British Weapon Systems - Technical data and discussion

Yeah because there are just so many 2000 meter engagements in war thunder. You’re still going to be needing to overwhelmingly sidepen anything more than a light tank at which point you’re still at a disadvantage to the fox given it is able to move to significantly better positions and outflank the enemy.

The fox is just the superior vehicle, sorry mate.

Guys is there a lf mk 9 spitifire that gets only 20 mms outside of the uk?

there isn’t a cannon only LF Mk.9

Only a normal Mk.9 with 4x Hispano

and yes that specific vehicle is unique to the british tree

So, decided to try out the Tracked Rapier and 3 hits on a Mig-27. 0 damage. So anyone know why the tracked rapier is any higher than about 7.0 at this point?

Is this related to the universal proxy missile bug or is the rapier just broken again?

It might be, but has the Rapier ever worked?

But its proxing, just doing no damage. Got a crit hit and 2x hits on that Mig-27 and he seemed undamaged

Rapier worked fine for a while, I was getting redic good ability from it, a couple aces, averaging redic k/d with it too.

A lot of missiles were/are proxing and detonating, just doing no damage, but IDK if it got fixed yet.

Then it might be that then. I’ll try again in… a few months?

Looking at the rapier, can anyone answer me this. Why has it only been added in recently? It seems like something that would have come instead of the stormer tbh. A WHOLE lot easier to introduce (or should be… no idea what gaijins doing) than the stormer.

Why would they add a direct hit missile when a prox one with similar range to the roland and other sam systems existed?

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After 40 games of the rapier i can safely say it needs work. The radar is shockingly bad, it really needs its radar trailer if you want it to spot anything. Keep being killed by jets that have simply flown over it. The missiles feel exactly like the stormers where they lag far too far behind, you can see it in the autolead where it is always trailing behind the jet your tracking. Neither missile really feels like it has 35 or 50g of pull. Also, just like the stormer, its damage is woefull, no idea how your meant to do anything with 16 missiles total when it takes about 5 or 6 to even kill a heli. I had a game where an mi 28 took all 8 to the face and i managed to get a hit at most.

Its certinly fun being able to use the new radar screen but even that cant make this thing really viable as if you stay in it youll die to a jet eventually as it simply cant spot it. I have a 1.5kd in it against planes which really isnt great considering it should be ALOT higher as an spaa isnt meant to be trading with cas but eliminating it.

One of the most annoying things about it is the inability to shoot forwards, and not just forwards but a good portion of the frontal ark. It has gotten me killed multiple times when it shouldnt matter, they should make it so it has better off bore fire ability and guidance so even if you fire it forwards itll still guide the missile in like how it works on the striker with the swingfires.

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I find the search radar to be perfectly adequate until you bring it into an uptier where attack drones start showing up, and if the Radar is insufficient, you can always to 1/2 full sweeps with the IRST, which usually picks up what the radar misses

if you mean at minimum altitude, theres a bug report for it to get 2x M2 .50’s attached to the launchers so you can aim it, (Community Bug Reporting System)

the Damage is a lot better than it used to, but its the classic Gaijin buggery i mean just compare these two

Why such a difference in damage?

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(on 2S38)
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the damage comparison between these two isn’t even close, and the 2S38 has around 1/3rd the explosive mass, and 1.5x the radius, meaning it should do less damage, but it does more

I manage a 3.45/1 K/D against air in the rapier, (100 air kills, 29 total deaths) and i’d wager 80% of my deaths are to ground vehicles, so it’d be much higher against air alone,

It is annoying, and there is a bug report on it (Community Bug Reporting System), it can fire over the front, but you need to meet the guidance area of the missile in 3rd person before moving the mouse back down to aim at an aircraft,
aiming at a target over the front is possible, but your minimum range is much larger than any other aspect

Personally i find it to be a functional SPAA, and one thats quite good used properly, but it’s not ideal, and personally i’d take the SAD or HVM over it, any day, my main issue with it is the lack of damage, but the missiles are fast enough and pull hard enough to get multiple hits quickly with it, and can even be used to intercept munitions if you have the eye for it, once it gets its damage rectified further, and its firing arc and .50s added, it’d be a great SPAA, on par with the Osa, and ASRAD, or Rolands at a basic Minimum

I meant jets simply flying higher than the radar can pick up, trust me i am keeping an eye out myself and yet i still find myself getting killed by su 22s that have simply not been picked up by the radar flying above me. Also, what do you mean irst? I checked and it didnt seem to have an irst mode so do you mean the thermals or something?

