British Weapon Systems - Technical data and discussion

I meant jets simply flying higher than the radar can pick up, trust me i am keeping an eye out myself and yet i still find myself getting killed by su 22s that have simply not been picked up by the radar flying above me. Also, what do you mean irst? I checked and it didnt seem to have an irst mode so do you mean the thermals or something?

I brung it up to 10.7 as at 9.7 you dont see a single plane (or in my case at least, not even kidding it took 12 games before i started seeing planes in it. My curse to never see a single plane while playing an spaa). Missile are fantastic at aiming, i wont deny it but they drag alot to the point i find it easier to aim in 3rd person otherwise i cant even see the missile if the plane is doing high g manoeuvres like how it is on the stormer. Except of course im not third person firing the stormer lol, i dont think thats possible.

Am i missing some key controls for the radar because what do you mean 1/2 full sweeps? and there isnt an irst in x ray mode either so please tell me if im being blind?

Also, i think the reason it cant fire from the front is due to gaijin making the turret have the guidance point thing like how the warrior has it coming from the cannon (or had as it may be fixed by now, somehow doubt it) where as it should be from the sight on top of the cabin. Would explaining that help in the bug report?

I dont think the radar is being fixed anytime soon…
https://community.gaijin.net/issues/p/warthunder/i/D6arJehFDwVn

https://community.gaijin.net/issues/p/warthunder/i/svAsTc2F7680

I saw that, just concerned it would be seen as not a bug if its already been marked as not a bug? Not quite sure how it works as internal bug reports might not be over written by new ones?

i added more sources.

using the Multi Functional Menu, click Y-1-4 and it will switch to IRST Search/Lock mode
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may I recommend raising the search range to 15km? it picks up most things the moment they spawn, before they can climb out of the vertical range of the 10km search

the Thermals help greatly with aiming against High G targets, but is is more than possible, even if it does require practice to get the missile to hit, it won’t be a perfect hit, but it’ll hit and most times than not crit, reducing overall manoeuvrability, (i’ve found these near miss detonations when firing at Su-25s often takes their elevators off)

when using the IRST 1 to 2 sweeps, not one half sweep, sorry for the confusion, i mean 2 whole 360 degree rotations of the search pattern while in IRST mode, as the Radar is much better for searching, but the IRST can pick up what the radar can’t at times, and if there isn’t a target picked up after 2 sweeps it’s not likely to be there, so then return to the superior Radar search

I think im blind then as i definitely check if it had irst twice so i guess those games i was using irst and not radar lol. Btw, is the irst just for search or does it also have a track function as well?

Also, i always change it to 15km, first thing i do every game. ill still have planes not appearing on radar even as they fly over the battle. Ill try and get a couple clips of it as its not common but it does happen to me. Although even my friend has stated how bad my luck is when it comes to being snuck up upon by planes and helis.

does have track, though it does not tell you the range like some other IR Tracking systems, it helps a lot when the target is flying behind trees, the IR track seems to hold particularly well there, much better than the Radar

you can change it to be 15km by default to save you the effort of changing it each match
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it’s unfortunate but it will always happen at some frequency, some terrain on some maps (sinai, Vietnam etc) is high and close enough to the map where they are above the 18 degree vertical limit, but in my experience it is exceedingly rare, for someone to exploit it,

in my experience the radar can be extremely hit or miss against helis hiding near cover, this is why the IRST is useful,

it’s not a perfect SPAA by any means but it’s by far better than most people say by quite a margin, similar with the Stormer HVM, which itself is a great SPAA between the velocity and lack of RWR indication. but both the Rapier and HVM have the same weakness of being incapable of hitting near flying targets below 2-3km in practice (as long as they are not heading straight toward you)

god i love 405 errors, extremely prolific recently

405 errors just make me give up typing tbh.

Hitting hasnt been a problem for me tbh, When their close i highly recommend trying third person as you truly see how agile the missile is. The problem is that in zoom the missile will be off your screen for half the duration unless your zoomed out, thats my problem. Hopefully they actually fix it so it does stay in the centre of your cross hair, would be very nice to aim then.

The radar has been a problem on maps like sinia so its not even the trees, although they do seem to effect it quite alot for a radar? But ill give the irst a try, might fix most of my issues with it, an especially annoying one is that the radar can be notched lol. noticed it when it kept losing track of a mig 4km away flying perpendicular to me.

What could fix ALL OF THIS is if they made the autolead on the new radar system just give it slightly more lead as youll see the missile always slightly behind the target. Fix that and it could be perfect as itll give the best hit every time.

Quick mention just in case anyone else sees this problem, i had a couple missiles phase through a littler bird during a game. May have just been a one off or something but a might be good to keep an eye out just in case it was a bug.

(how is in case not in-case or incase yet? i give up with spelling man…)

should be fixed now (or very soon atleast as of 2.47.0.43 it isn’t fixed but it might be in an imminent patch, like .44 or something)

should now fire over the front normally

Rapier should be able to guide over the front now.
https://community.gaijin.net/issues/p/warthunder/i/d00woCG6Uc6G

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Would anyone happen to know how they calculate HESH penetration?

because it seems largely up to guess, but somewhat related to HE filler, but largely seems up in the air, which penetration statistic it gets

general rule is
90mm = 102mm (4inch)pen
105mm = 127mm (5 inch) pen
120mm = 152mm (6 inch) pen
165mm = 203mm (8 inch) pen
183mm = 228mm (9 inch) pen

only exceptions are the 106mm (105) M40 which has 152mm pen, and the 100mm on the Lancia 3Ro, which as 75mm pen, though apparently this may not be HESH at all, but just labelled as such

It is odd that the Pen on all HESH rounds (bar Lancia which may not even be HESH, even then it is literally 1.2mm off) matches Exactly Inch Measurements,

that and the two 120mm HESH rounds on the L1A2 and L11/L30 are different with the same pen, same diameter, one had 3.97 KG TNTe, the other 6.53KG TNTe

Docs/Sheets likes being weird in embeds so this is to stop it being funny and embeding and behaving weirdly

HESH Stats - Google Spreadsheets

would anyone with knowledge on how it’s determined be able to clarify how it’s calculated?

also for god’s sake can these 405 errors be sorted out

I’m almost certain gaijin dosen’t calculate HESH “penetration” and its almost entirely based on what they feel is “right”

There is really no consistency between the HESH explosive filler and “pen”

It’s based on an old American trials report iirc, though I can’t find a link to that document. The report list that the limits of Perforation were about 1.3x projectile calibre, so 105mm would perforate ~136mm, Gaijin then takes away about 10mm to give the “penetration” amount (i.e. minimum amount to cause enough internal damage to care about in combat). The exception being low calibre HESH (90mm and below) and 106mm RR hesh, which gaijin takes more liberties with.

Stats for nerds

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*4 inch

That’s just gaijin/10. Did the devs ever comment on it? By the way, the warhead weight of the Stinger and Strela is actually lower — 540g.

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it Travels at (essentially) mach 2 now

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1 More m/s it would be Mach to exactly
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so they haven’t followed the report properly?

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Gotta love gaijin doing the absolute bare minimum once again

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Btw, devil said the inability to shoot forwards was fixed? Did he mean it was going to be fixed in a following patch or that it was because i still cant fire it forwards without guiding it down from above?