Matching exact wavelengths isn’t constraint on any of the radars or RWRs (see older band resignation from US to NATO standards), even when specs are know for both transmitter and the receiver why would it be in this case.
Doesn’t help that the MMW band covers 30~300Ghz, so would cover both the 35 Ghz and 94 Ghz seekers of the Hellfire and Brimstone respectively.
Could at least model it semi functional for aircraft to use in other modes.
It’s astounds that you lot won’t consider the substandard capability for air to ground in any other mode but ground. In spite of the presence of “Air battles”.
Any ability to weigh in on why for example adding MMW chaff to the “generic smoke” grenade as a gaming convention (As I can’t find specific equivalents to the aforementioned M81 Smoke outlined above, for all nations) was not an option explored to permit the addition of MMW Seekers?
It seems like it should be an option that perfectly address the aforementioned concerns that it doesn’t have a counter.
There currently is no smoke avalable to all nations that defeats Brimstone. There are other factors too such as the volly fire LOAL. AGM-179 is a weapon perfectly fit for current game balance.
Couldn’t they still be station and launcher limited by reducing them to only carriage on a select stations or only the dual racks to reduce effective stowed kills? (or Spike SP costs, to soft balance them).
As I recall Gaijin reserves the capability to balance Stores and Ammo availability for implemented vehicles.
“It can’t” is an excuse that only convinces the technically illiterate.
What you mean is “It won’t because we find it too tedious to bother accounting for” in much the same way as you won’t move to a more precise datatype to facilitate larger scale air maps (giving your organisation the greatest benefit of the doubt regarding the Falkland’s inaccurate scale). Which is a significantly greater technical challenge than creating a flag to specify game modes. Which one would assume any sane developer already has.
Why does it need to be? It’s not as if the particular characteristics of Smoke grenades are individually modeled. If they are there is a ton of stuff to be reported for M82 Smoke and assorted other counterparts.
And as “66mm” NATO spec. canisters they fit in launchers for the majority of nations in game at the relevant BRs.
Let’s be honest, the words about “you can’t smoke them” have always been ridiculous. Almost no one ever purposefully use smoke vs f&f, because you just don’t know that they’re flying at you.
The following 2 options seem much more likely:
The snail just has problems implementing their guidance.
Due to their guidance, it is impossible to remove LOAL, as it was done with other missiles for balance.
mmW is an entirely different matter to IR. One of they key advantages of mmW is its ability to defeat smoke usage as a countermeasure. Most smoke also does not defeat IR.
And yet, we see Kh38; whilst in technicality has countermeasures, in practice they do nothing even under ideal deployment. Not even saying this as someone opposed to Kh 38, but the arguments to permit one without the other still fall incredibly poorly.
Especially on account of the consistent improvements to kh38, which now render it far more threatening of a missile than how your organisation would model a salvo of 4 mmw brimstones. The only plausible argument to present advantage to Brimstone is the difficulty in intercepting a salvo. Except even in that case, the modern AA systems would not struggle on such a slow target.
Except the argument you are presenting claims a lack of countermeasures.
The Kh 38 has no effective countermeasures, even if you can argue they are technically present. In this facet, they are directly comparable. This is before considering effect on target coupled with the nonexistent counterplay to both.