British Weapon Systems - Technical data and discussion

Does indeed. Here is my communication with RAA archivist;
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Thats great, HMS really helps on attackers

A Harrier with HMS paired with 9Ms would be lovely

We need a GR.9A with all the bells and whistles, it will be very fun.

4 Likes

Just curious, whats the usual max range lock for the martel/pgm for moving targets currently?

Just wondering as I was using the new test room features in the dev server so I could track moving targets without it being a nightmare trying to find them in the desert and it wouldnt lock on to them from beyond 6km with either weapon. IDK why but I thought they had a larger track range currently on live?

bad news

Also the optics on the Scimitar are still considered FCS so if they get hit, you cant fire the gun…

the lock range stat is the absolute max, so ideal conditions you can get 12km. Practically it’s more going to be ~6km, so you launch in point mode and hope it picks up the vehicle when it’s in range.

I can get a PGM in track mod at about 6-8km usually

Max 12 for TV, 20 for IR. Both have 40 max in point. Kind of underpreforming
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will the IOG not allow launch without the point lock?

I still feel like something is off with PGM ever since they was added. In some scenarios regular paveways will get to the target quicker than a PGM. Which don’t make sense to me because it’s basically a bomb with a rocket motor so it should maintain speed better surely.

What does this mean?

Nope,you have to have point or track to launch.

Quick test has IIR PGMs reliably tracking at 10-15km (UI shows some very brief switches to track beyond that depending on target, like the TOR got a brief track at 20 and 16km, with a solid track at around 15km)

7km for TV PGMs is essentially the max for vehicle track. Most likely lower.

Thats a nice upgrade from the TV guided versions

PGM range report
[DEV] PGM family of missiles range underperforming
https://community.gaijin.net/issues/p/warthunder/i/ctFsg9SOlivp

5 Likes

Martels are gunna need some work I think. I’ll wait till live and see if they get further polished.

They seem to not have any kinda of loft programmed into them and when fired at low alt at a naval target will just slam into the sea. They also have a tendency to still miss the naval target by flying too high when you do drop them from a higher alt

300ft launch vs 10km and it just hits the water despite the motor still burning

Martel missing naval target:

I’ve checked the TV PGMs and they’ll hit the target just fine, so its not a TV related issue.

Flame does have a report in for the lack of lofting though:

Community Bug Reporting System

They also dont pack that much of a punch, but that seems to be the standard for ASMs from what i’ve heard about the AS-34s at the moment as they dont aim for any weakspots / damage model limitations.

3 Likes

From 2000m altitude, I got consistent results going for the destroyer at 18-25km away with Martel.

On live or Dev?