I brung it up to 10.7 as at 9.7 you dont see a single plane (or in my case at least, not even kidding it took 12 games before i started seeing planes in it. My curse to never see a single plane while playing an spaa). Missile are fantastic at aiming, i wont deny it but they drag alot to the point i find it easier to aim in 3rd person otherwise i cant even see the missile if the plane is doing high g manoeuvres like how it is on the stormer. Except of course im not third person firing the stormer lol, i dont think thats possible.

Am i missing some key controls for the radar because what do you mean 1/2 full sweeps? and there isnt an irst in x ray mode either so please tell me if im being blind?

Also, i think the reason it cant fire from the front is due to gaijin making the turret have the guidance point thing like how the warrior has it coming from the cannon (or had as it may be fixed by now, somehow doubt it) where as it should be from the sight on top of the cabin. Would explaining that help in the bug report?

I dont think the radar is being fixed anytime soon…
https://community.gaijin.net/issues/p/warthunder/i/D6arJehFDwVn

https://community.gaijin.net/issues/p/warthunder/i/svAsTc2F7680

I saw that, just concerned it would be seen as not a bug if its already been marked as not a bug? Not quite sure how it works as internal bug reports might not be over written by new ones?

i added more sources.

using the Multi Functional Menu, click Y-1-4 and it will switch to IRST Search/Lock mode
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may I recommend raising the search range to 15km? it picks up most things the moment they spawn, before they can climb out of the vertical range of the 10km search

the Thermals help greatly with aiming against High G targets, but is is more than possible, even if it does require practice to get the missile to hit, it won’t be a perfect hit, but it’ll hit and most times than not crit, reducing overall manoeuvrability, (i’ve found these near miss detonations when firing at Su-25s often takes their elevators off)

when using the IRST 1 to 2 sweeps, not one half sweep, sorry for the confusion, i mean 2 whole 360 degree rotations of the search pattern while in IRST mode, as the Radar is much better for searching, but the IRST can pick up what the radar can’t at times, and if there isn’t a target picked up after 2 sweeps it’s not likely to be there, so then return to the superior Radar search

I think im blind then as i definitely check if it had irst twice so i guess those games i was using irst and not radar lol. Btw, is the irst just for search or does it also have a track function as well?

Also, i always change it to 15km, first thing i do every game. ill still have planes not appearing on radar even as they fly over the battle. Ill try and get a couple clips of it as its not common but it does happen to me. Although even my friend has stated how bad my luck is when it comes to being snuck up upon by planes and helis.

does have track, though it does not tell you the range like some other IR Tracking systems, it helps a lot when the target is flying behind trees, the IR track seems to hold particularly well there, much better than the Radar

you can change it to be 15km by default to save you the effort of changing it each match
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it’s unfortunate but it will always happen at some frequency, some terrain on some maps (sinai, Vietnam etc) is high and close enough to the map where they are above the 18 degree vertical limit, but in my experience it is exceedingly rare, for someone to exploit it,

in my experience the radar can be extremely hit or miss against helis hiding near cover, this is why the IRST is useful,

it’s not a perfect SPAA by any means but it’s by far better than most people say by quite a margin, similar with the Stormer HVM, which itself is a great SPAA between the velocity and lack of RWR indication. but both the Rapier and HVM have the same weakness of being incapable of hitting near flying targets below 2-3km in practice (as long as they are not heading straight toward you)

god i love 405 errors, extremely prolific recently

405 errors just make me give up typing tbh.

Hitting hasnt been a problem for me tbh, When their close i highly recommend trying third person as you truly see how agile the missile is. The problem is that in zoom the missile will be off your screen for half the duration unless your zoomed out, thats my problem. Hopefully they actually fix it so it does stay in the centre of your cross hair, would be very nice to aim then.

The radar has been a problem on maps like sinia so its not even the trees, although they do seem to effect it quite alot for a radar? But ill give the irst a try, might fix most of my issues with it, an especially annoying one is that the radar can be notched lol. noticed it when it kept losing track of a mig 4km away flying perpendicular to me.

What could fix ALL OF THIS is if they made the autolead on the new radar system just give it slightly more lead as youll see the missile always slightly behind the target. Fix that and it could be perfect as itll give the best hit every time.

Quick mention just in case anyone else sees this problem, i had a couple missiles phase through a littler bird during a game. May have just been a one off or something but a might be good to keep an eye out just in case it was a bug.

(how is in case not in-case or incase yet? i give up with spelling man…)