British Helicopter Tech Tree - Discussion Topic

But it says do not paint on it :(

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For the blackhaw apparantly ok.
But not for other helis.

Smin wrote sth about it while we asked for h145m
But to lazy to look it up

Going to need to see this on War Thunder Live…

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I second this. Give to me Henry.

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feel like the lynx is missing so serious punch if it can carry magic 2 and hot missiles

3 Likes

Welp, no FZ275 on rooivalk with patch yet

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Been having woes getting the CDK to work (old version crashes, new version wont install properly), so had to wait for the update to go live before I could do some adjustments and see how it looks on the models after the dev server closed.

And obviously also needed to make one for the AH-64E

But I will put them on WT Live later

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Just as I thought, they didn’t fix the bug. Martlets also cost the same as vikhres.
изображение

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Still such a shame they decided to tack on spikes instead of making actually kinda fun kiowa+ helicopter at 10.3ish

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what else would they put on it ? since it doesn’t use hellfire/jagm or brimstone

Nothing (maybe that AShM they mentioned), but just having it use Martlets would drastically lower the BR to a point where it might be usable.

Just Martlets? It would be stronger APKWS and you have quite a few of them. It would match performance of a kiowa with 2 hellfires and 7 APKWS no problem

1 Like

there’s a picture of it being displayed with brimstones so it could get that as that would help it

For Wildcat, they added limit on guidance for multiple missiles of maximum 2 seconds between launches (vs 3 seconds on russian beamriders on ka50/2 and mi28)

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Previously it had no limit at all, which was naturally not correct. Any number of missiles could be launched at any time and all follow the beam.

So this is a correction to that bug.

still needs a bigger launch window as the window it has is basically unusable

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Marlet launch windows really is unusable

you can’t use it while in the hover mode due to it being so small plus i found you can’t get your camera high enough while scoped in to get into the window

The launch window is currently correct. It has the same launch window size as Vikhr. Vikhr simply has adjustable pylons to expand its launch window, whereas LMM are fixed in position.

Why vikhrs and not starstreak?

Given it’s an evolution of starstreak and not vikhrs

Starstreak has a launch window of 10x10 iirc. Rather than 5x5