British Weapon Systems - Technical data and discussion

Thanks, that may come in handy, I believe someone has already reported it though. It was reported on dev but never fixed.

in PS the max horsepower should be 1678 ps

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Should be 1495ps, is actually 1416ps

Fair enough then, yeah, major bug report time then

Just jump into ASB onto Denmark :P

Only if you have the drop down set to “reference”

as i said, by default, Reference is the default

IIRC the default is whatever you left it on last time (at least that’s how it was at one point in time). So not necessarily reference if you changed it at some point in the past and forgot to change it back.

Germany had an ifv during cold war that was so silent all training troops had to be specialy notified if its used during night time on the danger of jzst getting rolled over.

Does that count?

Well i just played a game with the S.2B and it tracked and locked aircraft just fine. Think the Test drive is buggy with multiple things right now.

mad how even when presented with the sources (i reported the engine and its horsepower when it was first added to dev) and they still get it wrong

Fingers crossed.
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imma guess you’ll Seagle with the tonka?

Other than the Ban, does that actually do anything?

Stock grinding the Hawk 200 isn’t super fun lmao 9Ls are soooo bad lmao

First game got a boat map soo maybe?

Starting with the Bucc
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They just need to tweak how damage control works for Ai naval targets to make them sink a little more consistantly when badly hit.

Sometimes they take extreme punishment but have all the same repair ability as players do in NAB/NRB so dont sink. Usually the need is to kill the crew not the ship. Makes targets like cargo ships a pain because you can 1 shot them with a 500lb bomb to the bridge, but multiple 1000lb bombs might not sink it if you just hit the main deck

Especially Carriers too, Looking forward to testing how many is actually needed.

Problem I can see is them taking too long to sink yeah.

its because they can repair the hull breaches very quickly. Which I get for a PvP gamemode, but in a PvE setting… Would be kinda nice to disable or heavily mitigate that ability for the Ai.

Then a sea skimming missile hitting the water line, might actually do meaningful damage and eventually cause sinking

I’d take the bucc out in SB but uuuh

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This is every sim match ive tried to load

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