I’ve been playing the game since Planes OBT in 2012.
I do not remember all the patches that happened to Zeros over the ~14 years Ive been playing, especially as I had taken hiatuses in between. I do remember they used to roll about as well as bombers back in the early days, but to be fair I remember very little about their flight models or how they handled pre 2020 if they have been buffed since then.
I have gone back through all the Major updates, Control+F’ing “A6M”, and compiled all of the Zero Flight model changes that have happened over the years:
Spoiler
2.35 Alpha Strike (2024): A6M5 Hei, A6M6c — the weight of these aircraft has been reduced to 3145 kg (when with full fuel and without secondary weapons).
2.23 Apex Predators (2022): A6M (all modifications) — Flight model has been updated. Fuel consumption has been updated. Fuel distribution and fuel tank usage order has been clarified.
1.91 Night Visions (2020): A6M5 (all modifications) — Bugs, leading to incorrect aircraft controllability on certain settings of control types, have been fixed (in general, control in all game modes has been improved
1.51 Cold Steel (2015): A6M (all models) - Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations, and geometry calculations of the wings. Stalling, due to executing a turn is more likely now. Decreased takeoff distance. Changed engine operations in automatic control mode;
1.47 Big Guns (2015): * A6M2 mod 11 - flight model has been updated. An error that led to improved handling with damaged tail-unit has been fixed. Handling has become smoother. Aiming on all control modes has been improved.
- A6M2 - flight model has been updated. An error that led to improved handling with damaged tail-unit has been fixed. Handling has become smoother. Aiming on all control modes has been improved.
- A6M2N - flight model has been updated. An error that led to improved handling with damaged tail-unit has been fixed. Handling has become smoother. Aiming on all control modes has been improved.
- A6M5 (whole lineup) - flight model has been updated. An error that led to improved handling with damaged tail-unit has been fixed. Handling has become smoother. Aiming on all control modes has been improved. Engine temperature mode has been made “smoother”.
1.45 Steel Generals (2014): A6M3 (zeke 32) has been tuned according to data sheet.
1.39 (2014):
- A6M2-N – completely corrected according to datasheets
- A6M2 — completely corrected according to datasheets
- A6M2 mod.22 — corrected according to datasheets
- A6M5 (all modifications) — adjusted according to datasheets
1.37 (2013)Changes in FM: Flight models partially adjusted or completely corrected according to datasheets/passports : A6M3, A6M3 mod 22, A6M3 mod 22ko
1.37 was the patch that changed the game from its original 20 tier system to the current rank system, so I dont see any reason going further back than that.
Of all those changes, the only ones that match up with what you say are the Night Visions change in 2020, but they don’t go into any detail as to what was changed so I dont know or remember how severe the buff was.
I didnt find any gun buffs, but they were probably under “type 99” instead of the aircraft themselves which I wasn’t searching for and so wouldn’t have picked them up, However I dont remember Type 99s ever being bad. Low RoF yes, but I do remember them always packing quite a punch when you did hit.
But I disagree on everything else you say, because the whole discussion here is that RIGHT NOW in their current implementation with their current flight models as they are in the game today, the performance of these aircraft is consistent with 5.0. Maybe, at an absolute stretch, 5.3. Not above.
I will quote myself from earlier in this thread where I compiled the competition they have in the BR range:
Spoiler
The biggest elephant in the room and the best comparison is the Spitfire F Mk IX - which has gone to 4.7 with these changes, but I maintain that that aircraft has an almost identical playstyle to the A6M5s, out turns everyone except the A6M5s, is generally faster pretty much everywhere, and is still 1.0 below the A6M5 Ko/Otsu.
Nerfing them how you are suggesting IMO would put them down to 4.0/4.3 depending on how severe it is.