British Weapon Systems - Technical data and discussion

I still feel like something is off with PGM ever since they was added. In some scenarios regular paveways will get to the target quicker than a PGM. Which don’t make sense to me because it’s basically a bomb with a rocket motor so it should maintain speed better surely.

What does this mean?

Nope,you have to have point or track to launch.

Quick test has IIR PGMs reliably tracking at 10-15km (UI shows some very brief switches to track beyond that depending on target, like the TOR got a brief track at 20 and 16km, with a solid track at around 15km)

7km for TV PGMs is essentially the max for vehicle track. Most likely lower.

Thats a nice upgrade from the TV guided versions

PGM range report
[DEV] PGM family of missiles range underperforming
https://community.gaijin.net/issues/p/warthunder/i/ctFsg9SOlivp

4 Likes

Martels are gunna need some work I think. I’ll wait till live and see if they get further polished.

They seem to not have any kinda of loft programmed into them and when fired at low alt at a naval target will just slam into the sea. They also have a tendency to still miss the naval target by flying too high when you do drop them from a higher alt

300ft launch vs 10km and it just hits the water despite the motor still burning

Martel missing naval target:

I’ve checked the TV PGMs and they’ll hit the target just fine, so its not a TV related issue.

Flame does have a report in for the lack of lofting though:

Community Bug Reporting System

They also dont pack that much of a punch, but that seems to be the standard for ASMs from what i’ve heard about the AS-34s at the moment as they dont aim for any weakspots / damage model limitations.

2 Likes

From 2000m altitude, I got consistent results going for the destroyer at 18-25km away with Martel.

On live or Dev?

Dev. For the 25km launches I had to be around 3000m, but still scored 2 hits on the destroyer.

They seem to fly beautifuly to target when fired above about 400ft for me, but wierdly dont work below about 300ft.

As for missing, when the missile is coming down with any angle then hit chances go up a lot. As its not aiming for something from the side but rather down onto it

Consistently hitting the same spots from ~20km, as long as altitude is greater than 3000m. So seems it does just come down to lofting.

Launch and Impact


Yep, lack of loft + maybe some wierd behaviour at very low alt in that it wont maintain alt

Did you try pitching up when you loosed the missile? It seems to be working for me.

No, I didnt.

Even at ~50m, pitching up as it comes off the rail seems to get it tracking fine without the dropping alt issue

My friend and I tested the PGM-2000 in custom battles. When launching the PGM and dropping a dumb bomb simultaneously from a high altitude (about 7000 m), the bomb arrived about 4 seconds earlier.

Yeah, manually lofting does work quite well, so the fix is definetly give them lofting code

That actually kinda makes sense.

Assuming the bomb is dropping vertically and the PGM is coming in at an angle. (and not that the PGM was fired straight down) Then the bomb has less distance to cover, whilst the PGM does have a rocket motor, its not really a missile, but rather a powered glide bomb, the motor is just keeping it aloft