Never said it was wrong, just that it had been nerfed by a noticeable margin
lol so it was never as good as it was and it wasn’t that good to start with…
I wonder how useful the F-3 will be now
I still find it wildly funny that the fox got the turret rotation nerfed because of a bug report where the guy simply says he “feels” it turns too fast and even admits to not having any evidence or factual basis for it in said bug report.
Makes me chuckle whenever I think about it.
The good news is that on the dev server the Fox got buffed.
It now turns MUCH better, which helps with the lower turret traverse.
It really helps when trying to do circles around people and makes the vehicle much less clumsy in urban enviroments.
The top speed also went from 99 → 105kph (forward and reverse)
As for the Scimitar? Nothing.
Quite a few low tier British vehicles have had changes too.
NGL it is kinda funny how this buff comes just as we get premium 17 pounder vehicles xD
This is exactly what happened with the Challenger 2 OES, as soon as a premium Chally 2 was released they suddenly decided to fix the years old mobility bug
Either way, this is a really nice buff for mid tier Britain. The 17 pounder was already extremely good, now it should be amazing.
Thought this might interest some of you guys
@Rileyy3437-live ik you are interested in naval/jet stuff to some degree
Yeah I’ve seen it, will be interesting to see what they actually put on them.
As far as I’m concerned this comes from the defence review. And the defence review like all of them is a load of propagandist nonsense that means nothing until we start seeing capabilities delivered aka until the weapon actually materialises in our hands.
I suspect this may have also been motivated by the UKs simulations showing that if the carriers were left alone with just their air wing and no escorts the loss rates would be 100%. Says about as much about the air wing as it does the carriers. Given the UK only has 8 escorts ready at any one time that’s not an unbelievable situation to find ourselves in.
It’s all a bit pathetic really. IMO we should’ve gone full EMALS with self defence missiles given we paid our share for the programme. And then made a wing of either all F35C or some sort of naval used Typhoon (or maybe KF21 EX) to bulk up numbers. But that was unaffordable with the then current budget. All that shows is the budget needed to be higher….
With this feature implemented
Do we have any data on British AA radars, such as Type 262, 282, 283, 285, as well as broadly taken FCS performance?
here we see the Badger’s reload:
18 seconds for a single (first) reloaded round
5 minutes (on occasion and can hopefully be avoided along as you’re not desperate)
~1.1 seconds per round once the Ready rack is replenishing normally
1min 14 from Belt Empty to full belt of 40
I’ll begin drafting a bug report
Bug Report Made:
https://community.gaijin.net/issues/p/warthunder/i/LT2sPWB0ud4X
Overheats in general should be looked at, they are often nonsensicle tbh
So thats Typhoon and FA2 down getting ground scan radars.
Just need Tornado to get its
and then the FRS1/FRS1e to get their naval scan modes and I assume the Buc had at least the same
Among other things, what good is the ground scan really going to do?
Not much atm, I guess if we got Sea Eagle missiles it would have a use
Will make locating ships a little easier in SB to bomb them
They display on the map too lol.
True, but still nice to be able to fly without having to use the map
(and carriers dont reveal till scouted)
I know the badger is south african but has anyone tried getting it the MP round?
Found an absolute doozy of a 1 pixel weak spot that allows any vic with over 100 mm of pen and enough aphe filler to one shot the conqueror frontally. Only found out about it cus of course someone managed to send a round through the thing. I have already made a bug report on it as volumetric alone should stop the round, but gaijin is gaijin so…