APDS needs a total overhaul. Thats the main issue i’ve always found. Terrible post pen damage and constant shell shatters. Though the tanks themselves are for the most part “fine” but not a bracket I overly enjoy(ed) but thats more on me and my preferences than the tanks themselves
i also realy enjoy the 7.7 line up in sim mainly the Conqueror as it just feels a lot nicer in sim but i understand this is a very situational thing due to the rotation of sim rooms
Turret roof and capola are paper thin and will wipe the entire turred crew with APHE, doesn’t show up in protection analysis but it’s a fairly easy shot to make if you’re not using gunners sights
Yes, only stabilizer. Early they was at 7.3 (Conqeror always has been 7.7)
But unskill community cry that slow tank with Inscription “stabilizer” its to OP and should be 13.0 br 🤣🤣🤣🤣🤣
At the same time there is a Conway without inscription “stabilizer” but its gun doesn’t swinging on move, and it sits at 7.0 cause there is only no Instription
🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣
Also i play Germany tank and many WW2 tanks without inscription “stabilizer” and i didn’t feel any difficult to shoot on move.
🤣🤣🤣🤣🤣🤣🤣
Sorry for offend but unskilled community belive that all problem with their gameplay is only problem in “OP enemy tank that have a litle advantage against they tank”
P.s. Conqueror is strong enough to be 7.7 there is no mistake.
It is a pretty shitty heavy that is frustrating enough to play, the only redeeming quality is having two-planes stabilizer, since it is so tall the -7 gun depression actually worse than the T-64 or early T-72s lol the Carnarvon also dogwater, APDS having shattering fetish and the optical zoom level is similar to reserve vehicles, the hull can be one-shot by most things it face -1br lower. I even think they are overall worse than the T34 and T29.
I could agree with the Centurion Mk 3 going back down to 7.3. That thing has been power creeped out of usefulness and it compares pretty well to the FV4202. There’s almost no point to take the Centurion Mk 3 if you also have the Caernarvon, Conqueror, and Centurion 5/1 in your line up.
Dropping the Mk 3 down to 7.3 also means we could potentially get a 7/1 or 8/1 at 7.7.
i dont have the conqueror(very good and ill definetly research it soon) but personally i really despised it when grinding, i can see why they should be good but the mobility is so bad the armor so ineffective and the Apds so ineffective that i personally hated it. skill issue i know
yeah it’s bad, I’m looking foward to chieftains…sigh
Chieftains don’t really differ a lot from the Conqueror imo. All the Chieftains are playable, but so is the Conqueror, they’re all tanks meant to be played hull down/sniping. Bad mobility and bad armour (besides turret), means you are slower than any medium tanks at that battle rating so you can’t get too offensive/agressive because someone else will already be in that said position. If you play any of Chieftains or Conqueror for that matter in a place with zero coverage you are playing it wrong in terms of how it handles itself in game, sure it can be done, but a single shot to your hull and you’re out, while if you play it hull down, the enemy will not be able to kill you as your turret is very strong, generally speaking.
It wasnt until i got to Chieftains that I started enjoying Britain ground again. I hated BR6 & 7.
I cant tell you why I prefered it, but I just felt it was better. Perhaps just less BS tanky things it encountered and so APDS just worked better? I dont know. But I personally think the peek on the tree is the Challenger Mk3 / DS. So looked forward to those
Personally the Conqueror upper front plate is pretty good too. With the add-on armour it’s 150mm + 14mm. It’s only the lower plate that needs to be hidden.
You’re not wrong there, but the lower plate is large and any good player will shoot you there, so its better to stay hidden imo, so playing hull down makes it perfect for the conqueror.
The Conq could be a faboulus heavy at 7.7 with its LFP and turret top weakspots, only if APDS would be reliable. Its not reliable post pen. the RNG is ridiculous on it.
The British tank lineups suffer from the curse of being designed, mostly, in the real world by engineers aware of the real world production limitations of their industry, and that the tank would need to be crewed by actual soldiers who have actual human bodies. There’s also the fantasy shell performance where APHE is a perfect and godly round and solid shot/APDS can barely kill a single crewman post-pen.
Eh, while I’m not saying that Soviet Heavies don’t suck (I’ve lost count of how many have been on the receiving end of my shots) the Conker having a Mantlet that you can somehow troll with 122mm APHE is just a bit garbage.
It’s definitely bugged, I remember shooting it there and only the driver dying somehow. Did anyone report it?
never did in the end, iirc it was some spurious Gaijinista report that decreed that the Conker mantlet was wrong, and tbh i’ve had it happen so rarely (off the top of my head, that one instance) I just never bothered.
At least the gun is decent, less shatter BS I guess…Imo conqueror should receive an ammo buff to make the performance similar to the 105 mm of leopard 1 at 8.0, Tiran 4s etc, I wouldn’t be op imo because of the long reload
Opinions I guess, and while I respect yours I do not agree with it.
I’ve played the Conqueror in 84 matches (Spaded), 55% winrate (46 wins), sitting on 104 tanks destroyed and 68 deaths. The gun is decent, the ammo itself isn’t great in terms of post damage since its an APDS shell but there’s almost no tanks in the Conqueror BR that you cannot pen from front so you’re quite strong given your weaponry, you can even one shot most stuff, the reload is obviously terrible therefore why I said it shouldn’t be played in frontline or to brawl. Its obviously no Leopard or Tiran 4 but then again the Conqueror is sitting at 7.7 not 8.0 which makes it the “sweet spot” not getting uptiered versus 9.0 tanks (TAM, Leopard A1A1, etc).
I agree, i love playing the conqueror in sim battle, i find that using the commander fire control makes it easier to make accurate shots because of its positioning. It is also harder for others to just shoot your lower glacis bc of gunner optic positioning sometimes.