moving target hit fine xD.

Maybe its just a bit glitchy for me in the dev server, least I hope, I would like to enjoy them in the main server lol.

Just done some more test firings

Is that just Buc S2B or is it both Bucs?

Both, right now its only on the S2B but I reported that it should be on the S.2 as well.

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Thank you

So it only gets point tracking like other TV missiles beyond (presumably) 7km? What a joke for a man in the loop missile its literally just a discount maverick that requires a completely useless datalink pod.

The least they can do if they refuse to model it properly is give it a much better moving target tracking range to reflect its IRL function.

Right now its out to ~21km, its point tracking against ground will also be increased thanks to a report from @Flame2512

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I don’t suppose I will get very far by arguing that Martel should have it’s moving target lock range increased to 30 km as well? On the grounds that it would be able to hit moving targets at 30 km if it had it’s proper guidance method, therefore that capability shouldn’t be removed just because Gaijin don’t want to model man in the loop.

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