BR reduction for Japanese Type 81 (C) to 10.7

2S6 is even worse at those ranges against anyone that isn’t afk.

I’ve used it recently and was a fun experience.

Sorry but those can’t easily destroy targets at 14km.

Type 81 has better capabilities against planes at 1 - 8km of range, and 2S6 is mostly useless in 8 - 10km anyways. Japanese SAM can also lock helicopters past 5km, I’ve actually killed few Kamovs around 6km away, same with drones.

Yes that’s weird, I’ve did some more tests.

Average speed throughout the flight time for selected range.
4km → ~6.4s → ~625 m/s average
6km → ~9.75s → ~615 m/s average
8km → ~13.8s → ~580 m/s average
9km → ~16s → ~562 m/s average
10km → 18.5s → 540 m/s average

Average speed between two selected range values.
0km - 4km → 625 m/s
4km - 6km → 597 m/s
6km - 8km → 494 m/s
8km - 10km → 425 m/s

8km - 9km → 454 m/s
9km - 10km → 400 m/s

Somewhere close after 6km missile starts draining speed like crazy. When I get the Osa I’ll test it out as well, but I believe it should behave much better than 2S6 at 5km+ ranges, with much more energy available with similar average speeds.

Fun Experience? This wording is very vague. If you show that you can consistently destroy enemy aircraft in battle, I will believe you. In one of the recent battles, I simply could not capture the A-10A, which was flying low, the missile did not explode on the Ka-50, and in the end I was destroyed by the Su-24 with the help of the Kh-29, because I did not know about it and tried to capture the A-10, while at the same time making sure not to get a missile in the face. This air defense system cannot even be on 11.0, not to mention its current state

You can doesn’t mean is easy to do, most of the time the IR missile (including Type 81) can’t even lock the heli that only 3km away most of the time

That surely doesn’t happen most of the time.

HQ17 is significantly better than type 81C although to the 0.6 BR range extent might be a bit of a stretch. I agree with you on the point of HQ17 having good missiles, but to a lesser extent do I think 14km is the range it can hit a target. It is the exact same missile as Tor except for launch vectoring, just does not explode at 12km. The missile is just simply extremely hard to hit because 1. the huge smoke which everyone can see without even seeing the missile on the RWR, and 2. The tracking which requires your crosshair to be pointed at the plane which is not realistic. 81C is annoying only because I don’t know when someone launched one at me.

This is how all radio command and laser-controlled SAM systems are implemented in the game. And yes, it is not realistic, the operator in most cases does not have to visually see the target, the main thing is that it is displayed on the radar and the SAM will automatically capture the target.

I don’t know whether China upgraded the Tor missile itself or whether it received the upgrade documentation from the USSR/Russia in the 1990s (I suspect the latter). But I know how the Tor missile upgrade happened in reality, it basically just involved increasing the operating time of the equipment sources and the powder pressure generator to control the missile’s rudders, I don’t know about upgrading the missile engine or increasing its burn time. Probably, if it had been necessary, the missile engine would have been significantly improved as well.
In reality, the upgraded Tor-2M/17th missiles should intercept targets at a distance of 14 km, especially if these targets are flying exactly or approximately in the area of ​​the air defense missile system deployment.
In the game, due to poor maps, unrealistic terrain, and possibly weakened missile maneuverability at a long distance relative to real ones, this does not happen.

Is often enough

Thing is, HQ17 does not use TOR missiles, it is redesigned so that it can do the tvc thing at launch and that obviously required some form of redesign.

Regarding other SAMs I think the other ones are nearly 50% faster (Roland and Pantsir), Tor just has neglected ability of targeting multiple units at once is a bit of a shame.

No, it happens most of the time.

Not when I was playing it though.

Play more
image

I played enough to notice it’s decent at 11.3.

Yeah, so? Your stories aren’t completely true, you need to play more to realize that.

As I said, I played enough to see how it performs at 11.3.

Yes, I’ve seen your posts about how it performs.

Lol no, it does NOT need a BR reduction.

I take my disagree back… I think it should reduce to 10.3. Not sure what the problems but seem like the fuse is bug and can’t even blow the scout drone in pieces

That’s actually a problem of scout drones having a too small hitbox.