British Weapon Systems - Technical data and discussion

It was not for what the guidence is, it was to the addition with it.

Ah. I see. Hey, I really wouldnt put it past Gaijin to nerf it through the ground becasue “the soviets couldnt do that, so surely britian cant do that”

1 Like

1 Like

Speaking of which I heard somewhere that there was AP versions of the bullpup. Can someone corroborate?

(I realise this is mainly an air thread but there is no ground equivilent to throw this on so I’ll leave it here for now so I don’t forget, it also concerns AA)

So another tangent to the long list of British weapon ISSUES in game, is the BESA machine gun, this weapon is equipped in THIRTY FIVE vehicles in game, not including the Czech built types but there is a noticable issue with it.
So the BESA came in five marks you can see here:

As per the Cromwell manual

Spoiler

Now you may have spotted the issue, that every single iteration in game we have a fixed low rate of fire. I’ve never really felt the need to complain about it, the MG rarely is killing vehicles, but a sudden thought occured to me.

This also applies in game to the AA version. The one use you really really want the high rate of fire for…

Spoiler

800px-ArtImage_Light_AA_Mk_I

Also interesting the Mk III didn’t enter service til August 1943, so about half of the vehicles using it, including the AA should have the option for the high rate of fire. As it’s a coaxial I’m not sure it would be easy to do on the tanks (maybe a modification option?), but for the AA surely it’d work like a few other tanks in game where you can set main gun ROF to low or high such as M163 VADS.

Here’s a nice video of the ZB37 firing at both high and low rate of fire for those curious to see it.

8 Likes

Can the pantsirs not shoot the GBU out of the air before it reaches them?

If they decide to do so they can

Russia doesn’t use anything sophisticated enough for a top down attack as far as I know, so it’s unlikely GJN ever bother to fix this behaviour.

I assume they can but I don’t know if its the bomb is harder to lock than a maverick but they often don’t.

You can also keep the Pantsir busy trying to kill you with the Gripen its pretty easy at around 10km to defeat their missiles.

I abuse the tendency for SALCOS guided SAM’s to over correct and start oscillate when the target is snaking. So crank the missile downward, into cold and snake. The missile will usually start oscillating and miss.

4 Likes

can you do a video example of that pls? Need to get my SEAD abilities back up there

1 Like

So 2 things:

  1. Can anyone explain to me how this SkyFlash DF missed? Was it just fired way too late? Or is this a prox fuse issue? or is it just busted? (I’ve had a LOT of Skyflash DF just… miss lately. Decided to dust of the Phantoms I now I remember why Ive not flown them in over a year.)
  1. Just to check. Aim-9Gs are still rear-aspect right?

The Golfs were never not rear aspect…
Right nevermind I didn’t see the video first. The search reticle is below the gun sight. So the lower half of the screen. Idk if it’s true but still. Lima’s are still needed.

1 Like

Yeah G’s are like solidly rear aspect too, you’d think the seeker was the same as the 9B because J’s you can get those off-rear shots but G’s do not lock anything unless you’re solidly behind them.

Bug report it! Not gonna set the world on fire, but would be a cool change.

1 Like

they just suck lol

1 Like

Above rMin, probably outside of the LSZ and against a worse case target. (Look down and side aspect)

1 Like

Before the launch
image
After the launch (9G)
image
just sayin

The seeker on the Phantoms is abit lower than the gun sight;

Spoiler


image

1 Like

Ahh yes sorry I didn’t see he’d expended all the SFDF.
Hes right at the bottom of the launch window on a side aspect target, I’m betting its outside of the LSZ.

image
no he wasnt lol, albiet the Rmin value is more of an estimate and its still close to R-min