I just hope we get more naval themed maps for air.
The new south asian city map is basically all ocean yet there are no carriers and no cargo or fleet ships.
Adding more anti ship missiles gives me hope they will add some more AI ship targets and give vehicles like the buccaneer a unique role in Air RB with high rewards for taking out different ships to encourage strike aircraft gameplay.
Adding more naval maps would help to counter the buccs long take off run with a carrier’s catapult to give them some extra speed as currently the buccaneer at 9.3 is one of the slowest bombers at the BR and with no good guns or missiles the gameplay is basically fly far from the enemy, bomb and go back to base.
Yeah i know but its still designed for anti shipping and it would be nice to use it more as designed, I dont see the point of taking 3 missiles for tanks in air RB when you can take 20+ bombs for that.
But taking 3 missiles for a big reward for sinking a carrier or battleships, thats something I would see as worth it, especially in simulator.
Its more of a general thing, like the german event tornado mfg has anti ship missiles that are useless and really only serve to make the plane unique for the event.
It also isn’t useful against its intended targets anyway. It misses most of the time because it aims for the center of the Arcade lock box… Which on most ships is…empty space between the smoke stacks and bridge
If Gaijin considered that a limitation there wouldn’t be Kh-29T in the game either. Those are likewise only intended to attack ships and infrastructure targets IRL. They’re not ATGMs
Strictly speaking, PGM could also have an option for man-in-the-loop control via a datalink pod in a similar manner to what we’ll hopefully have on Martel
Unfortunately though, the pictures we had of Tornado fitted with PGM didn’t have the datalink pod equipped, so it’d be a decision for Gaijin to make on whether that was extended to Tornado’s PGMs or something only for the Mirage’s that are equipping them in the French tree.