CR2 now has the steering module. Although the internal structure is correct, I would prefer that damage to this module does not affect the rotation of the turret, just like the hydraulic pump module in CR1. But now, as long as this module is damaged (even just the connecting rod in the middle), the turret cannot rotate. This is a very bad change.

doesn’t look like L27A1 got anti-ERA capability after all.
just to clarify, the rod there isn’t part of the damage/collision model. you can see it but it can’t be damaged.
not that it matters, rounds will still go clean through the mantlet and destroy both electronics and FCS, as well as the usual 2+ crew members killed, which will stop your turret traversing for a while anyways.
CCRP third-person symbology has been given a countdown timer.

Is the flight pattern for the AJ.168 new? Cruising at 600m approx
The Browning model was added in an update before this one, but it wasn’t functional
Good to see it works now
Anyone been able to make the ALARM work on dev?
Its got placeholder code right now, is basically an AMRAAM, you can lock someone up in ACM and it works just like one.
Okay, that is hilarious
do you have your head around the new GNSS mechanic thing and if so, can you get Paveway IVs to work?
Just want to check im not just being dumb before I do a bug report
I have not yet made it work. I can place the new target points, delete them and cycle through, but assigning weapons doesn’t appear to do anything unless I’m being dense.
GBU-39s work flawlessly without doing any assigning. Just set the points and ripple fire button
(I actually cant figure out what the assigning keybind does so maybe that is what is bugged)
but GNSS+SAL weapons…
Yeah dont seem to work
Want me to make a report or do you want to do an internal one?
Question, when using martel, I have noticed the bucc seems to turn to fly and follow my corrections to the missile, anyone else notice that?
Also, when a gepard shot down my missile while I was controlling it, my bucc exploded, but I am unsure on if that was because the plane was flying weirdly or not.
Out of curiosity, there seemed to be MitM displayed in the trailer (and I haven’t yet gotten through testing Ruski rubbish) but has it been applied to the buccaneer if the functionality has indeed been added?
Tonight’s reports:
- Typhoon FGR.4 (All) - Missing ALARM missiles
- Harrier GR.7 - Missing ALARM missiles
- Hawk 200 - Missing ALARM missiles
- Jaguar - Missing ALARM missiles
- Lynx - Missing ALARM missiles
- Tornado F.3 - Missing ALARM missiles
- ALARM - Incorrect band coverage
- ALARM - Incorrect rocket motor
- ALARM - Missing loiter capability
- ALARM - Should have minimum smoke motor
- ALARM - Weight incorrect
- F-111C - Missing HARM missiles
- F/A-18F RAAF - Missing AARGM (AGM-88E)
- Harrier GR.3 - Missing AGM-45 Shrike Missiles
- Buccaneer S.2B - Missing AS.37 Martel missiles
- Harrier GR.1 - Missing AS.37 Martel missiles
- Sea Harrier - Missing AS.37 Martel missiles
- Tornado GR.1 - Missing AS.37 Martel missiles
GEN 1 Harriers got their outboard 1000lb bombs, so you can carry 7x 1000lbers now
GR.3 can now also equip 2-inch RP rockets in addition to 68mm SNEB. For true Falklands LARPing
inboard rocket pods still only come in pairs though
Still praying for the day they get drop tanks
All Buccs got SNEBs added, so they should be a bit more lethal than only having anaemic RPs
Yeah, I think all aircraft just fly in the same direction as the camera PoV is pointing. Typhoon does the same with Spice-250
Couldn’t the jag also carry martels?
Oh nice.
Is there any report that the FOV of aj168 can submit? Now its magnification is very small.


