Easy. Fly at an altitude of 100-150 meters, launch the missile. BOOM! A few seconds later, it drops, explodes, and rips your wings off.
Oh, now i get it. PGM are not missiles, they are bombs with engine strapped to them. They also lack wing surface, that is why they primary fall, with boosters just slowing it down and boosting range, they will not go up like for example KH38.
Treat them like bombs with more range, not missiles.
If you want to hit a target, that is around 10km away you need to be at least 1,5km up.
Now I’ll show you some gaijin magic. If you drop to an altitude of about 35 m, the missile will start flying upward like some Kh-38.
Then idk. Whatever it does. Whatever triggers the loft script.
It looks like I figured it out. The problem is not with altitude but with the carrier’s speed at launch. Something has been changed in the missile’s drag and booster efficiency, and at low speed, it raises its nose and starts losing velocity. Notably, when the booster is turned off, it behaves the same way and literally drops like a rock near the target. Most likely, Gaijin nerfed it a long time ago without really looking into the results and then forgot about it.
Sounds about right lol.
finally …
dev
live
Did they fix the armour and engine?
Nvm checked it and they did not.
- Fox — turret rotation speed has been reduced from 60°/s to 30°/s. (Report ).
does this mean we can have the engine off and turret rotation speed wont be affected?
Ooooooh…
Though no BOL will suck leaving only 60 CMs vs the AV-8B(NA)s 180. If balance is concern, they should limit it to 2 BOL
Wonder if it might have the previously unused Phimat pod instead of BOL
Model has both in there, like the GR.7 does
Oooo, 11.3 is niceeee. Even sans BOL I’ll probably pick it up
Thats possible I suppose and wouldnt be too bad, but given neither the A-10C, Su-39 or AV-8B(NA) has any issues with decent CMs counts. I dont think 2x BOL would be any issue
Harriers still underperform by around .6G.
The T10 will be interesting to see.
The ADEN in the game as a solid AP round, but from what I know it should be APCR.
A 30mm solid AP would simply weigh much more than 270g.
It has a 135g tungsten core.
In-game it also has an Mine-Tracer round with the same explosive mass as the tracerless round.
Which seems strange and I’ve never head of a Mine-Tracer round before.
While the Mineshell is the Mk. 3Z with a weight of 240g, 56g Torpex and a velocity of 810m/s.
Later versions Mk. 5Z and 6Z weighted 270g, had 48g filler and a velocity of only 790m/s.
Here they actually list:
- HEI
- HEI-T
- AP
- AP-T
- TP
- TP-T
But I’m pretty sure that the early ADEN, like on the Hunter, didn’t actually have any tracer rounds.
Similiar to how late Hispano belts only contained HEFI and SAPI, without any tracers.
Even the APCR round didn’t seem to exist before the 1970s.
Leaving only Practice and Mineshells for air combat.
Inb4 “you won’t beat me, you got no BOLS!” that said it’s still a cool jet although imo it looks a bit goofy.
Im not entirely sure where to post this but I’ve talked to one of the tech mods and the mobility issues with the Rapier should be fixed when the update goes live.
It’s mobility was pretty abysmal on dev, so its a good change :)
Hopefully the missile stats are also corrected as they were underperforming by quite a bit
NGL I was always told rapier had terrible mobility IRL so I assumed it was fine ha xD
I doubt the mobility was great irl haha, but on the dev it could barely get up a slightly incline, I don’t think it was THAT bad