Bombs need to be stock for all jet fighters

I personally think the current mode, is okay. Save for smaller lobbies and perhaps removal of [operation] maps.

We naval players (especially arcade) understand this very well when the developers, who tend to be top-down decision making decides to make big changes to a mode.
“Everything is a nail to a hammer” applies here.

A PVE mode would end up like coastal naval or tank PVE. Either overpowered AIs or useless AIs with barely any rewards; usually there is nothing in between so I don’t trust the developers in this one to make a enjoyable mode.

Lots of people read this particular post and think I want to base bomb for life, which is only partially correct.

I want to unlock better missiles to improve the PVP potential. Because for those who didn’t base bomb, it’s actually not very reliable. I think sometimes it’s easier to get a kill instead.

1 Like

Just… it would be great if OP didn’t make tons of wildest claims.

  • Defending J-7D because nothing but worse bomb capability compared to MiG-21bis
  • blaming F-4EJ and MiG-21S for going faster than his J-7D with bomb and no missiles
  • claiming F-16A is overtiered.

as examples…

That is why we need better stock missiles instead of stock bombs.

We still have awful stocks from rank 5 till rank 7 (Stock missile improvement was only happens in rank 8 exclusive)
Also, There are some dedicated fighter/interceptor with not a single bomb at all (F-16ADF or Tornado ADV can be examples of it)

So, providing stock bombs for makes fighter jets suffer less will be nothing but a double whammy to those who can’t bomb at all, and dedicated strike jets/bombers.

I really hope you need to double or triple check before writing a post.
Then the problem will be a lot less happen.

Funny how he see stock bomb is important. When the br range where the stock grind is truly peak horrible and extremely insufferable is top tier. Where the most important thing that needed to be stock is Chaff and Flare. All my man want to do is get easy grind while ignoring what the thing he asking for , could do the to current state of ARB.

2 Likes

Stock Chaff,
Better Stock missiles for Rank 8 Fighters
Stock missiles (And some bombs for strike aircraft) for Rank 7 or lower jets

We need a serious overhaul of stock loadout. Even OP might agree with this.
But after all that brainstorming he had. He just shouting for no other things but just ‘bomb’

I think French strike aircraft in rank 7 are unplayable on stock.
No bombs, no missiles, no chaffs, POS rwr, just armed with a pair of DEFA.

Well he well known for basebombing with literally everything in his hangar. If it can fly , have bomb (preferably napalm), he gonna do it. Which make any post/thread where he included the word “Fighter” , “Bomb” and “Base”, seem extremely hard to agree with. Even with this thread , I agree that the stock grind need to be fixed ( for all mode) but asking specifically for fighter ? Asking for them to get stock bomb ? That just out right push people away from agreeing with him. If his reasoning for doing “A” or “B” is coming from his personal interest and not the game then there nothing worth discussing.

I mean that just strike aircraft in general. Unless you are a F15E or Su34 , strike are generally dogwater. I am not even gonna sugarcoat it. The two most popular premium CAS is A10 and Su25K (Which the only thing keeping them from irrelevant is the fact that they can see flareless jet and that it). Otherwise you stick with tech tree strike one and those are automatically worse than fighter , even when they are not stock.

1 Like

I would try bombs to stock grind before. But now that we get stock missiles, i dont use bombs.

You only need like 2-3 good games with stock missiles to get a couple mods while you have to base rush like 3x more games.

1 Like

image
Please dont continue when you got no idea what this topic is about. (just look others topics from maker)

Yes. :|

That is why I hate this game.
Especially when strike aircraft are having a nonsense level of stock.

There is no place for bomber/attacker in this shitty ‘sacred fighter-heaven TDM’.

For example.
I just can’t get why I need to dogfight in Jaguar with only has pair of DEFA against J-7D or F-5C :/
(No bombs to fragging grounds, no Magic 1 to frag enemy planes. all it can do is nothing but kill one or two light pillbox with DEFA and become worthless deadweight of team while killed by fighter jet) ← This is the reason why I didn’t ever tried to play french Jaguar even though I bought it. :/

And even if I spade my Jaguar, Still my Jaguar will only can mount 2x Magic 1 and will act way worse than J-7D because it has 4.

Fighter jets does better in A2A than attacker because it is what they are built for.
Fighter jets does better in A2G than attacker because it has superior flight characteristic and napalm which makes them easier to get base.
Fighter jets has better stock modification than attacker because nobody plays attacker.
(Tornado GR.4’s stock missile is limited to AIM-9L and need to unlock AIM-9M while Netz can have mixture of AIM-9P and Python 3 on stock.)

Strike aircrafts do better on nothing than Fighter jets nowadays. :/

Then all I see is ‘Why we can’t have stock bombs in fighter’ thread by OP.
(by the guy whom always make ridiculous posts)

Why fighter jets need to have everything while I can be nothing but deadweight and need to lick dirt for years?

If Gaijin just keep advocate ridiculous opinion like OP,
How about just remove and refund my whole strike aircraft/bomber arsenal then.
Then I will happliy remove my account and never come back this shitty game for f-'s sake.

That will fail latest once it needs to be fixed what aircraft has what role: Where do you draw the line between fighter and attacker? What about multirole aircraft?

Maybe Gaijin’s illogical classification with full of errors. :/

Then We will see F-15E/I going to abuse their [strike aircraft] classification,
And Milan/MiG-27 is doomed by their [jet fighter] classification.

I understand the forum’s hatred of base bombing fighter jets. But really. We can’t draw the line between a fighter and a strike aircraft.

Exactly, and therefore using aircraft role to determine rewards is equally impossible or unreasonable, I find.

1 Like

Multirole defines as AA/ AG capable. Though almost no aircraft is true 100% multirole in design.

For example :
F104 - Interceptor
F4 - Interceptor Fighter
F16 - Day Fighter
F15 - Fighter Interceptor
M29 - Fighter Interceptor
Su27 - Fighter Interceptor
M2k - Interceptor (This only changes from the D & N, etc)
Rafale - Multirole (yes, this one is designed with both in mind from the get go)
EF2k - Fighter Interceptor

Compat conversion does not account for design focus and just cause it is multirole does not mean strike is a primary focus. In terms of the game and the Snails designs what we can do is (using USA as example) :

F15 Eagle
F15 Strike Eagle
F14 Tom Cat
F14 Bomb Cat
etc

Not all fighters need to be multirole focused as it does actually take away from game play. In the name of balance and realism we can have the bomb-sweats in strike craft a fair chance. I mean - for argument sake - Brimstone had its guidance removed, M1A2 SEP2 does not run with it’s actual munitions, SAAF J39C does not run with its actual munitions, Rooikat does not run with its actual munitions, various vehicles had their max speeds adjusted, various aircraft had their thrust to weight adjusted - all in the name of game balance so why can fighter VS strike VS bomber not be balanced as well - especially for Air Battles?

“Napalm is the new rocket meta, change my mind”