The devs hadn’t set up the proper ALARM loadouts when I made that post
Do the ALARM´s have their loitering in game btw?
It has been rejected.
What why?
Divine inspiration, I don’t know. I’m not them.
Its finally an ARM;

how does it perform?

Very well, from some quick testing. Warhead works very well and the motor is very smokeless;
90km shot in progress, launch from 7km alt at mach 0.92.

We’re on terminal;
About ~850kph before diving to a terminal of around ~1000kph

Gotta watch for the minimum range, the faster and higher you are the further away the target needs to be.
bruh

The ALARM missile seems to have significant bugs. Sometimes it flies over the target and then dives, causing it to miss. Additionally, it appears difficult to use effectively within 5 km… it forces a high-arcing trajectory, leading to missed targets.
Each shot needs consideration, high and fast, target needs to be very far away. And you can just be too close, ALARM isn’t a close in weapon system. Its a stand off range missile. 5km is far too close for ALARM.
However, the bug where missing the target and then diving results in a failure to hit is particularly prominent when attacking the Gepard air defense vehicle in the firing range, causing me to rarely successfully hit the Gepard.
Potentially then - spawn in GRB and fire your ARMs straight away?





