There’s a source stating the MICA EM has a seeker of 7 degrees width which got implemented, nothing necessarily to do with it being better than other fox 3 seekers which lack necessary info.
There’s a reason why no one was complaining about the MICA being broken when it was only found on the Mirage 2000-5F in the beginning. M2K-5F with MICA was still regarded as a strong vehicle but not necessarily the best compared to Gripen and F-15E before the addition of Rafale/Eurofighter.
Because when the MICA EM was only found on the Mirage 2000-5F, it had an identical seeker to everyone else. It was buffed end of Feb this year (after the Rafale was added) making it hard to notch.
Your own comment for the rough date of this change:
This is why the MICA-EM is hated when its on the Rafale and wasnt quite so hated on the Mirage (though it has always been one of the strongest in game). Especially annoying when Aim-120C5 has been denied this upgrade as well.
Also cant dismiss the fact the Rafale also has the best radar in game and the second best FM these days (was the best before it finally got nerfed)
No, the real difference is that with m2k 5f you are forced to go defensive everytime a missile go for you but with rafale you actually have a flight model that allows to maneuver fully and keep decent speed overall.
If you lose against a mirage 2k with any 14.0 plane “because mica” the problem is how you are playing.
This plane is mostly good because it has 2 extra fake missiles which it shouldn’t otherwise playing it is not in anyway nice.
Good points made. However I think instead of completely removing it outright is a bad move. It should instead be reduced again. This time around I hope for at least a reduction down to between 10 - 20 meters above ground, MAYBE 5 - 10 but even that’s a bit much given the different terrain types across most maps.
As for map sizes… Gaijin recently introduced the Falklands map which is 130 x 130 km. A bit over the usual max of 128 x 128 km, so it was nice to see something different. However as I understand it current game engine (on top of other considerations such as whether or not it’s playable across all platforms, not just PC or next generation PS5 and Xbox Series consoles) constraints and (through the eyes of Gaijin) drastically bigger maps simply aren’t needed at the moment so getting bigger (>130 x 130 km) maps are unlikely.
If MP was set any lower it would be nearly impossible to MP high topdown aspect launches as even the smallest yield fox3 would proxy you from exploding below. The difference between the r27ER and r77 is noticeable, but if set to 10-20m that gap would close.
It would probably be the end of the furball and whatever team can take control of high alt wins.
And? What’s the problem? It seems like that would be a small thing for the average player to improve upon. It isn’t rocket science to simply turn 90 degrees, drop 2-3 chaff and turn away while changing course/altitude to defeat radar missile(s). Multipath should never be anyone’s first line of defence against radar missiles as it is unreliable even if you do it right. You can’t tell me you haven’t had scenarios where you’re well below the current multipath height and you still get hit either directly or by splash damage. This is exactly why learning to properly defend against missiles will help you more than relying on just one unreliable “technique”.
As for the maps… it’s all about strategy and even if what I suggested came to be, it would be a lot harder to MP even above water as missiles (or rather, the splash damage from said missiles) would hit you with higher efficiency ie it would happen more often than not. So really, your only defence against all radar missiles is to notch, chaff and change course/altitude.
Just notch 2-3 missiles fired at you from different angles at the same time.
Removing MP or reducing it to useless levels would be a suicide for ARB in this state of the game.
No, I’m keeping my cool and going around, trying to find a way to catch people off guard.
Only problem is, by the time I come around, it’s already 5v1 or 1v5 and the game is pretty much over.